Last minute short feedback on Amplicorum

Proposition to make Amplicorum fun, useful in SOME contexts, while not making it into a must have with bad QoL :

Instead of a duration, make amplicorum into some instant onslaught stacks (which is basically a TDM) that can’t combine with other sources of onslaught. (Let’s say… 5 stacks, for example)

For builds that rely on sustained DPS through multiple attacks, it would cease to have the value it has now, and would mostly solve the problem.

But it would become pretty good on builds that rely on big single attacks, like DoT builds.

It would have its niche, would be very good in THAT niche, but would no longer be a must-have with bad QoL. Instead it would be a strategic choice to deploy at the right time, in the right build.

Whether or not it needs to Keep the “take more damage for x seconds” bit for balance is up to crate. I think it could work with or without…

It’s funny because this comment shows you didn’t interact with much of the game. 5 stacks make many option quite irrelevant as they give less, on top of that, onslaugh stack gains are not stackable. If you have something that gives 2 and something that gives 3, you’re gonna get 3 max, from that thing that gives 3, not 5.

Also funny when the pot should just be deleted, armor pot nerfed further while doing a big balance pass so classes / sets / anything that needs armor don’t have to use a bandaids while classes which already get easy access to shitload of armor just get buffed in the process.And menhirus doesn’t need a buff, it’s already broken and again a band aid for the lack of defenses needed for FoA and altar.

No one gives a shit about 5s ravager kills anyway, those builds get popped by a white skeleton on asc and it’s not even accounting for altar.

Stop wasting time on that crap, nerf outliers, give love to underperforming skills /sets / devos and don’t do blanket changes with no real testing.

First: why the hostility ?
Second: Bruh… :rofl:

Now you’re the one who looks like you didn’t interact much with the game.
Tell me, which is stronger:
3 stacks that you can stack and spend within about 1.5 second ?
… or 5 stacks that you have to wait through your entire potion cooldown to use again ?

Even compared to non-specific applications, Bero’s relic gives you 4 stacks to do with as you please…

5 stacks on a potion mod would not be that broken thing that makes other stuff irrelevant that you think it is…

I’m … pretty aware of that, yes.

I think I get the confusion for this one though. My bad on syntax.
I said:

But really meant:

In its current form, Amplicorum gives you TDM that CAN combines with onslaught stacks. If amplicorum were to give onslaught stacks instead, you would not have to consider onslaught stacks when balancing it.

Sorry about the badly placed parenthesis

I’m assuming this part wasn’t meant for me.

I think crate will love that brillant new strategy for balancing their game, because they certainly have not tried that before… /S

Also, Amplicorum IS an outlier!

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Yeah just delete the pot.

7 stack on 7s CD is not balanced any better, that’s dogshit design, the same way slapping onslaught on gear to make XYZ feels playable is. Also comparing a relic slot to potions is kinda whatever, and yet bero should’ve more to it than the onslaught. I’d even go as far as just remove onslaught on gear, if a skill needs it so badly to be “good” then work on the skill.

Oops… guess you won’t like an upcoming potion modifier then.

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agree with @Gnomish_Inquisition you’re not getting Amp for free now.

For a skilled veteran with super endgame/gdstash gear who won’t get hit by mobs it may be free, but think about a big part of casuals who may be happy to have a little dps boost, not everyone in endgame have a top20 build.

For instance I was using Amp with the potent potion (18% increased dmg) but now with the 1.3.1.2 update, I’ll have to adapt, downgrade Amp with the 7s potion, because taking 22% increased damage is too risky for my tolerance, especially in multiplayer dungeons.

is that a confirmation of OS pot modifier ? - you can’t just tease us like that :slightly_smiling_face:

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I think I can, and I think I just did.

11 Likes

It’s funny being in the preferential minority. I just got my Uber N’erf clear! I did not use TDM pots. It enraged at 40 million health on the successful attempt, lol.

I’m not super inclined to care how TDM pots go since I don’t like taking more damage, but if it has a super short duration it’d be pretty nice for applying long forcewave DoTs without constantly having to take more damage.

I guess it’s really a question of how much one cares about the majority for them being a majority. Most high-end players will just chase DPS and speed, and if they have to throw themselves down the stairs to grab at that carrot on a stick, they’ll do it and then complain about the injuries. It’s much the reason that I generally only look up HC builds when I’m looking for references for anything I’m doing.

I mean, it’s not me who’s gonna have to deal with the headache of 7s natural 40% shield + something (instead of full pot sac atm for 50%, I’d gladly lose 20% effectiveness for another pot mod while still having an OP absorption shield). AND free onslaught stacks. Nastiest part being that the best users will probably be DoT builds which tends to use the already best masteries in the game. So go on, have fun, just announce a date so I can grab the pop corn.

Also since that seems to please you, you know what I’d really hate ? OFF rework, FoI/PRM/Callidor love, better totems, a buff to underperforming old sets.

Nah joke, in the end, you’re too busy. Tho I’d love to see your bleed chaos character that inspired the new guns set, probably a hell of a build !

What are you talking about ?

No, don’t. They’re an expert.

  • Menhirus: increased % Health that turns into an Absorb Shield to 40%

Your notes not mine y’know. If you got entire pot it’s 60% shield every 7s. But sorry I am probably wrong. Or maybe you forgot about what you put in there ? Could be it’s hard to remember what the roulette gives you every time you spin it.

“60% of current health”
it’s not the same as 60% maiven man… :neutral_face:

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Sorry Z, but I gotta take this one.

Have you… actually played with Menhirus ?
I can tell you I have been using it on a lot of my endgame test builds, because as long as I was going to refresh Ventorus every 30 seconds, I might as well get something else at the same time.

… It’s underwhelming.
Against bosses, it vanishes in about 2 seconds, even with 50% potency vial and a character with 26k health …

It’s not BAD… but there is a reason it was recently buffed… and it’s not because it’s “OP”

So unless you have special insight on how to make it OP, I have no idea how you think it’s too strong… unless you are misunderstanding what it does.

3 Likes

don’t get me wrong, i don’t think Menhirus needed a buff at all,
but the reaction like it’s that busted is def still ridiculous, because it’s potentially useful, but absorbing a couple trash hits or 1-2 boss hits/13-15k total every 7secs is not exactly broken

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Hi, I’m an Amplicorum user, do you have some more of those offensive potion modifiers???

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image

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Nah nah you’re right it’s actually underpowered. My bad.

zantaiclownito
It’s fine don’t worry you prefer to troll rather than give any reasons for your decisions.