16:9 resolutions are standard, I know, but in isometric Diablo-style ARPGs, a 1:1, 5:4 or 4:3 resolution is optimal. I would hardly ever have to rotate the camera in GD if I saw equally far in each direction and had a zoom factor to compensate.
I would love to play the game in 1440x1080 on my 1920x1080 display, but it’s too crippling when the zoom factor is the same–at 4:3 no matter what direction I shoot in, I don’t see the terminal range of a bullet or bolt. At 16:9, I see much farther to the sides and can see the end of any attack.
This negatively affects 16:9 as well, especially in the Crucible where I am constantly side-scrolling my mouse wheel to swing the camera around so that my targets are on the left or right side of the screen. It’s a distinct disadvantage to attack enemies at the top or bottom of the screen. At 4:3 resolution, visibility range is equally pathetic in all four directions.
Why not allow greater zoom out at 4:3?