Make an opportunity to deliver
Cadence, Fire Strike, Primal Strike (with a Thunderous Strike), Savagery on the left mouse button by default (without the icon), so that I could assign another skill to the left mouse button. Is it so hard to do.Playing at the same time will be incredibly comfortable.
When you put the skill on LBM appears the list of skills that you can put on LBM-there will additionally be a line:select … the default attack).
…-those attacks that you have(Set Cadence as default attack or Set Savagery as default attack…).
Everything is simple and no problems.
You can select this option in the row of the attack panel, just as you choose the skills that you put.You choose, so it will suit everyone.This is an option, you can choose it if you need it, or you do not choose if you do not need it(Option).
One character. Two classes. Savagery and Amarasta’s Blade Burst is one character. Primitive Strike(Thunderous Strike) and Amarasta’s Blade Burst is a completely different character. Not on one character.
I brought options for many characters.
What if you click LMB wanting to use Cadence but it activates something like Blitz instead? It highly reduces QoL of most things you’ll put here instead of making it better, imo.
If you do not need then you just do not bet(You can select this option in the row of the attack panel, just as you choose the skills that you put ).You choose, so it will suit everyone
The skill that you put on the LMB will be activated first. During its recharge, you attack Cadence, Fire Strike, Primal Strike (with a Thunderous Strike), Savagery.It’s incredibly convenient with Bone Harvest(or Amarasta’s Blade Burst,Primal Strike (
without Thunderous Strike) and others)
and Primal Strike (Thunderous Strike) for example.
This is an option, you can choose it if you need it, or you do not choose if you do not need it(Option).
One character. Two classes. Savagery and Amarasta’s Blade Burst is one character. Primitive Strike(Thunderous Strike) and Amarasta’s Blade Burst is a completely different character. Not on one character.
I brought options for many characters.
I did not test Cadence (whether a third strike is dropped when using another skill), but you can make it so that the third hit is not dropped if we do not have time to apply it between Amarasta’s Blade Burst
You already have one thread asking for this exact same thing, There’s no point in the slightest, except for wasting the devs time, to make a 2nd thread all about the same request, by the same person.
Not only that but you title your requests with NO information in the title what the thread is about and try to make out your thread is majorly important.
If you really want this, then simply use an external macro program and make it yourself…and stop posting duplicate threads :rolleyes:
I mean, you only have “important ideas” which would be good only as a mod. I actually recommend you to learn modding Grim Dawn and implement your weird ideas as your own mod. Your ideas are actually something most of us would not want, and the devs would not even think about implementing your ideas because we know how they react to weird, complicated stuff like your ideas. I’m not trying to be mean or anything, just saying that you’re asking for complicated stuff that would result in bugs or unhealthy gameplay for many players. If I remember correctly, I don’t like any of your ideas, and if I do, I think it doesn’t fit Grim Dawn.
I’d suggest to stop naming your ideas “important”, because I sometimes think you’re the only one that wants the stuff you talk about.
Doesn’t seem like a bad idea to me, but not necessarily something that is needed. I think it would be nice if you could choose an attack replacer like Cadence and have the game automatically know that this will be your new default attack. I see nothing wrong with that.
Well… I think that would cause a problem if a character for some reason has access to more than one replacer, like if they had Cadence and Savagery at the same time for some reason. It would be silly, but nothing in the game stops you from doing that. Which replacer would get used then?
these are different requests.
One request is more complicated than the other in the implementation. I hope that the developers at least will do the one that is easier.
I kind of clearly wrote what you choose (when you put the skill on LBM appears the line-select … the default attack).
…-
those attacks that you have(Set Cadence as default attack or Set Savagery as default attack…).
Everything is simple and no problems.
This is absolutely not a strange and complicated thing. It’s simple and convenient. Maybe you did not understand it correctly.
I think that it is necessary to do so and conduct an experiment. I’m sure that it will be pleasant to many. In any case, this gives the unloading to the brain and frees one button, which is the same nice. And it’s very easy to implement.
The planes were also perceived in the beginning with hostility.
So you basically want this game to be a one-button-required game where you only hold one button and kill everything? I don’t think that’s a nice way to play a game. It’ll be boring and not interesting to play. If you don’t even have to think to play the game, you’re basically dismissing fun and just jailing yourself. Like seriously, you just waste time on… Well, doing nothing? Do you really think that holding one button and that’s all you have to do is a nice way to have fun? At least 99% of players/gamers will not agree with you.
You absolutely did not understand, for me it’s obvious.Either you did not read what I wrote, or you misinterpret the result.What you wrote will not be at all.
Perhaps the fact is that I use an interpreter and you can not see this idea.Also, not everyone can see the perspective, this is a frequent phenomenon. Therefore, presentations of finished products are made.
But I do not have such an opportunity.
In addition, I do not propose to cancel the old. Not: either this or that.And this and that.At your choice.The fact that many people want it, but not 1%, I know from the reviews of many players.