Kiwi from Austrlia

My bad apparently i posted this in the wrong forum, off to a bad start here :o

anyway been watching Grim Dawn for a while, seeing the initial and end video’s on kickstarter like the way the dev team seem to be running things, never really played Titan Quest. But have put many thousands of hours into Diablo 1,2 & 3 as well as currently playing PoE (being from new zealand).

After watching about three Youtube Alpha playthroughs yesterday, i am so much more excited than before, the level design and music is absurdly good. Mostly the textures and levels are bordering on perfection for this style of game, something that both Diablo and PoE are missing, and the music to match it.

Would be playing the Alpha now, only i figure i can wait until at least beta… I hope.
Curious question though, is the dev team working on the game still that small, have they set any idea as to a Beta target release, like year/season/month?

I was wondering why your first post was in the rules section of the forums lol.

Glad to hear that you are excited for the game and I’m sure some other members will jump in the thread and try to shove TQ down your throat lol (or merely suggest you buy it).

If you don’t want to play the alpha and simply wait for the beta that might be awhile and I don’t think anyone besides the devs know the estimated beta release date.

For myself I think there is a high chance of the beta being released in November or December with the main release being sometime next year (End of Q1 or Q2 my guess), so if you have other games to preoccupy your time it shouldn’t be too hard to wait for the beta to emerge.

And yes the dev team is still quite small (6 people though it started with 2 if I remember from the KS), though I’m sure they hope to grow more if Grim Dawn is really successful upon release.

Anyways… back to the original topic:

Welcome to the forums!

Cheers DM,

Yea well i do have that whole Path of Exile release to keep me busy.

Someone was talking about that whole burnout playing the Beta, guess that’s part of reason i want to at least last through the Alpha before i start playing. PoE I played 100’s of hours into the Beta and now it’s released seems like more of a grind to play again.

It doesn’t help that I aren’t a fan of the level design though.

Plenty to keep me busy with the games industry on heat like it is now though, my “trusty” :undecided: Xbox One and Forza to keep me busy in a few weeks time.

That’s a very hopeful estimate of the Beta though, would consider that an early Christmas surprise :smiley:
Can’t say that it doesn’t concern me such a small team working on it though, i have no doubts about the Art, Music and Game play from what i have seen, but the length and depth of the game i guess worry me, would be nice if a bigger team (and bigger pool of cash)were working on such a beautiful looking IP.

The alpha area or “act 1” probably has around 6-8 hours of play through. There are still 2 more acts that will be release in the beta and then most likely the main release (not sure if they would test the third area in the beta or wait until release).

So the full game may take quite awhile to finish depending on how thorough you are.

Also Crate will be having at least 1 expansion though I’m sure they want to add quite a few more (there is a post from medierra with hopes of up to 12 mastery’s).

cheers, yea that’s pretty decent crazy for the first Act actually, 6-8 hours i’m impressed. When i talk about the games length and depth though, to try an explain by comparing similar games; (in crazy rant form)

PoE: has a very disinteresting story for me, actually after picking it up again after launch, i forget what the story is, now it’s just find that loot. As for the level design it’s open(open levels are cool) and textures are cool but something about it just doesn’t draw you in. Essentially i like how gritty it is but the level design(dungeons) and monsters, outside of a few areas (Caves/Markets maybe) is just uninspiring. The loot and skill tree is what keeps me going back.

Daiblo 3: The story I actually like right from the start you are thrown in and the world is in trouble, the level design and the art don’t really match that though, it doesn’t mesh well. Most of the games structure is actually really well done and while the story and certain parts of the game drop the ball a bit, it would have been great if the story/graphics and music went together better. I won’t go into the disaster of the skills and items.

Diablo(the original): This was the masterpiece right here, not sure how everything went so backwards for ARPG’s after this game, but the art design and blood levels can easily be matched these days, they were very hard core back when released. The story, ok it was a bit basic but you were attached right from go and you were scared all the way through of what would happen when you found Diablo and how big he was. This was done through the entirety of the game it was achieved by a few key factors(imo), most importantly, the box art haha Diablo was an imposing figure on that black box, ok maybe that wasn’t important in the context of the game but remember everything about the game they did perfectly that’s a good start(kind of like the darkness of the ‘Grim Dawn’ title art work)… let’s start again… most importantly… The level design, right from when you first enter the catacombs and you get the first taste of the game music and the gothic darkness of the game, I don’t think any game has captured that since. Following on from that levels 5,9,12 (as you get closer to hell) the game lets you know that you are getting closer. Personally i really loved the lava levels and sounds.

When i talk about length and depth I am alluding to this, the way that the story evolves and keeps you attached by pulling you further into the world, by making it more intense, other games recently have failed to do that whether it be certain weak spots in level design, lack of attachment from the music to the game, or weak story.

Grim Dawn:That is why i’m excited initially about Grim Dawn, it’s dark the textures are gritty and so are the enemies and the world so that’s a massive tick in that box.
The music and sound initial impression are excitement here, it seems to go so well together on the first Act.
I really can’t say anything but the story but the setting of the game ties in well with the artwork and the music really well, that is why i am so excited now looking at video’s of the Alpha, comparing it to what Diablo did right all the boxes are being ticked. but that was also why I stated my worry is the length and depth, you can keep that going for 3 hours or even 8, but keeping that feeling going for 20, 30 or 40 hours is the real challenge and if hundreds of people can’t do it(PoE, Diablo 3, countless other games), maybe maybe a smaller team can? or maybe no one can any more?

:smiley:

Ok so on steam now and i managed to play a few hours. initial impressions:

Amazed!

everything that i said about the music and environment were right on par, the darkness of the environment and music draws you into the game, haven’t had that from an ARPG in a long time.

Item system and drop rates are right on where they should be :slight_smile: