i think it is 20% atm. maybe 50 or even 100%. MIs already drop with 100% rate, why not warrants
Bruh just farm a bit and you’ll get lots…trust me. I think warrants are fine as is. Already got enough of the damn things.
The higher the chance, the lower the excitement of finding the item. I don’t even use warrants, but still enjoy getting them just because they’re uncommon.
Can you elaborate, how the current drop chance impacts you? Do you frequently start new chars, so that you do not have enough warrants for all of them?
all i am saying is that reaching nemesis status with all factions is out of sync with other character completion elements: getting to 100, maxing out devotions, getting revered, getting BiS gear in SR/crucible, beating bosses. The whole point of becoming nemesis with a faction is to get the nemesis MIs, but i never need to reach this point because i can get all nemesis MIs in crucible and SR already. Hence, the grind for nemesis status becomes pointless or less valuable in a sense. Beast, aetherial, chtonian warrants are plenty, but other factions are less so unless one specifically targets farms the faction. There is no natural progression and completion incentive for getting that nemesis status, which is why making warrants more common might partially solve this issue.
Go farm some of the dungeons; with extra bonus infamy increase it’s easy to get to Nemesis with most factions. Outliers are cronleys gang and deaths vigil/kymons chosen. And maybe Aetherial Vanguard as well,
the new Nemesis system has rather drastically changed farming/spawning nemesis, once you’re nemesis status (and seems like reaching nemesis status even without warrants are also easier than ever, to the point some have requested reducing infamy gain)
You’re right that all nemesis MIs, excluding Kaisan, can be obtained in Cruci/SR, but direct nemesis farm still has its own perks, more so now with the easier spawn/farm for most of the enemy lineup atleast.
I’m not 100% sure, but i think Z even buffed that direct farm incentive recently, so aside from direct MI farming being better if after a specific MI, their trove is also an extra good source of blueprints and legends, making them stellar beginner farms too.
Suppose it could be asked/“if you dont’ share that perspective”(above), if you’re not using Nemesis farm already, because SR/Crucible, what’s the issue for you obtaining warrants; if you don’t use the nemesis status you dont’ need it anyway, right?
grim dawn is designed to have a sense of character completion, which is why it does not have infinite scaling mechanics. The current infamy systems lacks balance because all characters become effortlessly nemesis with beast faction, whereas other faction stay in their hated or despised statuses. There is no sense of character completion for infamy and no incentive to become nemesis with all hostile factions.
I agree that beast infamy can be reduced, but there is a clear lack of balance in how infamy is gained. In addition, there is no incentive to farm nemesis status because SR legendaries + MIs are superior to trove drops+MI from nemesis. Only perk is target farming.
This can be easily solved by adjusting infamy gain numbers, or making warrants more plentiful so subsequent characters can start with 200% boost, just like merits. Some suggested to just farm warrants, but it is a matter of imbalance/incompletion/lack of incentive since all things can be “just farmed”.
yes, I dont need the nemesis status. I’am raising this not as a personal issue, but simply pointing towards what I perceive to be a game design issue that could benefit from some minor balancing. Should not the character naturally reach nemesis status with all faction as he progresses through the game?
i don’t get about half of what you’re saying in relation to the above? - unsure if that’s because not enough coffee or the mention was missed.
“target farming is a perk”… which is what i said,
SR has the advantage in quantity that’s it. It is better to target farm a nemesis directly if you want specific rolls, and you have to target farm Kaisan because his amulet doesn’t drop elsewhere.
Repeating myself; Nemesis status is also excellent beginner farm, if you disagree then i don’t know why. So nemesis farming can be seen as a stepping stone until capable of farming sr 75-80+
“already is”
i don’t know what this means or is attempting to mean?
ofc all things can just be farmed that’s the point, this includes warrants. There is no imbalance there because you can farm things in SR nemesis needs to be easier obtained or default started with nemesis status.
So in the farming aspect, you farm nemesis status, then you farm a warrant If you’re interested in reaching quicker nemesis status on the next char; not all chars/players will be interested in that. And if one is interested it doesn’t take long to get a warrant, just like it doesn’t take long to get a legendary drop from totems; but they are not 100% drops either, - because not everything has to be, hence leaving farming still existing.
this is missing 2 points, or atleast muddying them with your own perception.
Why is there no character completion in increasing infamy? - there def is to me, and i know there is to others
At a basic level it has the completion and progression satisfaction of “bar gets maxed”
as for incentive, increases enemy spawns and drops, nemesis beginner farm/blueprints/Nem MIs, and you get to fight nemesis in world map; fighting nemesis in world map is something many players enjoy and gets excited about. - if you feel different it doesnt’ change that others like it
it seems like you have couple confliction takes
First simply being dismissing the actual benefit of farming Nemesis, you’re flat out wrong if you think there is none
Then you’re somehow complaining over not reaching Nemesis fast enough; yet Nemesis status is also meaningless
If nemesis status is meaningless you don’t need a warrant so there need to be no increased/complained
At the same time there is also an issue about reaching Nemesis status too easy, but not easy enough for others; increasing warrant drop(or starting default with 200% boos) doesnt’ change this dynamic, it enhances it.
