If you were to add and/or change one skill from Conduit amulets for all classes, what would you like to see?

I’m intersted to see what type of bonuses you want to add and/or change. Here’s what I would do for each skill classes considering there are only 11 skill modifiers for each class, with the exception of adding Necromancer since they have 12.

Shaman:

Add Conjure Primal Spirit bonueses by giving them either Aether or any other damage modifiers besides cold since it is not included.
Change: Lightning Summon Briarthorn by giving them Aether, chaos or pierce bonuses, as there are many skill modifiers that have the same damage type, except for Aether versions for pets besides Wardens judgement.

Conjurer:

Add: Physical or Lightning bonueses to Sigil of Consumption.
Change: Chaos Summon Hellhound bonus to support Aether version, as again, there are many pet items that support other damage conversions besides Aether.

Arcanist:

Add Acid AAR, considering it is the only damage modifier left that has no conversion
Change: OFF into a retal version on attack with Callistor Tempest considering it’s not a usable skill endgame.

Nightblade

Add: Blade spirit conversion into acid, chaos or aether
Change: Blade trap with something more useful such as Aether ABB or Chaos Phantasymal blades

Soldier:

Add: Counter strike to cold damage since there isn’t an item for it
Change: War Cry with pierce or bleed Counter strike since there isn’t an item for this (just yet)

Necromancer (note, it has already an extra skill modifier while the others only have 11

Change: Fire raise skeletons with Aether damage

Inquisitor

Add: Aether inquisitor seal modifiers from the Bonemonger set as it has been replaced by the skills related to Word of Renewal for 1.3
Change: Vitality Rune of Haggard and replace it with the inquisitor seal modifiers replaced on the hood of Bonemonger set

Demolitionist

Add: Chaos Fire strike
Change: Acid Fire strike to Aether blackwater cocktail

Oathkeeper:

Add: Eye of Reckoning to chaos or aether (as mentioned)
Change: Summon Guardian of Empyrion’s target area in terms of resistance from Aether and Chaos considering Bonemonger has it to replace it with Pierce and Bleed

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Strongly agree, much more interesting

Strongly disagree, this will destroy all ‘man walks his dog builds’, only alternatives are offhand builds. If you want to add aether dog it is better to replace the aether bird IMO, but preferably a FOA item does it.

I’d like more skills to be supported by internal damage scaling bonuses (like Aetherwarped cleaver and Octavius set do) and more skills to have their cooldowns reduced or even eliminated. Skill modifiers with new conversions would also be welcome. Not just for conduit amulets, but for all types of gear.

you already have this btw
image

Soldier

Add - Just like we have a Bleed War Cry with RR built in, give my Commando bois some love with a Burn War Cry with Ele RR built in.

(Can’t think of anything to Change)

Add 2 - Give me a defensive conduit for Overguard. Give Shields some love!

Demolitionist

Add - 360-degree Stun Jacks

Change - Man, any Stun Jacks modifier like this or the pre-existing ones needs to have ADCtH because the skill is just simply unplayable without it. It doesn’t matter what the modifier provides otherwise. And this also goes for any SJ set, too.

Occultist

Add - GIVE ME KAMIKAZE DOGS, ZANTAI

(…that sentence might put me on a list…)

Change - The Ele RR CoF conduit. Like…why though? It’s just so lame.

Nightblade

Add - Spammable Ring of Steel. Picture it - it’d be Callidor’s Tempest but you’d have even more Energy problems! It sounds great!

Change - The Veil of Shadow mod that gives -Fire/Aether/Chaos RR. Again, why? I think this is even worse than the Ele CoF one, because this just seems so non-specific and wide-reaching that it’s a ticking time bomb to be abused by some later build. This modifier should be split/separated and given more focus than just RR, just like the CoF modifier.

Arcanist

Add - Spammable TSS

Change - Add a small amount of Freeze Res Shred to the OFF Conduit. I don’t think any OFF sets don’t already use the amulet slot, so it shouldn’t be able to stack with them.

Shaman

Add - Cold Storm Totem. Lean into the other half of ‘Storm’ as seen throughout GD.

Change - I’ll be honest I’m not sure any of these need changing. Everything seems fine/consistent.

Inquisitor

Add - Chaos Storm Box

Change - I know the tech doesn’t exist, but make it exist and then put reduced Rune deployment time on the Rune conduits.

Necromancer

Add - Most conduits are “More Damage”. Give me a defensive conduit for Mark of Torment.

Change - Why does the Chaos Siphon Souls conduit have no conversion whatsoever, global or otherwise?

Oathkeeper

Add - Aether EoR. Aether/Lightning is already a common combo so you don’t need to worry about the secondary skill not being converted.

Change - The Cold Judgment conduit just seems wack to me. Like, Damage Reduction on a CC skill? Sure, that’ll let the skill do something on bosses, but I Judgment has a long way to go before it’s decent at bossing. And anything that actually gets CC’d is going to be on the ground anyways, so you don’t really care for the fact that they also deal less damage.

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some people haven’t played the game in some time and it shows. :stuck_out_tongue:

You made me double take to the 1.3 notes.

Only thing I saw there though is that Zantai did exactly what I would have suggested to the Cold/Damage Reduc Judgment conduit.

