Increasing survivability for a ranged caster

Hi guys,

I have been thinking of the best way of increasing survivability for a caster.

Some basic assumptions:

  • Wendigo and Behemoth taken;
  • mostly for campaign /crucible maybe a little/

The casters I have in mind are: DEE posion, Stun Jacks lightning, CT Aether.

What I have cnsidered:

1. SHAMAN /25 points in mastery/: maxed Mogdrogen Pact line /and maybe later Wendigo totem/

2. SOLDIER /15 points in mastery/: maxed Military conditioning, Shield training and Overguard with Markovian defence

3. NIGHTBLADE /20 points in mastery/: maxed Pneumatic burst and Shadow dance with Eel devotion for 22% chance to avoid malee and ranged.

All this stuff looks /to me/ really good on paper but it might be the case that what looks good on paper sucks during gameplay hence my asking.

I would rate them as follow: Soldier, Nightblade and Shaman.

Is it possible at all to rate them?

Especially Soldier looks as the toughest with Nightblade 22% chance to avoid malee and ranged as second best.

Raiting look like this: Soldier>>Shaman>Nightblade

I hope you do not need to explain why.

P.S. It’s kinda strange that you mentioned nightblade, but don’t mentioned demolitionist with their fantastic blastshield and flashbangs…

Right, demo…I just took it for granted…I have a Gunslinger Pyro and Physical forcewave commando…FB rocks for cc and with the right dev procs it really rocks :cool:

The best way of increasing survivability for a caster is a health regen. Tree of life + Behemoth + Blood of Dreeg/ Pneumatic burst/Vindictive flame + cdr can give you about 700-1k health regenerated per second for half of you battle. Also it helps with energy issue.

The best defense is to mitigate being hit or taking damage to begin with.

Take whatever caster master you’re interested in, and then look at mixing in:

Shaman - Pact + Heart (more life pool, take more damage, more durable); Wendigo (ridiculous how much healing this thing does); Vines (crowd control so you don’t get trampled, most of the game is melee so this stops melee in its tracks mitigating a lot of damage potentially).

Soldier - Menhir’s Will (this is just a crazy heal and stops you from dying, so good); Military Conditioning (more life, more regen, everything; more durable); Shield training (block more often, always good); Overguard (big life regen, more blocking, straight damage absorption); Field Command (more armor, more DA). Soldier gives you the most tank stuff and if you invest heavily into it, you can make tanks that cast on the side if you can find a way to manage the energy.

Demolitionist - Flash bang (confuse targets, total crowd control, if they’re confused they’re not damaging you, so total mitigation); Stun jacks (stun targets, they’re not doing anything to you now, total mitigation); Blast Shield (happens often at only 60% health, decent cool down, flat absorption, maximizes resistances, totally passive, great tanky skill).

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Or, you can mix in stuff that each caster mastery already has.

Arcanstis already have a total mitigation spell, Mirror of Ereoctes, for 3 seconds and a freeze everyone (total mitigation spell), Olexra’s Flash Freeze, that can be spammed every 5 seconds and lasts nearly 5 seconds. Also Maiven’s Sphere adds more absorption and reduced damage.

Occultists have Frailty (slows things down, most things are melee, this means you’re not being attacked), Blood of Dreeg (heal and regen), Sigil of Consumption (heals you in an AOE); Possession also adds damage absorption.

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So you can choose to either mitigate things with raw tanking and healing. Or you can mitigate things by simply not allowing them to attack in the first place (crowd control, stuns, etc).

Devotions come into play too.

ShieldMaiden grants a lot of blocking bonuses.
Turtle gives you damage absorption pretty often.

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Stacking a bunch of health regen isn’t going to work in Ultimate or Gladiator, you get hit for 2~3k or more by trash mobs, and heros and bosses hit for much, much more often, and your health pool is probably going to be 9k or so, so health regen doesn’t do anything there. Health regen in that situation just mitigates enemy damage over time effects (bleed, poison, etc). It’s good to have it. But you won’t live through a fight with 1k health regen. You need large scaling flat heals, regen, absorption, armor, blocking, stunning, etc. My point is, you need layers of defenses, you can’t crutch on one thing, it won’t work for everything.

Very best,

Thanks.

I think I will take soldier for the shueld calidor tempest battlemage /as described by Chthon/. This guy will be running around like crazy amongst mobs, close quarter all the time because of the radius so it effectively rules out sldier for my DEE occultist - I do not want to run same support stuff for two different toons.

However, I’m still on the fence with my DEE Occultist who is now mid-Elite and still going single mastery :rolleyes: It is not a hardcore toon but I try to limit death to a minimum and still I am at 0 death which btw happens for the first time :confused:

CoF is priceless with Wendigo :cool:

This guy usually stays afar from mobs /the gameplay i developed for him/ so he is the typical fully ranged caster so maybe this 20% chance to avoid malee and ranged would do the trick…

Are you joking about Turtle? On ultimate it at best will block the damage worth of 2 attacks with 30 cooldown. Hardly counts as “very often” or even useful.
Shieldmaiden gives whooping +4% block, -15% recovery and +45% damage blocked on top of soldier +20% block, -65% recovery and +150% damage block. So it’s not a lot outside of -15% recovery.

Soldier without shield isn’t that tanky. If you want to play shield caster it’s not problem.

If you don’t want to play shield caster. Just pick whatever skills you like to play is ok. We can discuss more detail for improving it.

I won’t say it’s often, but it’s still useful. You can reduce procs cooldown by CDR. With most caster has around 25-40% CDR. So it might reduced Turtle to 18-22.5 secs.

Turtle is good when combine with other devotion procs like behemoth and/or chariot of the dead. The cooldown of every defensive thing you have will help you in time.

It’s difference scenario from shield. So if playing shield caster. All shield benefit is good, but if not. Other defensive procs is necessary too.