Meanwhile you also think warrants arent’ easy to obtain, despite you not farming nemesis “since they are worthless” so your reference frame might be skewed; they are fine to obtain under the new quick Nem spawn system - i know; i’ve complained about warrants under the old system where you had to check 40 spawn points to get a chance of a spawn.
And then to top it off “there is no progression in reaching nemesis”, yet you want that progression and want it available faster. - if the progression doesn’t matter you wouldn’t care about maxing the bar/obtaining nemesis at all nor maxing it faster.
so despite Nemesis status and the entire infamy system being useless to you, you’re somehow speaking to the benefit of the rest of us that it should be made faster “since it’s a meaningless system”; forgetting that the rest us/some of us actually like the system, progress and use, and find current status fine, and don’t want it made easier/faster.
it just doesn’t make sense in anyway how it’s presented, sry, (imo)
“you’re somehow speaking to the benefit of the rest of us” - i am speaking only for myself. Not sure how it became me versus you dynamic. You like the system. Great, good for you! I dont. Look at the tag “Ideas and Feedback” - the idea either considered or not.
There is no contradiction in my statements:
- Sense of character completion - having max gear, lvls, devos, completing all quests, max faction rep - you naturally maxes them out while going through the game. The same cannot be said about infamy. Cronley, Kymon, vigil always lagging behind Beast, Aetherial - not balanced.
- Grinding is mostly useless functionally - gear is not superb, reaching nemesis with the lagging factions is a grind with no real reward. I’ve got 95% of nemesis MIs doing crucible/sr, not actually target farming nemesis.
Hence, wanting a Sense of proper character completion AND finding infamy farming useless functionally is compatible.
Compare it to faction reputation - it is mandatory to reach it because it unlocks top-tier augments. I cannot get those augments doing crucible/sr. Also, maxing out faction rep is not grindy because you naturally gain rep doing quests + merits are accessible. I want the same accessibility for warrants - simple as that.
why warrants and nemesis status need to be gatekept by low warrant drop rates and long grind for nemesis status for certain enemy factions (cronley etc.)? With high warrant drop rate, I would need to grind nemesis only once, then can easily give my new characters warrants for ALL factions, not just beast.
you’re speaking for the rest of us when you want to change a system you don’t use and find meaningless and thus don’t like. You want to change that unused and meaningless system into something that would make it no different in use or meaning to use, but would detract for “us”
- both incorrect and doesn’t matter?
you don’t get “maxed gear” naturally playing the game; you have to farm for it
And it doesn’t matter that 1 faction maxes slower than another; not everything has to be 100% 1:1 equal. That’s the benefit of the Nemesis system too, you’re not forced to use it but can easily if you want to. Since some groups are naturally more abundant than others it makes 100sense you get those easier, just like you get epics easier than legends, and you get some legends easier than other legends. Cronley then requires so minimal(yes minimal) leg work to max, and this is fine, even “logical”, but better yet; it’s nice(imo) - you’re objectively wrong
gear quality is the same, (MIs are better), if you think otherwise you’re playing a different game or don’t know how nemesis/sr work. SR has the advantage in quantity but not quality.
And personally i, and others, would not care if you got 95% MIs in SR, it doesn’t change the fact that if you’re after 1 specific MI it’s faster and easier to targe farm obtain it. Because both the enemy is easier to kill but also has guaranteed drop, where as SR you can go X runs without ever getting that specific MI, let alone with affixes you might want.
And still it doesn’t change that you thinking Nemesis are useless that they aren’t to others; so again you’re speaking for others applying your own perception to tha
they are accessible
they are not
again, when did you last actually play the game grinding nemesis? Because it’s conflicting with my last playthrough, it’s not much of a grind anymore.
this is just not true, on both fronts
you currently still only have to grind nemesis status with 1 char to serve warrants to others, increasing warrant drop rate would not change that
And you would still have to kill nemesis more than once to get those warrants, you would just have to kill them less times total. (which i’m assuming was what you meant and not 1x1)
To illustrate, someone recently suggested that we get default baked in infamy bonus, i said that was a bad idea, because not all chars/players want X rate nemesis always. I recently did a semi-SSF HC playthrough where i deliberately didn’t use warrants since i didn’t want Nemesis popping up already on Veteran/1st playthrough.
After that i could then comfortably max out nemesis with those that didn’t get it “instantly” natively (aetherial and beast) and this was great as it reduced my chances of nasty encounters until it(HC) was ready.
^Not having all nemesis happen at the same time/equally “fast” is both a potential benefit and makes sense in terms of quantity.
*and no, it didnt’ take long to max out the subsequent Nemesis factions
dont tell whom iam speaking for. I am expressing my own idea and opinion.