But I don’t see an Aether EoR conduit. :face_with_monocle:

“helm and conduit” - we’ve been doing this setup for a while :wink:
image

:older_man:

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Out of all the conduits that I’ve played around with so far, only one was an utter disappointment.
Acid/Poison TSS just doesn’t seem to work. Maybe I was missing something but I struggled to find any acid gear support for Arcanist. Even had to craft a Badge of Mastery with +5 to TSS but it was nowhere near enough. So yeah that would be the one skill I’d change. To what though, I have no idea.

Huh.

I knew about the helm

Not sure how I glossed over the conduit though.

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It’s a meme for sure, but I like these kind of weird memes for the conduits.

Maybe FoA-Tech(R) can make it work!

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Shaman: Pierce Briarthorn + Primal Spirit. Pierce pets are currently the only unsupported pet damage type. Inquisitor already has a decent range of skills that can benefit pets (Aura of Conviction, entire Word of Renewal line, Inquisitor Seal) but it lacks any pierce pets to support with it. If Apostate is out of the question since Necro already has one Conduit more than the rest, then Pierce Vindicator would be my second best.

Arcanist: Bleed Callidor’s Tempest. Bleed is the only damage type Arcanist has no item skill modifiers for. Slapping a thick chunk of Bleed on Callidor’s Tempest would kill two birds with one stone: not only would that check bleed off the Arcanist list, it would also create a VERY compelling reason to use the CD version of Callidor’s Tempest for once thanks to its massive TDM.

Demolitionist: we do have an Acid Canister Bomb and an Acid Grenado is on the way, so one of the least supported demo damage types is kinda covered. Bleed is still missing though. My go-to would be either Bleed Mortar Traps (incentivising maxing out their numbers rather than their damage) or Bleed Stun Jacks. It would once again give an incentive to use a non-spam version of the skill, and it would possibly offer an avenue to change up the traditional Stun Jacks playstyle of “snuggle up real close and shotgun”. On the contrary, you’d want to throw from a distance to spread the bleed on as many enemies as possible.

Occultist: any damage version of Bloody Pox with lifesteal and a lot of added flat damage, to motivate people to use the Fevered Rage transmuter and make Bloody Pox a major part of their damage. Currently the only way to give lifesteal to Bloody Pox is the Venomblade set and that doesn’t exactly scream “nuclear Pox build” to me. Searching as far back as patch 9.4 I’m failing to find any Venomblade build even making use of Pox as anything but 1-point wonder debuff. Make that Fevered Rage TDM count for something!

Oathkeeper: here it’s really up to whether the tech even makes my idea possible. Inquisitor and Oathkeeper are the only masteries with basically no pet support. But if a Conduit could turn Guardians of Empyrion into pet-scaled pets…that’d be a LOT of potential options spawning off of just that one item. Cause now any conversion that’s available for GoEs, and it’s quite a few, creates a whole new potential pet build with Oathkeeper. Vitality, Acid, Fire, Physical (with Nosferattis) all up for grabs. It is questionable, though, if the tech makes that possible, and if it does, if it’s possible to somehow make their health scaleable with levels.

Nightblade: creating a retal version of Blade Barrier would be nifty, though I’m not sure in the end it would make for a fun playstyle to just stand in place invulnerable, and it would suck against ranged enemies so, probably not. Maybe a retal version of Blade Spirits could make Blade Barrier more attractive to use as a damage boost, though. Alternatively, a conversion modifier on Dual Blades could be interesting, if that’s possible. 100 % pierce/physical converted to lightning etc. Not sure it can actually work on a passive like that though. A mod to Phantasmal Blades to make them bounce like AoM instead of piercing could also be interesting.

Inquisitor: retaliation damage added to attack to Inquisitor Seal. Though that would need to go hand in hand with the ability to cast the Seals at a much greater distance, else it would be utter torture to clear with. Or make the seal absolutely massive XD

Soldier: nothing major springs to mind. A conduit for chaos Blade Arc probably wouldn’t go amiss, I know we have Eldritch Gaze but I’m not sure that item alone can make that build happen (haven’t tried). Another option could be some sort of major mod to Zolhan’s Technique or Markovian’s Advantage. We already know there’ll be gear in FoA giving us a way to increase the proc rate of all sorts of WPS. Could be interesting to make a build around supercharged Markovian’s for instance. I already tried with the Markovian set and you can make the skill pretty strong and hit a good number of targets, but if it’s still at just 30 % proc chance, it’s not impactful enough. A conduit converting it to something like Chaos or Tri-Elemental and giving it a fat chunk of proc chance could find use.

Whoops you’re right. Then i was thinking either the one earlier or a chaos ABB

so how does this work? can i challenge you now for your praetorian title? :rofl:

i’ll take increase in burst summon to create mine fields.

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Seems only fair.

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We duel at dawn.

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Aether Firestrike. Big Green Melee Two Hand Bonks.

I’d like to see both acid arcanist ones go, they really have zero support, I can’t even make a decent meme build out of them. They feel like survivors of the old conduit purges when most of the unusable ones went the way of the dodo.

The Trozan Sky Shard and Devastation you referenced or the ones I suggested when it comes to Acid AAR?

I do think that taking away OFF and replacing it with Acid damage with either Panettis replicating missle would be appealing

Yes those, they make no sense at all to me.

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