[Idea] Pirate set

Few weeks ago I thought I want a pirate armor set, and here’s my idea.
Pirate base on swords, bombs, guns, mostly (they also have ships), so, taking in account robbing etc there are few classes that could fit into that. Those are:

  • Nightblade - more of an assassin, we can say thief-looking guy, fits to a pirate since they rob others.
  • Inquisitor - specializes in guns and tactics (traps, they also say traps aren’t gay, idk), fit the theme of a pirate because guns and explosions.
  • Demolitionist - the most as it literally bases on demolition and bombs etc. This class looks like a true pirate mastery, therefore it would be the best.
  • Soldier - kind of supports the idea of demolition and pirate captains sometimes yell (War Cry) and distract their opponents.

So, I looked at what skils are kind of forgotten by Crate, and I thought that the Pirate set could be a Commando (Soldier + Demolitionist) set and base on Blade Arc. Here are parts of the set I thought could work:

  • [li]Pirate Hat:[/li]Either armor or heavy armor

    76 - 114% Fire damage + burn
    76 - 114% Bleeding damage (maybe with increased duration)
    336 - 504 Health
    20 - 30% Elemental resistance
    29 - 43% Vitality resistance
    2 - 5% Physical resistance
    +1 to Demolitionist
    +2 to Blade Arc
    20 reduced target resistances to War Cry
    -3.5 seconds to War Cry
  • [li]Pirate Armor:[/li]Either armor or heavy armor

    76 - 114% Fire damage + burn
    76 - 114% Bleeding damage (maybe with increased duration)
    440 - 660 Health
    2 - 5% Physical resistance
    29 - 43% Bleeding resistance
    20 - 30% Chaos Resistance
    +1 to Laceration
    +1 to Blade Arc
    +2 to Soldier
  • [li]Pirate Shoulder armor:[/li]Either armor or heavy armor

    76 - 114% Fire damage
    76 - 114% Bleeding damage
    6 - 10% Attack speed
    3 - 5% Chance to avoid projectiles
    3 - 5% Dodge chance
    14 - 22% elemental and pierce resistance
    +3 to Grenado
    +2 to Ulzuin’s Chosen
    +3 to Flashbang
    +2 to Blade Arc
    +1 to Laceration
  • [li]Pirate Gloves:[/li]Either armor or heavy armor

    22 - 34 Fire damage
    76 - 114% Fire damage
    224 - 336 Health
    6 - 10% increased Health
    1 - 3% Physical resistance
    16 - 24% Aether resistance
    +2 to Grenado tree (all its skills)
    +2 to Blade Arc
    +1 to Laceration
    100% Physical damage converted to Fire damage to Grenado
    50% reduction to Fire resistance to Grenado (not -50%!)
    35 Fire damage to Blade Arc
    100% Physical damage converted to Fire damage to Blade Arc
    150 Bleeding damage over 3 seconds to Blade Arc
  • [li]Pirate Boots:[/li]Either armor or heavy armor

    76 - 114% Fire damage
    76 - 114% Bleeding damage
    6 - 10% Movement Speed
    256 - 384 Health
    50% reduction to burn duration
    2 - 4% Physical resistance
    29 - 43% Aether resistance
    29 - 43% Poison resistance
    +2 to Menhir’s Will
    +3 to Oleron’s Rage
  • [li]Pirate sword[/li]90 - 154 Fire damage

    121 - 181% Fire damage
    87 - 131% Bleeding damage
    100% Piercing damage converted to Fire damage
    48 - 72 OA
    2 - 3% OA
    3 - 5% Attack speed
    +3 to Blade arc and Laceration
    +1 to Grenado tree
    +2 to Field Command
    25% Weapon damage to Blade Arc
    350 Bleeding damage to Blade Arc
    175 Burn damage to Blade Arc
  • [li]Pirate gun[/li]66 - 106 Fire damage

    121 - 181% Fire damage
    87 - 131% Bleeding damage
    100% Piercing damage converted to Fire damage
    48 - 72 OA
    2 - 3% OA
    3 - 5% Attack speed
    +3 to Grenado tree
    +3 to Mortar Trap Tree
    +2 to Field Command
    400 Burn damage to Grenado
    35% Weapon damage to Mortar Trap
  • Set bonusses:

    2: 120% Fire and Bleed damage
    3: 5% OA and DA
    4: +3 to Grenado, Blade Arc and Laceration
    5: 22 - 35 Fire damage, 350 Bleeding damage over 3 seconds
    6: 20% attack speed
    + 2 meter radius to Grenado

    Pirate’s Wrath (20% chance on attack)
    Throw a hidden bomb that annihilates your foes

    10 Seconds recharge
    8 Meter radius
    150% Weapon Damage
    60 - 256 Fire damage
    1000 burn damage over 10 seconds
    -5% DA

Of course the values are kind of random. Those would need some solid testing, because it might be just too strong. I also don’t know if I didn’t add too much skill bonusses. This is more of a Blade Arc and Grenado focused set, with a gun and sword where you can choose between using those two. Would be nice if Crate added that or something similar to that. Rate my bullshit and say what you think is shit/OP.