I am fine with it too as it significantly increases the value of % RR; if you don’t have it then you deserve to suffer.
Also, the phenomenon with these fights taking a long time even with % rr may well change or at least become less likely as the affix pool is being adjusted iirc.
A small update, as that has been a topic of some discussion in this thread before it was broken off to its own thread, we are not just touching up Monster Infrequents, but related systems as well.
The following changes are also going through for Magic affixes:
Magic Affixes: trimmed various affixes out of the loot pool at lower levels. These affixes already did not drop for endgame content and were phased out around level 50. This now extends all the way through level 1.
Magic Prefixes: increased % Cunning, % Health, % Physique and % Spirit values on Magic prefixes
Magic Prefixes: increased Conversion on flat damage Magic prefixes to match values on Rare affixes
Magic Prefixes: single % Fire, % Cold, % Lightning, % Pierce and % Poison Resist prefixes no longer drop after level 50. Existing items with these prefixes are unaffected.
Magic Prefixes: % damage Resist pair prefixes have had their values increased at levels 50+.
Magic Suffixes: Spellweaving suffixes have been removed from the loot pool. As their values were equivalent to the single damage type suffixes, no changes were made to items that already have these suffixes on them, but items in v1.1.7.0 and beyond cannot generate this suffix category.
Oh…and we’re up to 35 new Monster Infrequents now.
Single res affix will be gone, improving the OP situation.
However I don’t think res pairs should be increased in value by much, or at all.
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