So I just defeated the Mouth of Chthon on Elite difficulty, but man, was it hard and I can’t help but think it was because of how some enemies’ levels are seemingly tied to the player’s level.
Thanks to various Skeleton Key area runs I did back on Veteran and a little time spent in the Crucible before switching over, I started out pretty over-leveled in Elite, a few levels ahead of the regular mobs. That issue only intensified, until I reached the end at level 78, when all of the regular mobs in the areas before Mouthy were only about level 70 to 72. Mouthy, though, didn’t fall behind like the others, instead it and all its spawns were level 81!
The first 3/4 of the fight were quite doable anyway, but once the Mouthy Tyrants started showing up, I just couldn’t keep up with their spawning speed, mostly because of the relatively low damage I was inflicting, I think. I died A LOT before giving up yesterday and decided to give it another shot today and as mentioned above defeated it now, mostly by switching over some of the Devotion-granted skills and doing nothing but hit-and-run tactics with Demolitionist devices that could continue to deal damage while I ran away (mortars, mines, cocktails), slowly whittling the bastard down, retreating, killing the minions that came after me and then doing it all over again.
Anyway, long story, but what I’m trying to say is this: It seems that it’s quite possible to over-level yourself into a dead end, where all the normal mobs and even spawned heroes are alright to deal with, yet a handful of monsters will smack you around like crazy because they behave completely differently with regards to how their monster level works.
I find that to be very interesting, because it’s an odd mash-up of how previous ARPGs have done it: In Diablo 2, for instance, if a major boss was too tough, I could grind some levels to grow stronger and then come back for more, myself now being stronger in relation to that the boss. In Fallout 3, monsters would level alongside you, but that was also true of regular trash mobs, which were then replaced by more powerful monsters with better XP and loot, so you’re kind of staying level with them. Grim Dawn meanwhile has this weird hybrid, where regular monsters level along with you only up to a certain point, but other monsters will tag along and even overpower you to the degree where there’s a 10 level difference between the regulars and the boss that’s right through the NEXT DOOR.
I’ve only recently gotten into Grim Dawn, but I assume this has always been the case in this game, right? I’m a little worried about Ultimate now, because I have to wonder if I already leveled myself into an unwinnable situation, where the mobs I fight are too crappy to drop anything powerful and the bosses are totally overpowered in comparison to me and my equipment. Anybody else have this problem?
