I want to show the usefulness of changing weapons in the game

translated by Yandex translator

Hi, everybody. I want to show the usefulness of changing weapons in the game. If the second set of weapons to put Mythical Touch of Purity and Meat Shield we get to change weapons strong healing effect, which in practice provides us with 15000+ life.
Comments in the guide are written in Russian, but I will write a video moments in time, which shows in practice how it works effectively.
The first mark is 2m 00s. This is a simulated situation. Here I show, as after use all defensive abilities us can save change weapons on described higher shield and scepter.
The second mark is a combat situation. It Was 76 Shard. Met Immediately Grava’Thul and Moosilauke. The situation was critical. Grava’thul was cornered, defensive skills and potions were on CD. Saved teleport + change weapons on described higher shield and scepter, that gave me 17,000 health. Described time line begins with 4m 08s.
Negative aspects of this too. This thing does not work well with the night blade and oathkeeper, as their Pets die when changing weapons. In General, I was satisfied with the results. We received strong and immediate health recovery, while not disrupting your build.

Hope, whom the this will help or use to anyone.

5 Likes

Classic meat shield weapon swap, love it!

That’s good TIPS.

From me, also about small tricks about weapon changing.

With weapons with fixed DoT properties on both sides,
It is possible to stack DoT attached to both weapons attack.

It is not very effective for builds that focus only on flat damage,
but it is a little useful for builds that leave DoT damage and stay away from the enemy for the duration of the effect.

Please note that,
for fixed DoT obtained from skill / constellation / passive /Armor ,
it does not stack twice.

touch of purity is one of those one kind wonder utility weapons that works greatly in swap weapon tactics build. i wonder if there’s other way to utilize the swap tactics like builds that swap between melee and ranged weapon. or even builds with the first swap relying on instant damage, while the 2nd swap relies on dot damage and defense for defensive tactics.