Let’s Talk Fire and Cold RR…

Why are fire and cold damage the only ones with 23% rr values in the devotion tree? It’s not like they are the most commonly resisted damage types or anything :sweat_smile:. Lightning has 35%, so does aether, chaos, poison. Phys and pierce have 32%. Please consider fixing this inconsistency: it must be a relic of the early days of Grim Dawn and doesn’t make sense to me at all. Fire and cold are not over performing in any metric, if anything they are commonly regarded as the weakest damage types currently. So adding the 12 extra rr will make a difference in helping these two (visually pleasing) damage types move forward with the current state of the game.

3 Likes

They have 32 iirc

1 Like

I understand, what are you trying to say.

But look at the values little bit differently… There are a lot of items, which can boost the “Fire RR” by percentage value (type C), and the same is true for the “Cold RR”. So the base value within Eldritch Fire or Rumor is slighly lower.

There are not so many things for “Lightning RR” “type C”, so the base value by the “Arcane Bomb” is higher.

A similar question could be asked about rr rings. Fire, cold, pierce and aether have 1 (with the Fire one having the lowest numbers among these). Phys and chaos have 2. Vitality has 3. Lightning, tri-ele, acid and bleed have none.

Not everything has to be equivalent ofc. It’s fine, IMO that bleed doesn’t have an rr ring and Vit has the most options, since the two damage types are on the opposite end of the spectrum when it comes to how heavily resisted they are. Giving an rr ring to tri-ele would automatically make it an option for any single elemental build, so maybe Crate wants tighter control over who gets to use what. I could get not making a tri-ele ring for that reason. But why do acid and lightning individually have no option and why does fire, with just one option, have both the worst rr ring and the worst rr devotion?

3 Likes

IMHO, the best resist to reduce is chaos one. Monsters are not that resistant to chaos and there are a lot of options to do that.

what I suggest is to remove the cooldown from Murmur and Solael’s Witchblade proc altogether. it was added in the past for some not really convincing reason so maybe it’s time to remove it.

I genuinely struggle to see how combustion band is bad as rr ring.

1 Like

Because it provides the lowest rr among all rr rings? Sure, it provides three types of rr, but any given build is probably gonna only use one of them and will not be particularly well off for it. Let me put it this way: Combustion Band and Eldritch Fire put together provide less rr to Fire than Huntress or Widow do on their own to their respective damage types.

1 Like

i think this is key

aside from pseudo diversity, “not everything being exactly the same” potentially appearing nice, thus it’s only sorta an “ocd”/brain itch type thing wanting everything to be equal; keep in mind balancing can be handled differently
enemy can get their cold res nuked by default scaling more, making you not require more cold RR. Different builds can scale differently/get boosted directly or indirectly outside of all RR options being equal and the same
and ofc maybe some builds have or had general avg performance metrics that made it a simple catch all balancing act, cold ss :grin:, or there is no great detriment to not having equal RR for the build/dmg archetype
Z has showed he is pretty good with his tweaks and numbers, both global balancing via RR or enemy base resist, or direct build tweaks to not effect too many different build from an adjustment
pretty sure if the current game state required cold RR to get increased to 32-35 for parity sake, Z would have done so, or atleast caught on way sooner likely from an influx of unmissable player complaints about “all” cold builds being dead in the water in general/on avg

1 Like

Cold damage is in a really good spot. But yeah fire generally struggles.

1 Like

Nobody takes the crown of the worst rr devotion from Widow on my watch! :angry:

1 Like

Yeah I’ve wondered the same thing. One thing I always thought was to add acid rr to Myth Ring of the Black Matriarch.

1 Like

That’s a good point.

I’ll raise you a Manticore.

As others have said, things are never balanced in a vacuum like that.

You have to look at all the pieces together to pass judgment and in this case I genuinely doubt Every fire build needs a universal bump of such magnitude. And I’m not sure cold needs one at all.

1 Like

Thanks for your reply. It’s certainly not easy to balance the game, and generalist suggestions like these are probably not the answer.

Fire RR and Cold RR are low, because Solaels Flame/Murmur spreads so nicely.
Lightning RR is high, because those bombs are one pita to apply.

But those provide pretty high Chaos and Acid RR (35% and 30% respectively).

And fire damage feels like one of the weakest damage types in the game, as enemies tend to have high resistance to it, its RR is one of the lowest in the tree, and even the pure Fire T3 Devotion proc deals mixed fire/physical damage for some very weild reason. And Fire DoT (Burn) is probably the weakest of all DoT types, as there are very few items and skills with it.
As a result, fire builds tend to subpar. I dont say they arent viable, but in average, they’re significantly weaker than Lightning, Physical, Vitality, Chaos and Aether ones.
So, yes, i dont understand. Why do we still have 23% fire RR in the tree? Why not 30-35%?

1 Like

Yeah, I hear that quite often.
Cannot understand though - my fire characters always tend to end up very strong.
Guess this is one of those highly personal observations, like “pyromancers are squishy” and “physical is such a strong dmg type”.

1 Like

I built a few fire chars but they always felt underwhelming in SR. Great aoe but single target was always very meh.

I cannot complain about a few Fire builds I played or other builds I know either - no problems with single target but better AoE (and for free) than other builds I play on average which works great in SR . Also Fire DoT seems to have very good duration.

Some recent examples - Justicar Warlord / Shieldbreaker (with Guardians or more FW focused), DW or S&B Melee Shieldbreaker (current Ravager record), Vanquisher Templar, Fire Sigil Sentinel, Fire FoI / FW / Blade Arc. Fire CT should be nice now too. Mortars had some great builds I believe.

1 Like