I realise i still know nothing

Cheers all. Currently having fun with a warden, blitz and savagery - i thought i could use internal trauma as a damage but on page 2 of my sheet it shows 0, now ive read this relates to your base weapon. So does trauma just happen from physical or will i have to find some skill/weapon that triggers that?

Thanks.

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Most damage types have a damage over time variant.

Fire is Burn
Cold is Frostburn
Lightning is Electrocute
Acid is Poison
Vitality is Vitality Decay
Bleed is Bleed Duration

Physical’s is Internal Trauma.

Pierce, Aether, and Chaos damages do not have damage over time variants.

Important to note is that these damages are considered separate, so if something boosts your physical damage it won’t automatically also boost your Internal Trauma damage. You’ll have to find sources for this damage type in addition to the Physical damage sources, however many sources of physical damage will have Internal Trauma damage sources included as well. This will always be designated in the item/skill description.

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More or less players should know basic game mechanism and then decide how deep you wanna dive into. There are lot of posts about them on the forum. You can decide which part (e.g. WPS) you wanna know first and try it out in game to see how it works. This way you learn something in the process also enjoy the game. It won’t take much time even just one little step at a time.

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Seconded. And personally, I think there is not better guide for this then: 🤯 malawiglenn’s guide on game mechanics for beginners

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Just saw Another inspiring build! @WyreZ’s support debuffer! Hell yeah!

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There are direct damage types and Damage over time. Physical is direct one and trauma is called DoT. If you want to see value different than 0 you need to have item/devotion providing flat source of it. So then internal trauma will be applied to both Blitz and Savagery.

% boost of internal trauma will multiply your flat damage bonuses.

Rule of thumb: % damage is important on every build, flat damage (like 12 on item or damage from Flamed Touch or physical from Oleron devotion) is useful on skills only with high Weapon damage, like Savagery, Fire Strike, Primal Strike, etc.

Also since early on gear gives small damage boosts your best friends are devotions damage boosts and more points in your main attacking skill. For example for Elemental build good idea is to rush to Rhowan’s crown devotion. For physical Assasin’s mark is nice start.

Or you completely skip what we say and try different combinations. :wink:

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Cheers all for the help and guidence.

Though it looks like the game wants me to roll a Nightblade/Necro with the blues it keeps dropping.

Which seems to be every arpg i play :smiley:

Some times game is sending you secret messages. :smile:

Grim Dawn have diverse items, so at some point you’ll find good ones for different classes. You can put them in your shared stash for future characters, if you like.

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Boris Tsarevich my current Monk, taking down Commander Lucius in 50 seconds (HC normal). Hes coming along nicely, frequently hits 200% attack speed without any weapons and crits like a mug. Of course, thats bound to change later in the game but hey, for now he is really fun!

@Baranax, this is just more evidence that you can really play this game however the hell you want man. I love to do weird stuff, and in this game weird is totally possible! The sky is the limit! Let your creativity run wild!

Boris Tsarevich current GT link

Loving the idea that Boris hefts around a Wendigo Totem on his back, plopping it down when the need arises. Enjoy this idea so much I wanted to illustrate it, but I am not great at intentional art modeled after specific things. Just for kicks I sketched something quick, workin progress…

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Heres my most recent example of realizing I still know nothing…

Wind Devil says it scales with player damage bonuses… Does this mean it gets the flat damage added from Mogdrogen’s Pact?

Asking for a friend.

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Player scaled pets only scale off of your OA and % damage. They do not benefit from flat damage in auras.

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Damn, but makes sense, would create some major balance issues I’d imagine if it wasn’t that way.

Thanks man!