Hi everyone,
I thought I would shortly share my thoughts on the game after playing it for 170h. Left out issues that are already being added in 0.7.8. Note: writing this from a survival point of view.
A TLDR for the busy: it’s a beautifully envisioned and fun game, but the main “challenge” currently is waiting for the pop number to increase so the town centre can be upgraded. The game could be more user-friendly and difficult from a survival point of view.
The good
- The level of depth attempted in the game: farming, bees, desirability, water, food spoilage, diseases, resource/logistic chains
- Visuals: the game looks great
- Raider AI: quite good at finding vulnerabilities and generally being as much of a nuisance as possible
- Dev communication: really top tier, it’s great to hear what changes are being planned
- Dev prioritization: main issues are being addressed quickly
The bad
- On a general level, there could be a more distinct difference between the easy and hard modes.
- Food management too generous: Feels like this is quite far from the level that would still be manageable with proper gameplay. I am talking mainly about the low food consumption to production ratio, but also the spoilage rate.
- Gold economy: okay in the early game, but quickly becomes trivial (this has been mentioned by others too).
- Disease outbreaks have only been a minor issue. Hygiene does and should help with certain diseases, but influenzas etc should be common regardless of the presence of soap or a healer.
- Tougher raids: this is probably more controversial, but IMO the player doesn’t need to be able to stop all incoming raids. Especially in the early game, raids shouldn’t be something you fight off, but something you survive and recover from.
- Flatten tool: mentioned by many others, but continuously having to set flattening areas is very tedious. Flattening effort does and should scale with the volume of land moved, but maybe it could be done with a single flatten block where the working time vary as required.
- Population requirement for upgraded town centre: waiting for the population to increase when you are “done” with the current level feels very artificial, especially after the pop requirement for T3 & T4 was last increased. Requiring infrastructure and resources would feel more organic, while indirectly requiring a certain population anyway.
The misc
- Many good user-friendly suggestions have already been given in other threads
- Effect of food level on happiness: seems strange that villagers would be unhappy with a constant 1 - 3 month food supply stored. If you have a constant stream of food coming in and nobody is hungry, they shouldn’t be worried?
- Would be nice to have five levels of difficulty instead of the current three, especially if the “hardcore” level is made harder. Same applies for the map size, the difference between medium and large is big.
- The ability to build buildings and walls at different angles would be amazing…