Idea to expand the mastery system

I have been playing Grim Dawn on and off since April 2017, I am still a colossal noob and learning the game. I recently got back into it and have been going hard on my new character since my friend bought the game and I’m no longer playing solo. Me and my friend were playing and his major complaint is that he had to pick two classes or he would be gimping himself. So I proposed an idea that would work as follows. Say I picked a Demolitionist and wanted to be a pure demolitionist for my second class I would click that class again and it would give me a second tree with its own set of skills and passive. You could also do it where selecting the same class twice just gives you a scroll bar to the class that lets you see the other choices. Just a thought, I know it’s probably to late in the games life to be worrying about making so many new trees for the classes. Hell you guys have probably already turned your attention to wrapping up forgotten gods and the Xbox port to Grimd Dawn 2

Not gonna happen, has been suggested dozens of times over the past 5 years.

Not a bad idea by any means (and like Asylum said its been thunk of many a time) but yeah… your best bet is to campaign such ideas for the hopefully eventual GD2. My dream is that with their success they will do us all a solid and keep everything that makes GD great as-is and then realize all the things people want to make it even greater in the next iteration. I really hope they go all out for number deuce.

cough Dual-shield mastery cough-cough

Should be pretty easy to mod for such an option I guess?

Best option for a mod tbh is to just expand the mastery point limit from 50 to 100 or so. You could make weird, mastery clones to support same mastery combos I guess but ehh Idk.

1 - It has been suggested to hell. Devs confirmed that it won’t happen.

2 - With the energy to fulfill such an idea they could create totally new masteries.

3 - The game is designed and balanced around two masteries.

4 - Adding another skilltree for each mastery would be too troublesome. What if I want to pick the second skilltree of Demo but not the first? What’s the criterion to decide which skilltree goes first?

True, that should be the easiest way

Expanding mastery trees beyond 50 points with new skills and passives might indeed be a tiny bit unrealistic but thinking ways to make single mastery builds viable is a good thing. I know it’s not gonna happen but maybe an option to convert extra skill points to attributes or increasing hardcap on certain skills granted a second mastery isn’t chosen?

Counterpoint: Not all contributions are good. Attempts to make single mastery builds viable are also not good. Stop trying to undermine core concepts of the game. A mastery is only half a class. A single mastery is only half a character.

Define “viable”

“As strong as dual mastery builds and not in some way gimping yourself.”

Just pick a second class which stats are similar to your first one, and invest the 50 points that give you attributes.
Your class name will be different, but all in all you’ll be able to play with only 1 class skills having 100 points invested in attributes.

I guess I don’t really understand why you’d want to run with only one class in a game that lets you pick two. It’s such a unique feature to be able to pick two classes instead of just one, and it’s one of the biggest selling points of Grim Dawn, so sinking a whole lot of developer resources to make one class builds more viable seems… pretty antithetical to the whole point of Grim Dawn and the way it’s developed to me.

Exactly. Literally the very first thing the game promotes when you view it in the steam store is the “dual class system”. People who feel like they’re being forced to dual class do not seem to understand that this is a core feature of the game.

An alternative could be to be able to select the same mastery twice but with the 2nd one having the skills greyed out: only able to select the 50 points that enables the skills of the 1st mastery on both of them.

Then, what could be done is increase the soft cap of the skills in the 1st mastery by 5 or so (depending on how many points to soft cap the skill) without being able to cross the current hard cap.

For example, Soldier’s Cadence soft cap is 16 and hard cap is 26: the 2nd Soldier mastery could increase the soft cap to 21 while still having the hard cap @ 26. The same could be done to the other skills: this would bring some benefits to skills that are harder to hard cap while not overpowering it to extremes.

Things like this have been suggested before, and it’s not going to happen. Not now, not later, not ever. Pick a second mastery.