My ideas matter to me. Matter enough for me to express them for consideration.
And, it does not matter to me that you think not everything has to be 100%.
did i say something about quality vs. quantity? the term “better” or “superior” can mean quantity as well.
what!? did i become spokesperson for some people? why do you keep bringing others while i am simple sharing my own idea and feedback. A personal idea!
not accessible enough for me. Again, i apparently have to emphasize this to you - my view is that it should be accesible. not 30%, 50 or 100.
today. Again, that it is much grind for you anymore does not matter, just like my view.
did i suggest to revise the whole system? i only asked for better drop rates for warrants.
and how my idea on better drop rates for warrants affect it? just dont use it just like you dont use it now.
you seem to be only hyperfocused on twisting my words and making me seem like i am trying to redesign the whole game.
i am simply offering my own idea for developers to consider changing warrant drop rates, based on my own gaming experience. Or are opinions and suggestions not allowed in “Ideas and feedback” forum posts because i am automatically speaking for others?
you’re either mistaking the part i’m referring to or ignoring the specific meaning applied there
it’s not about the “idea” there
and it’s an objective fact, not opinion, that not everything has to be equal, and is how everything else in the game is already too, making it starkly more disproportional you then wanting to apply it here when it’s not the norm anywhere else
you don’t have to, but you’re conflating one(quantity) as better than the other,
SR have higher quantity doesnn’t mean it’s better which i’ve explained multiple time as the benefit of target farming over hoping you get the desired MI (let alone affixes) in SR volumes
a personal idea for a system you personally don’t use, and wont change in use with this idea since you emphatically has stated how useless it is compared to SR or just in general, so just impacting others that do use it
sry, this makes no sense, either you are saying they don’t have to be 100% while saying you want them to be 50-100% (i’m assuming the latter?)
at which part we/several of us "that actually use the system - unlike you"disagree, it’s plenty accessible, and increasing it would just make it more superfloous/give us 500 unused warrants in stash
*Yes you might disagree on that view, but again you don’t care about maxing the bar, you don’t care about nemesis nor do you use it, so it shouldn’t matter to you at all with the warrants, meanwhile having Warrants become even more meaningless to the rest of us would matter as we use it.
wrong snippet there, atleast the part you’re responding to is not about revising the entire system, but about the amount of Nemesis required chars/statuses to currently use the system.
that part wasn’t about using them, but the grind of obtaining Nemesis from a no warrant status/no infamy boost.
Since it was a semi SSF char that deliberately didnt’ use warrants (for the reasons mentioned in snippet) it gave me a solid notion of the “grind” required to reach nemesis status with the various factions/non abundant factions
and there is nothing wrong with that nor is that the “disagreement”
the disagreement is 2 fold, one is just basic you want X “we”/i don’t want X - if implemented the idea would naturally affect us
The others/last/in depth is then in response to your elaboration and rationale as offered for disagreement on 1st. That’s it, you’re presenting your foundation for X, and in turn that’s then disagreed upon too, or in this case/imo highlighting how not apt X/the first suggestion was.
Suppose you can say it boils down to this. You saying the system is meaningless and you don’t use it/there is no point in using it because SR=better basically means that increasing warrant drops should not matter to you.
And at its core you want to make warrants less special/more superflous for the ones using them, which is then strangely emphasises when you elaborate the position Nemesis is meaningless anyway - then why do you want to give the us 500 unused warrants in stash for a system you never use anyway?
“We” farm nemesis, you don’t, because you use SR.
Why does warrants matter to you? Why should we get 3x as many warrants in our stash, if you don’t care about farming nemesis anyway? - why should warrants become more superflous to the ones using the nemesis system, when you don’t care about it/use SR instead?
the initial idea was disagreed upon at the basic point, but the followup disagreement is/was then because the explanation offered made it “worse” if you will/highligted inconsistency adding to the disagreement. if that helps make more sense
i’m fine with you putting out the idea, you should ofc also be fine if someone disagrees with that. - it just got expanded because the explanation/reason offered for the idea was also disagreeing
But in the end suppose could say neither of that matters since you want warrants 100% and some of us don’t, so why you want 100% warrants probably don’t matter at all, since we/i still prefer not 100% warrants in the end.
Folks enough! You’ve both made your points, now leave it alone.
ok, thanks for your input
This is actually a good point. I wonder if FoA can introduce Monster totems for these factions? Or at least Cronleys Gang. (Only hit Nemesis with them once, just a pita). Imagine all the nasty murderer type hero mobs spawning in at once from a totem? Make sure of your pierce res!
If you let Direni go you can kill him over and over again in Cronley’s Hideout. He, Cronley and Martin already give 225 Reputation (without a Warrant). There are usually some heroes in the hideout as well. Some of the DC bounties cause additional outcast heroes to spawn as well.
You can either directly teleport into the Hideout or you start from the Rover’s Camp, but Boris doesn’t always spawn.
KC and DV are far more tedious. But for them you don’t need Warrants.