Let us know what type of damage we take.

Either colored damage numbers (BAD) or a combat log (GOOD). Please.

Sure, this may make the game not “hardcore”, but I would love it.

You can indirectly find out, by just looking at the color of the attack itself. Almost all attacks are really clear on what type of damage they do based on color, Chaos is deep red, vitality is lightish red, Sickish-Green is poison, and just about everything else is fairly evident even without that because of either animations, dots left behind, or just the type of enemy using the attack (Aetherials do partial aether damage, who knew). Heros tell you their damage type they do, if they have a special unique difference from their faction, like poison heros saying “Corruption” for poison, or something like that.

There are only 2-3 skills in the game where things are not clear.

  1. Killran’s attacks are Fire+Vitality, with that pale spear attack he rarely fires being one of the only %heath reduction skills in the game used by a mob

  2. Some enemies have base Chaos/Vitality/Aether/Lifeleech/ect damage in their basic attacks, that doesn’t clearly show itself.

Tell that to colorblind people such as myself. better to just shoot for max resistances and kiting for most of your damage mitigation needs. Thanks

Yup, most devs don’t give a single damn about color blind people.

except this game has like 4 different colorblind settings…

a combat log would definitely be cool, but just practice the game and you’ll figure it out. Not only are certain effects colored based on the element, but the different elements create different sound and spell effects, and enemies use elements logically based on their names and their faction membership. For example, the game references the “Aetherial corruption” numerous times, and many enemy heroes have the “Corrupted” affix. One can correctly conclude that Corrupted enemies deal Aether damage from this information.

I’m not exactly arguing against the inclusion of a combat log when I say all of this, I just think that there are far more important issues that the developers could address first (like framerate drops, general game stability, and game balance) before adding something as work-intensive as a user-friendly combat log.

The Order of Death’s Vigil mage guys throw purple spells at you. Wanna know what element it is? Cold! And I’m running at them with max chaos resist because that’s what I guessed it could be, and 30% cold resist

Other then that there’s the Bleeding, Vitality and Chaos, which is all red. I -think- Chaos is usually dark red, while Vitality has white mixed in it

But this is one aspect of the game that I think you can learn through playing. Like if you’re fighting Chthonians, get chaos resist. If you’re fighting zombies, they usually come in a variety of the main elements. Humans do physical and piercing, but some of Cronley’s guys are aetherial.

It’s important to understand what you are fighting to know what resists to stack. If you understand what each faction/race utilizes, you can build for them. Order is cold/vitality iirc, chthons are mostly chaos, aethers are aetherial plus some, humans are physical based types (pierce/bleed/trauma and fire for molotovs) etc etc. Sadly there is no science to it, it’s just something you will learn over the course of playing several characters.

As far as devs not giving a damn about colorblind people. . .consider this:

Crate does have color blindness settings in the Options Menu.

8% of the population in general is colorblind. . .most of those are men and almost all are only hue-blind (myself included).
.5% of all women are colorblind. . .and most of those are hue-blind not fully colorblind.

The fact that they included something for such a small portion of the gaming community (colorblind individuals) is impressive enough. To push for more seems silly.

I’m sure the devs have a laundry list of more important things to worry about.

…and Vitality. They do a LOT of Vitality damage.

That was a joke, right? 3 different settings where most games have none, while on a budget. Yeah, I’m sure you were just joking.

Corrupted - periodically creates an explosion of aether around itself and creates an aura which empowers itself and nearby allies with the aether
That’s from the game guide, monster section. People should probably read this because some heroes are much more deadly than their name suggests, helping mobs around them and stuff.

You can hover over DoT icons to see what kind of dmg it is but often you are either too late or it gets you killed. Bleed and trauma have the same icon, which would be confusing if any enemies actually did trauma dmg. Sometimes I seem to be taking DoT damage without any icon visible. I also can’t find an icon in the game files for vitality dmg so maybe there’s a connection there.

I think it is a strange decision from the developers to have bleed/trauma/chaos/vitality/life leech all associated with the color red. You don’t need to be colorblind to find that confusing. Also, I do not think the animations in this game are particularly clear or interesting. I stay alive by avoiding colorful patches of aoe attacks. Other animations are not very informative to me.

We’ve been actually asking for a combatlog for like, forever. So, be patient, we might just get it, if not some awesome modder might make it for us.

For the most part I haven’t had any trouble working out what sort of damage is being dealt. Sometimes though, I’ll be fighting a mob who don’t appear to be a threat, then suddenly I die. So I go back, thinking I’ll find something more dangerous that I hadn’t spotted at first, but no, it’s still just a bunch of quill rats bonebacks who can barely scratch me.

It’s a bigger problem for casual players. Often the cues for damage types are rather poor, and even if they add a combat log, the people who need it the most won’t read it.

I think they need to have more stringent rules on what color means what.

And merge Vitality into Chaos.

Death’s vigils don’t use chaos. Bleeding has an icon above your energy bar. Vitality damage causes a red skull to appear above you when you’re hit, chaos does like an electrical crackling sound.

Vitality and chaos color are too similar. They could have made chaos purple or something. I’m never sure if I’m being hit by chaos or vitality, I know only from trial and error with resistance.