Lightning and Physical prefixes could use a dot duration bonus

Basically Fire got Aetherfire giving duration, Cold got Glacial, Bleeding got Bloodletter’s, Acid got Blighted.

I think for Lightning you could put it on Magestorm since it’s less preferred than Thunderstruck and for Physical you can put it on Stonefaced for jewellery and Rampage for armor since those prefixes are the least preferred ones.

Almost forgot about Vitality prefixes. I think Blighted could have Vitality Decay duration bonus since it already has poison duration and Demonic is more sought after already.

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I can never find electrocute as it is, so I would like this as well

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Agreed on electrocute but disagreed on trauma. Trauma duration is everywhere on devotions.

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for a total of 150% increased duration, 50% of it is behind Rhowan’s Scepter, so if you are not wearing a mace - not available

we don’t want trauma duration increase to get phys dmg nerfs and warlord nerfs again :sweat_smile:
trauma stacking is already plenty fine without additional duration i’d say :woozy_face:

Also trauma got an effective buff with less phys res on monsters. And trauma was never weak…

Most trauma has a longer base duration than electrocute.
“internal trauma over 5 seconds” (73)
“internal trauma over 2 seconds” (94)
“electrocute damage over 5 seconds” (9)
“electrocute damage over 2 seconds” (166)

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I see same people just trying to be the contrarians in my feedback thread yet posting outright bullshit as their arguments.

First @KingRed_424 posts this “everywhere on devotions” nonsense (ironically his comment is liked by Bas) and then you say this. There was no phys res nerf on monsters in the recent times. You are confusing it with the rework of physical resist on player’s side. Please, just at least like think a little before posting in my feedback threads.

Not suggesting it to power creep phys, suggesting it because it makes sense from unifying prefix design standpoint. You can reduce trauma duration on the devotions as a response, I don’t care about that.

One good comment with some actual research done

Stop being an arrogant know it all…

But poison has both long base duration (nearly 90% are 5 seconds) and many duration bonus everywhere. :face_with_monocle:
I neither support nor oppose more trauma duration bonus, but I feel it more helpful for lightning.
“poison damage over 5 seconds” (248)

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Keep it civil folks. Or even, you know, don’t post in a thread, if you can’t.

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that’s actually a great point in why it’s not a good solution
“what about builds not using those prefixes” → you’re inadvertently steering towards nerfing builds suddenly not using a specific prefix or not using prefix (or greens) at all
*my note wasn’t about powercreep, but just general consideration/lack of thought to the existing or that “things are fine as is for trauma side”/don’t fix what aint broke - and most definitely dont’ break (some) things in attempting to fix a problem not being there

it’s totally valid for Ecute, and has even been brought in previous PTR i think?
But it’s short sighted to blanket apply 1 DoT issue as if uniform across all Dots; it’s not.
or TLDR ecute ≠ trauma

and on a side note/numbers wise you can’t “just” dial back down existing dot duration, as dmg is based on existing duration you now have to reduce dmg/sec to match, (otherwise you buffed trauma dmg on top), which then increases the disparity among builds that no longer get the increased duration

Does Trauma duration needs to be on every single devotion so that I can say “everywhere”?

These Trauma durations from devotions are on the most common physical devotion route (purple+ a few blue and yellow). Selecting these devotions won’t easily disturb your T2 and T3 devotion choice. And there are plenty of Trauma duration modifications of trauma skills. BTW, Divine Mandate has +% burn and +%trauma, but it only adds to trauma duration. Trauma doesn’t need more duration. IMO trauma duration is already enjoying special privileges.

If there has to be some physical affixes that offer trauma duration, they should be limited on weapons imo.

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maybe that might be a way to bring in Earthbound and Stonefaced weapon prefix as more used/desired than currently ? :thinking:

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So, when called out on posting misinformation, instead of admitting and apologizing you deflect and attack me personally. Nice.

Gnomish, here our opinions differ, I think having affixes with durations for every damage type just feels right to me, so agree to disagree.

As to the topic of Trauma “powercreep” (which is not what this topic is about) from my experience having 40% duration on a least used prefix is not going to break anything as someone rightfully pointed out that Trauma has a lot of x in 5 seconds sources and if anything increasing Trauma duration on your build comes with a cost if you want to farm Main Campaign and you don’t have high phys res/reflect resist yourself. But again, this is off topic.

You said:

Had you presented your point properly right away I would not have a problem with it. I just don’t like people posting lies/nonsense that derails my feedback thread.

As I said, it’s not about that, it’s about uniformity of prefixes (which is my personal opinion to which everyone can disagree to), if Trauma is op, you can dial it back somewhere else. If it’s not op very few Trauma builds that used “Stonefaced” on their gear somewhere (as opposed to superior and equally common “Devastating”) will get extra 40% duration. From my experience, it’s not gonna break the balance - it won’t even make a dent in it.

You attacked first. Don’t think that if you start throwing words around that people will just lay down. I didn’t say anything not correct. Clearly you are not worth discussing so I will not continue wasting my time…

False, you commented first with straight up misinformation.

But you did here:

If your goal is helping Stonefaced for jewellery and Rampage for armor to be more useful and competitive when compared to Devastating, then adding trauma duration is not a good idea. It has the risk of being abused by some already strong trauma builds, despite their bad/unbefitting OA/DA/resistence. Dot duration is a very very powerful thing so that we should be very cautious.

I would agree on some extra resistence or OA/DA or cunning on Stonefaced and Rampage tho.

again, my “contra” note wasn’t in relation to it getting to exist on affix; it was about reducing existing trauma to compensate for that move (similar to how you advocated in PRM)
it was then doubly so; because the trauma move wasn’t necessary at all to begin with “since trauma is fine”

TLDR,
you ask for buff, i didn’t think it was necessary/existing trauma is fine
you then suggest validating the buff by changing the status quo, (the status quo which doesnt’ needed changing to begin with); let alone nerfed to bring this change to fruition
^you trying to rationalize the change(post2) hurts the suggestion more than the original suggestion(post1) asked for basically :sweat_smile:

you’re right, if all we get is 40% trauma increase on a lesser used affix(ignoring the 2nd post compensation suggestion now), it might not break anything, totally plausible
But it is still a buff. That means stuff can happen “yes gnuffi playing devils advocate again”; but at a base level, no matter how you view, it’s still a buff, and a buff that might not be necessary because trauma is doing fine(great).
So even if we’re not entering egregious powercreep or warlord nerf worthy change; it’s still a powercreep that a base level technically isnt’ necessary, let alone in the comparison to ecute.
And because of that, there doesnt’ have to be the uniformity you feel is missing/or would happen if ecute got duration increase.

A getting X doesn’t doesnt’ mean everything has to get X. All doesn’t have to be 100% identical all the time, let alone just for shts and giggles/OCD equality…

when instead gnuffi should be playing a prm save I resent you today :scorv:

YES :smiling_imp:

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