Well firstly I know what everyone is thinking - Why make this thread now?
Well now seems like a good time since right now the expansion is still in development and major suggestions can be considered by dev team.
While i personally have no qualms with anything I have managed to see in the Dev Streams so far and I am excited to try the new âTrapâ skills in Inquisitor line and the new Bone Forcewave of Necromancer
I do have problem with one thing - Flames of Ignafar
From whatâs been shown so far, Ignafar is a channeling skill like Arcanistâs Albrechtâs Aether Ray and Obliteration Ray but rather than a âlaserâ like beam this one seems more like a Flamethrower type skill
This skillâs transmuter is what I donât like -
That is Zantaiâs post from Misadventure #108 - the transmuter seems too similar to the Chaos Transmuter for AAR. Which is something I personally donât like, rather than making it a Chaos Transmuter a Cold based transmuter sounds appealing to me.
I like the idea of âBlue Flamesâ dealing Cold and heavy Frostburn damage
And since there is a general lack of Cold spells I think Cold fits in perfectly
Cold is a personal choice of mine, my point is to make the transmuter into anything besides Chaos and Aether
EDIT:
Since a lot of people seem to bring up Occultist Synergy as an issue a Fire to Acid transmuter has been added to the polls (thanks Jiaco)
I still want a Mr. Freeze type ray (laser) that I asked in that poll but I am sure a poll with 13 or so votes isnât enough to convince anyone to make a new item to add âVictor Friesâ Rayâ
So I am going to settle for this idea, itâs still not the best of ideas but Iâd take it over another damn AAR type Transmuter
And the final quote of mine should be removed cause if anyone bothers clicking on it the trail of posts makes you look like an idiot for calling Olexraâs Flash Freeze the most overpowered skill in RPG history
EDIT:
Here you are with your genius post
And I still stand by worst idea ever
If youâre going to quote me then do a better job
I couldâve given this explanation in the original post but itâd make it unnecessarily long
At the end of the day I want a Cold Channeling Skill, and if weâre not going to get a laser like skill then Iâd settle for Blue Flames over another lame ass Chaos skill (donât want Aether Either)
Itâs kinda redundant to have it in chaos form, true ⌠so I support this! and who knows when served cold, this might be the most overpowered skill weâre all craving for! :rolleyes:
You want a Cold skill that scales with cast speed (that isnât found on a 2H melee weapon)? Thatâs asking for too much.
This, but I agree with Chthon in concept. Fire->Chaos can be handled by Blood Orb of Châthon already and a channeled Chaos spell already exists without gear anyways.
While I agree with you guys in that a cold variant would be more interesting, youâve also got to think about providing synergies between the classes. As it stands without that transmuter there is zero damage type synergy between Inquisitor and Occultist apart from the elemental RR on Vulnerability. I donât think Crate would do well to force players to rely on conversion items for the class combo to work.
One of the great improvements GD gave us over TQ is that there are much more synergistic âhooksâ between classes to make sure that all mastery combos have something to offer. Even though this doesnât always succeed.
coughBattlemageahemDruidcough
Oh and the transmuter on Storm Box looks bad too, because thanks to having no aether/chaos DoT the 2nd node for that skill becomes useless if you take the transmuter.
I agree with praetorians about the item skill modifiers and other points
My main intention isnât to get a Cold Ray but to get the transmuter to do something else than Chaos/Aether conversion
As Ceno stated we already have Blood Orb and Covenant Dagger for Fire to Chaos Conversion
I suggested cold cause iâve wanted a cold ray for a while (a freeze ray to be exact but iâve noticed no one cares about freeze)
I donât see anything wrong with item conversions for build synergies. Also thereâs vulnerability and in practice synergy might be different than we think. Another Chaos based skill is a big turn off. If synergy is an issue then turn it into Fire to Acid. Spraying Poison (another Poison skill besides DEE like a bunch of us wanted). No Chaos and no Aether (cause all shit gets converted to Aether)
Also I forgot what Storm boxâs damage type are but assuming it does Electrocute damage - Storm Boxâs problem can be solved by removing DoT all-together and turning it into something like Kiliranâs Blinding Bolt which is basically a pseudo DoT. Where the non-DoT damage refreshes over time. So itâll be Lightning/Aether damage done (which refreshes each second).
Removing electrocute seems the best option imo since from the looks of it Storm Box is the only Class based Aether/Lightning skill and having synergy issues within it doesnât seem nice so best to do it right imo. And unless they plan to add Aether DoT (which i doubt) they should remove Electrocute from the skill or have the transmuter convert Electrocute into Aether and leave the Lightning conversion to Decree of Aldritch
Relying on gear for build synergies is something that doesnât work for an overwhelming majority of players. Only 4% of us have killed Ultimate Log. Do we really want Inquisitor+Occultist to be reduced to âoh I get BoD and CoFâ for players who donât have late game gear ?
Now Iâd be down for some kind of Acid hose spell, thatâd also give us another approach to Inquisitor+Nightblade that doesnât just boil down to Pierce/Cold.
And if Crate listens and makes the transmuter cold based, thatâs fine by me too. I just hope they go and find another way to make Inquisitor+Occultist enticing for beginners. This game needs more âobviousâ builds that function out of the box, because thatâs how you get players hooked and wanting to try other characters. Well at least thatâs how I view things anyway.
I donât see anything wrong with item conversions for build synergies. Also thereâs vulnerability and in practice synergy might be different than we think. Another Chaos based skill is a big turn off. If synergy is an issue then turn it into Fire to Acid. Spraying Poison (another Poison skill besides DEE like a bunch of us wanted). No Chaos and no Aether (cause all shit gets converted to Aether)
Would be nice if we had some sort of âjewelâ system for these transmuters - for each type of dmg a coresponding jewel , Like blue jewel convert dmg to cold, green to acid etc.