Ok, I have just finished the play thru for the main game, while fun, the last boss Loffenguber or whatever his name is was …
Sort of a let down?
Granted, i had stumbled my way to level 54 before I got there (I’m old and crap), but there are several trash bosses in the world who were way harder.
Now I’m off to Malmouth, with a stop in hometown (to see what the monster did).
I had sort of expected a Diablo grade fight from the end boss and got meh, instead. I mean, if I (remember old and crap) can beat the end boss first try without screaming and spilling my coffee, you get my point.
Even without the expansion, there’s probably stuff that needs doing in Normal/Veteran. The Hidden Path secret quest gives you a skill and attribute point. You probably didn’t hit the devotion shrine in East Marsh, or the one that needs Rover rep to unlock, so if you’re close to that rep status some bounties would probably be in order. Likewise Kasparov may have a quest to send you to Hargate’s Isle if your Devil’s Crossing rep is high enough.
Not sure why people refer to Log as “he” - if it has a gendered pronoun at all, surely a giant vagina dentata would be a “she”? But as you can see from the previous sentence, I default to “it” for weird tentacle monsters from the void. We simply don’t know enough about transplanar xenobiology yet.
I wish ill upon everything you love for thinking this. We know how “make it harderrrrrrrrrrrrrr” goes; we just get stupid shit like more floor damage and bosses with huge RR and damage spikes/shotguns. It’s harder, but it’s also boring since all it does is tie up more build space in survival. Will your kind not be happy until there’s just a single build, made of 110% defensive stats, that can actually complete anything?
I hope Act 7 is more interesting. I wanna see some unique mechanics happening that require actual thought. I emphatically do NOT want to see “harder”, because that just means “get these X stats to N value or get fucked.”