I play with pad in Grim Dawn a little but controls isnt satisfaing for me in current state but i have (propably) great idea how to change it.
Start/Select - work fine no objections.
Right Analog/Left A. - right a. press should be changable or at least chined with opening rifts, for open one more buttons for other purposes.
3/A - All work fine .
D-pad - pick up and action should be one button
Bumpers - little one idea to change deflaut potions set up for hp to left and mana to right like bars on interface (in my opnion bit more natural)
Triggers - here a biggest change. Without pressed trigger we got first bar for skills, press left we use second bar, press right we got third bar, press both we got forth bar. ( How to go back to first bar? Just press actual bar button second time)
It change aur limit in game from eight ( nine if we dont use swap weapons)
to twenty (like mouse and keyboard) limit of quickbar slots. **(X/Y/A/B x4 + both bumpers chined for potion + two buttons from d-pad)
How to menage it ?
In menu state right trigger goes for next bar left goes to previous.
Using Left analog as mouse in menu mode sucks, why not to let it to jump from icon to icon?
Like: 1 quickbar slot is marked (you press left analog to right direction) 2 quickbar slot is marked.
I hope i dont done to much grammar erros (english isnt my national language) and make some useful conclusions about game controls.