I miss the fear of death

The point is that you’re still losing limited and consumable resources on death that make redoing the progress you lost even harder. The magnitude of these buffs has noticeably gone up as the games have gone forward, as has the difficulty of getting them. In fact, losing humanity in DS1 was by far the least punishing in terms of gameplay in terms of PVE.

i always thought the deaths in SC diablo were more annoying and tedious than anything, didn’t make me respect/fear death but wrinkle my forehead wasting time portalling back and resetting inventory, it just felt, unnecessary… :neutral_face:
but losing my rings taking dmg in Sonic tho, i fn hated with a passionate rage, and made me play the game wrong, going slow much of the time instead :sweat_smile:

First off, I’m not advocating for changes to the game. That would be insanely self absorbed. I was simply giving voice to something that I noticed during game-play, and was wondering how others would feel. Now I know.

No, I think you’re right. It wouldn’t make sense in GD and would be tricky to balance.

Bluntly, to me, yes. But again, I’m not forcing this on anyone.
A consequence to failure is something that I enjoy in gaming, but it is just my opinion. I’m not here to change GD.

In Dragon Quest VIII the player is spawned in the hub that was last visited, minus half your gold. Given that gold plays a role in that game I always felt that to be a fair consequence to failing, and you had to trek back to the front, which could be time consuming. Although that would also lead to more XP if you chose to fight along the way.

Outward comes to mind as well (for being out-of-the-box), but I can see how that system would annoy people, and I don’t see that working for GD.

I will admit that this punishment idea is a 2000s thing. Obviously gaming has changed, and the gaming public has as well. I guess my thoughts are somewhat tainted by nostalgia (been gaming since the mid eighties). I still play Diablo2 and I still get anxious when I get to either Diablo or Baal. GD doesn’t do that for me.

From a modern day perspective, yes, I suppose I agree.

I will give HC a try, see what that feels like.

funnily enough i think HC in GD is bad too :sweat_smile: - it’s not really unique to GD but an issue of feedback in games
imo there’s rarely an actual teachable moment, because you just die so fast, and ofc without a combat log you additionally have no way of really knowing what happened
this then often results in just taking an overly defensive approach to prevent it, and as is with games that allows this, circumvents that fear/death issue, but doesn’t really feel satisfying(imo), you didn’t learn you didn’t improve, you cheaped the system by out-statting it, but more so you didn’t do it on that char, because it’s not like you’re just gonna rebuild that char 1:1 “but better” - you already played it
it’s like a more slow and time consuming approach of the “just throw bodies at it” some has on SC :sweat_smile: (which i don’t think should be possible at all but some would feel too punishing if not possible :woozy_face:)

On point.

I play GD in Veteran with the speed set to 0.9. It feels better and gives more time to react, so it may make HC more viable.
I just wish the pause function wouldn’t darken the screen. Pressing pause and giving me time to scope out the enemies (and my status effects) makes sense in a real-time game like this.

Agree with the rest you said, it’s why I always felt HC is lazy design.

i can agree on some things said about HC in GD, but one thing i think is good after playing a lot of SC and having almost all legendarys, even if you can just gear up when you hit 94 you can lose the items.

some reset their stashes to 0 to restart from scratch, but doing this in SC meh, was fun starting from scratch by switching to HC though…

now off topic, if you want fear death in a game, i’ll recommend dungeon crawl stone soup https://crawl.develz.org, true open source rogue like. turn based game where some encounters make me sweat like a 1v1 in starcraft 2

Thanks for the tip.
I do play a lot of RLs but this one I haven’t tried yet. I usually play TOME if I want that fear of death feel.

Playing a single mastery build with a non meta build will put the fear of death back in to you very well

Please, join me in HC classless.

Youll never say this again.

The next time you die, pour gasoline on your computer and light it with a match.

That should rekindle your fear of death!

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