[idea] A dream of one fashiondawn initiate

Hey,
just a simple want from me - the shattered realm mantle / set, only silvery blueish or silvery-blackish - the same colour varianst the Korvan Pauldrons MI have.
I love the aesthetics, but they just don’t fit with anything I want it to fit with.

Maybe the material for Loyalty Pack #3? :slight_smile:

something like this? Looks neat.
SRset-recolor

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Exactly that. :heart_eyes:
Thank you.

here’s a draft with reduced saturation, looks even better imo.
SRset-recolor

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Thank you - now we “only” need to get it into the game, somehow. :slight_smile:

Dunno if I am color blind or just need new glasses, but that image looks exactly like the previous image?

Either way your image design kicks ass!

At least on my screen the second pic has reduced the “purplish” glow mostly visible around the right pauldron (image-wise, for an armour, that would be a left shoulder).
Otherwise, it’s the same, just cleaner. Neater.

I assume Crate has already said they can’t or won’t introduce dyes like in D3? It seems like the simpler solution.

I’m not sure the engine would support dye system. Of course I would love one, because that would allow for a lot of flexibility in dressing your character.
Also, I guess adding new recoloured item is actually far more simple than introducing a new system, and de-facto reworking every already existing item to support it.

Thanks, took me 2 minutes in GIMP :smile: For the 2nd image I reduced the purple tint a bit.

A feature like that would be really cool. On our modded Arma 2 server we are using something like that to change the color of clothes and vehicles anytime (as long as players have the required paint), it’s really cool and everyone loves it.
I don’t think it’s possible with the GD engine though, at least not as easily as in Arma 2. Afaik, changing the color of a skill requires the whole skill to be replaced with a re-colored copy so I assume the same logic applies to armor as well.

Kind of, yes.

To my understanding, the items would need to be completely white (or other colour-neutral), and then they would need to have switchable overlays for every channel (or detail) that would be dye-able. Then we also get into whether the glow effects (or auras) should be dye-able or not. So that’s having one item with textures fragmented for each dye-able detail, that then could be recoloured on the fly.
In some engines or with certain graphical libraries, it can be coded in place, just having an overlay, and then adding a coulor picker, and tinting the overlay with values set by user, and then combining the outcome into one single texture to apply to the item.

I don’t think that would be more complex than introducing illusions (depending on how the textures are assigned and vfx defined), because it really gets down to coding an UI, a few variables and toggles, and applying those to the items (I know, I make it sound simple, while in reality it’s not really the case; it “depends”). Still, this would require a rework of all the items already in game, to fit this new system in.

But it would be cool, if - say - after we gave the seamstress in DC the cloth, and secured a food supply, she would have a quest to gather some different dyes, from different sides of the world, to allow armor (and ideally weapon, to some extent) dying, because she would have no further more pressing matters.

I don’t think Crate would like to play with those now though, not when they announced a “definitive edition”. But maybe after their new game (or plural) hits, and they could again divert more attention to Grim Dawn and its wishful thinking threads. :wink: