Lightweight Mod for Speeding Up the Leveling Process

Yes it works with dom and no you don’t have to start a new game.

I’ve got the lightweight version of the mod integrated with DOM, but it seems like the Rainbow filter mod for DOM it’s showing the Lightweight mod items as just white squares. Do I need to download some files to get the proper text?

Also, is it possible to convert the DOM Lightweight integration into the Instructive version using the installer if I decide to do that, or is it better to do a fresh install?

You have to update the Rainbow Filter files yourself, check this link here. And here are the Translation Templates from the OP, hope these work.

As for the switch to the other version, you should do a fresh install of Dawn of Masteries, and also get the Patch 4 of this mod if you have not done so yet, before installation!

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Got it going. Thanks.

Is there no way to start with a bunch of devotion points on a clean start right into Ultimate, as if you had played and collected the base amount?

No legit way, though I should have thought of that! But you sometimes drop a potion that grants devotion points, which compensates this a bit.

Right now you can use the in-game console to give you some points instead. Command is game.incrementdevotion.

I read those merits from the mod vendor and it sounded like it gave you the low-level devotion points from the description, so I was confused.

Thanks.

Followed all the instructions and now Grimdawn crashes at start up. My Skyrim install has over 600 mods working in conjunction, so it’s not like I’m new to this stuff, what’s happening here @Van_Houck?

Edit: removed the mods folder and the issue still persists. Currently about to repair al the files and try again as this has made Grim dawn unusable

Edit 2: Tried with a fresh install and the same thing happens. Black screen on start up

Thanks for giving the mod a try. So I assume you are trying to install the Non Custom Game version found under Alternative Download, since this is the only one that actually modifies base game files, potentially leading to a crash?

I gave that version a try, and everything worked fine, including the patching process, game start-up and the added untested stuff from the last update, such as the recycle feature. Which version did you try, the Lightweight or Non Lightweight one? Does the game work fine after a fresh install again?

Hey, I absolutely adore this mod, I’ve been playing my own slightly edited version with higher droprates + better rare affix rates, as well as just incorperating grimmest from dom into the pack.

I would L O V E to be able to raise the level cap as well as have/use the “pahr gon” (love the name) levels/points but I have absolutely NO clue how/where/why to go about that.

Could you give me a quick rundown on what is needed to have the levelcap+pahr gon levels edited into the lightweight version?

As far as I can tell, the playerlevels.dbr is the ONLY(?) thing necessary to raise the level/devotion caps? So it seems to be as simple as editing the file/using the file from the nonlightweight version, but I cannot find A N Y T H I N G to do with the pahrgon/extra levels anywhere in the records, nor anywhere in the scripts (I tried my best searching for different stuff within the script files but I cannot see anything that makes sense, like on player level = give pahr gon (item? I dont know what it is but I assume its an item, even though in the _mod or item folders I don’t see any item that would give what the pahr gon thing states that it gives…)

Sorry if this is a bit long but I usually am able to figure things out myself most of the time, like incorperating dom’s grimmest into the lightweight version myself, but I seriously cannot understand how/where to access whatever makes the pahrgon levels exist/happen, so I have absolutely no clue where to start or what to edit/copy over to my lightweight version working folder…

Thanks again for the amazing mod

Edit: Do you happen to be anywhere on Discord? I’m in the main grim dawn server but there’s not many people that use this mod there

Edit 2: like I see in the gd.modscripts file, MAX_LEVEL_TOKEN but I have no idea what that is, usually it would direct to a specific item or something (like the dog stone that comes in inventory with player onAddtoWorld)

Hey, seems like you already figured out quite a bit.

In addition to playerlevels.dbr you already got, you also need the “records/proxies” folder from the Non Lightweight version (so that all enemies scale above their set limit), so just copy that over and rebuild the database.

Luckily the Pahr Gon stuff is already fully there, despite being disabled. The way you normally get these levels is through the dialog option from the dog. The lua function checks if you already got your MAX_LEVEL_TOKEN_(LEVEL) for each level above level 100, if not then you can receive a Pahr Gon level reward, until you got all these tokens. Since tokens are unique per difficulty, this means you can only use this feature on one difficulty — so in this case only on Ultimate!

All you had to do is enable the dialog option again. I did that for you, so get the .cnv below and update the conversations.arc with it. Not tested, though.

Besides this, use these batch scripts to make your life easier. Just put them all into a mod folder (where database and resources are) and use them to extract and pack all the archives.

dogconversation.zip (2.2 KB)

Archivetool Helper.zip (100.5 KB)


EDIT: Don’t have my own Discord server, but you already asked me in the official one about my insane reasoning of naming the loot spheres Beutekugeln if you remember.

OH HOLY SHIT THAT WAS YOU? i thought you were just a normal ass dude with the mod. i asked if you have the mod ur like “ya” but nope youre literally the creator ROFL

yeah thank you so much, i knew there was something missing, i could sorta tell it was there but disabled, like the attribute/skill/devotion potions, which i already added back into the scrolls loot tdyn. so after each level you talk to the dog and thats the trigger for the paragon level?

do you mean unique per difficulty in what way exactly? as in it will ONLY function if i’m playing on ultimate? or as in the ‘token’ will only be redeemable once in whatever difficulty you’re playing at that moment? so if i get lvl 101 in elite, i’m not gonna get anything in ultimate? or is it actually just hardlocked to ultimate only?

Yes, exactly. You don’t have to do that after every level, though.

The dialog option only appears on Ultimate, else you would be able to get these rewards for each difficulty, so more than once. You could play to level 115 on Elite (though I think all enemies would have a level cap), and then go to Ultimate to receive your 14 Pahr Gon level rewards, and afterwards you could basically go back.

Hi, I haven’t seen any updates for your mod since DOM was updated to 1.2.7 and I wanted to know if your LW mod is still compatible with the new DOM version. I love your LW mod and now I can’t play without it. Keep up the good work making playing GD an even more amazing experience, and I hope you update soon if it is required.

Yes. I quickly checked the files after release to see if there were updates to common conflicting files, and could not find any, so everything should work fine! Just let me know if not.

Final Update (2)

New God Event — Dungeon Keys

Added a new God Event that rewards you Dungeon Keys. This event has a 37.5% chance to happen as a positive event and scales with your Corruption Level.

Using a Dungeon Key on the Ruined Memorial in Devil’s Crossing unlocks it and gives you a chance for one of the new dungeons added with this update.


New God Event — Gullom

There is now a chance that Gullom and his brother appear as a negative God Event. They will follow you around, and whenever you hit them, they will shit spawn explosive Aether Crystals out of nowhere. After a certain time, they will go away.

Each time you hit them, you have a low chance to get rewarded either a loot sphere explosion or a Dungeon Key.


New Location — Duunart Swamp

A swampy area that is inhibited by trolls. The area has four bosses you can randomly encounter, as well as many hidden, or more precisely, buried chests, which can easily be missed.

Duunart Swamp (Fortress)

You are the core. You have drastically reduced health and damage. Use several different defenses to halt the enemy advancements towards you.

Besides defenses, you can also activate there are gates that close down if an enemy gets close enough, changing their path to a different and longer lane. A rune near the fortress entrance eliminates any enemies that got through your defenses — up to 10 are free, more eliminations require an investment. Everything requires a certain currency, which you get after each completed wave. The further you get, the better rewards you receive.

Changes from Nydiamar

  • Added new possible waves: Skeletons and Ghosts
  • Elevated some tower placements to improve their targeting
  • Closing gates are now enabled by default
  • Closed up / narrowed down the area
  • Gate to fortress area will now stay open, to allow kiting enemies during waves
  • Added a pre-placed Lightning Tower to the entrance
  • Increased damage of Lightning Tower to enable it to kill Heroes
  • Increased free Death Rune eliminations from 5 to 10
  • Fixed [Clear all enemies] option to not destroy towers
  • Left-over currency now gets taken before going in
  • Text improvements

A bit less broken now.


New Location — Noitalacse Island

An arena where spawns of enemies escalate further and further the longer you survive — until you no longer can handle them. 4 spheres appear in each corner after a short delay. Popping them all gets you a reward that gets better the more often you manage to do this.

You can change the type of enemies that appear to several others, including a random option that spawns a mix of everything.

There is also an Extreme Mode, which escalates the spawns even faster, but also increases the rewards you gain as well as decreases the respawn delay of the spheres, yielding you even more loot over time.

Changes from Nydiamar

  • Adjusted rewards
  • Changed soundtrack

New Location — Yeci Island

This one is completely new!

You pop the totem in the middle, you get a random event. This could be one of many different ambushes, such as a boss rush, or it could be a loot explosion, a fight between a friendly and hostile Nemesis, and a few more!

You have to pay a fee for each attempt. Four different difficulties influence the type of encounters you get, how many spawn locations get used at once, and the quantity of loot rewards. Also added one not-so-new enemy type.


New Location — Where the Time Goes

Survive for 6 minutes. The spawns of enemies escalate further as the soundtrack builds up.

Changes from Nydiamar

  • Enemies in there now look a bit cooler and more fitting
  • Enemies no longer drop loot besides Heroes
  • Changed the script so that Heroes continue to spawn until the end
  • Added an additional final wave
  • Added several loot explosions as a final reward
  • Added notification to not pause the game

New Location — Crate

Crate? Crate.

Changes from Nydiamar

  • Crate
  • Crates are now target-able, like they normally are
  • Changed soundtrack

Changes to Existing Content

  • Catching Mechanic
    • Lowered the chance to catch a Nemesis from 20% to 5%
    • Lowered the amount of rolls the legendary Soul Vessel has from 10 to 6

Updated Translation Templates and the Source.


Hope ya enjoy it, took me a lot of effort. Seriously, this took me too long, way longer than planned. ~


Follow the instructions from the Opening Post!

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地图???

Why is downloading not a custom map? It’s FG

This is basically the Forgotten Gods map but modified with new areas.

You see this circled eye / entrance icon. This is new!

Sorry, I got confused and thought it should be Nydiamar’s map. :grin:

I downloaded these two compressed packages:
Lightweight Mod (Compatibility for DoM)-FinalUpdate2.zip
Faster Leveling (Custom Game)-FinalUpdate2.zip

Are they essentially the same mod? Why are the names different.
Lightweight Mod
Faster Leveling

Yes, I just messed up the naming there.