Ideas for minor adjustments, small additions and possibility of a DLC expansion

Please consider adding the following ideas.

1 - Ability to set work areas for the smoker so that he does not walk halfway across the map to get fish from a distant fishing shack or meat production building.

2 - Disable egg/milk production to increase meat yield. i.e. chickens allowed to use eggs for reproduction increases number of chicks hatched and meat produced. Cows allowed to keep their milk for their calves increases reproduction and livestock available for slaughter. Same can be done for goats.

3 - Ability to use horses for ploughing so that villagers do not have to do it by hand.

4 - Introduction of bulls to be used for ploughing also/rebalance milk/meat production. Bulls give no milk but more meat. Also added feature of which to slaughter, bull or cow?

5 - Purchase bull/cow as separate livestock in trader. i.e. I need to buy one bull and one cow to kick off reproduction, not just 3-4 cows for reproduction, which currently does not make sense. Same can be done with chickens/roosters and male/female goats with possible new aminations for each to increase game depth.

6 - Plows to be new item to be manufactured at blacksmith for ploughing by hoarse or bull.

7 - New building for ploughing with assigned workers which needs a bull/hoarse and ploughs from blacksmith. These buildings to reduce time/number of villagers needed to work field and at least speed up the initial ploughing/sowing process of the fields.

8 - Plough animals to die naturally after 10-15 years or be sent for slaughter. Horses used for soldiers to also die naturally after 10-15 years or be sent to slaughter and need replacing so that bulls and hoarse are not just used for meat.

9 - Introduce large bench. Villagers which are resting/contemplating to sit on benches or visit parks, admire statues and other decorations.

10 - New building for repopulating water bodies, called an aquaculturist. Maybe traders can sell different fish species that can be introduced in the water for varying results of fish meat or even caviar as a new demand from mansion residents. Overfishing and extinction of fish becomes a possibility.

11 - Introduce dogs in the game. Dogs to be used for hunting boars/ deer and will defend settlement against raiders to a certain extent. Can be introduced as a pet requirement for higher level buildings. Possibility to tame cubs from wolves?

12 - Introduce cats to the game to help with rat control, which increases rat catcher efficacy and drastically reduces number of villagers needed for rat catching in the town. Can be introduced as a pet requirement for higher level buildings.

13 - Dogs/cats to increase meat/smoked meat consumption for the benefit they provide. New building allocated to dog/cat breeding.

14 - Sheep and all their associated uses?

15 - Possibility to breed and sell all livestock to the trader?

16 - Assemble my villagers as a military force and send off map to plunder/raid other AI villages? Possibility to spawn my army on random AI generated map with town to attack/plunder?

17 - New building to produce battering rams/catapults for the sole purpose of attacking other settlements.

18 - Training of scouts to send off map to find these settlements with text-based story of the undertaking similar to what crusader kings 3 does with its text-based adventure.

*edit … 19 - Add rotational grazing for cow, horse, chicken and goat buildings so that the grazing area can be allocated on non-producing fields to gradually improve fertility/suppress weeds.

I would be happy to pay $40-50 extra for the game if all this were added as a DLC.

Thanks

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I like to see the following ideas coming in the game:

1, 3, 4, 6, 7, 8, 12, 14, 15, 17, 18.

Adds a whole new indepth expierence.

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