[Idea] UI feature for buildings

Reading the topic “Resources” category on Buildings panel gives me an idea about expanding current UI elements to give user some more ways to select what to build and additional way to navigate between buildings.

Currently selecting a resource on the Settlement items panel we can see something like this:


Those icons shows us buildings which can produce this resource or where the resource is used.
What if it we can build by clicking on those icons?
Use case:
I need planks. I open the Settlement item panel and see that it can be produced using a saw pit. I left-click on the saw pit icon, and it allows me to place this building on the map, just as if I had done so from the Buildings menu.
And right-clicking allows me to select the first saw pit I built earlier.

Another use case:
When I select a saw pit or any other production building I can see the list of produced items
image
When I click on certain produced item there is a production limit displaying, almost the same as on the Settlement items panel
image
but without additional information about Produced by/Used by. What if we can see this information there as well and also show it for Required materials? (ofc with the same behaviour on click as described above)

My point is - a player will be able to look for production related building right from inside the building and select what to build right there. Or to jump to one of existing buildings related to this production chain.

Another example:


And by clicking on apiary icon in Produced by section I jump to building the apiary.

I believe it won’t be too difficult to implement, since all these functions already exist, you just need to get them running. But of course it is up to you, my dear developers.

2 Likes

Easily one of the best ideas I’ve read. Simple yet makes it so easy to find what you want to build.

I would LOVE to see something similar, but with the storage side of the Settlement Items report. If the screen can tell me that I have 250 greens , it had to add up all the locations so it knows where they are. But I, as the player, don’t. I have to visit each storage building to look for them. I would LOVE to be able to see all my storage buildings at once, like with the crop summary report screen, but for storage buildings. It can show me what is in each storage so I can find out how much greens are in root cellar 1,2, or 3, the warehouse or the market, or if a forager dropped them of at one of the depots out in the hinterlands outposts. The Settlement Items report screen already shows each storage building and a graphic to show how full it is. It just needs a “click to pop up” a display of its inventory.
Or, if you did not want to link it to the Settlement Items report screen, maybe it would be easier programming to just link all the different storage buildings, so you could use a side arrow to cycle through them. Like you currently can to check on all your root cellars, or to visit each forager. In this case, buildings in a category would need a toggle of some sort with the arrow, to indicate cycle within the whole group or just between the three root cellars.