- Corpses of dead villagers do not decay. If someone dies and is not buried, they lie there forever instead of rotting away. This COULD be a balance thing (to make it more challenging having to bury the dead). However I doubt it because it would simply not make any logical sense that a corpse would stay forever. I’ve head a laborer die from starvation after building a wall from the wrong side. IIRC after 5 or so years I had to remove the wall and bury him cause he wasn’t rotting away.
ISSUE: Corpses permanent. Should eventually decay/rot away. Possible bug.
- Honey not being eaten. Honey lasts indefinitely. I think there was an issue where honey was spoiling but this got fixed? However there is still something weird/off with honey. I have 800 honey in stock yet when low on other food. Like 3 months of food 2 months of food to spoil. It doesn’t seem to count honey as food.
Honey should be edible raw. If the issue is game balance here (honey don’t spoil making it OP). Then this should be fixed by being balanced in other ways. Like honey alone will keep people from starving to death, but will still cause malnutrition. People starving to death when they have a mountain of honey is silly to say the least since it can be eaten raw and lasts forever.
ISSUE: Villagers do not seem to eat honey as a food source. Possible balance prevention to make Honey too good since it also does not spoil. Abuse / exploits / balance should be focused in making honey weaker elsewhere. But villagers SHOULD NOT DIE refusing to eat honey which is perfectly fine to eat raw.
- Upgrading a structure temporarily disables desireability. This causes huge issues because buildings may be condemned or abandoned when a nearby decor is upgraded. Straight forward issue. Probably not intended, because this is just horrible QOL, a frustration and annoyance and isn’t really a difficulty and balance issue. Solution: longer timer before condemned / abandoned. Not instant.
Something like: Check for desireability. If failure to meet req. Check again in 6 months, if it fails the 2nd time too at that point - condemn/abandon. Maybe easier ways to code it. Like buildings under construction still applying old decor bonus.
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If you leave an open section and wall the rest, you can easily manipulate where raiders will attack. I’ve tested this extensively. You can abuse the AI by purposefully having an open section - letting you basically decide where you want raiders to attack. Not sure if intended or not. Maybe AI limitation. Maybe simply unfinished AI coding parameters.
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Flattening ground should be red / not possible. If the flattening will condemn a building. I’m not 100% sure on this one. But one of my markets were condemned for unknown reason. When salvaged to rebuild, discovered that I could not rebuild due to sleep slope. I think, but not sure, flattening made the building bug out.
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Unsure if bug or intended. But even after walling my entire farm district in. Boars would spawn inside the city. No amount of killing or hunting them stopped this or their spawn. This led to boars “magically appearing” to kill my farmers out of thin air inside my city.
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Probably aware. But extend farm area has serious issues. So many I don’t even know where to begin. Probably just unfinished atm. For example. I have a 5x7 farm and a fence or low stone wall on one side. Dragging to expand the farm will “cut it” so it creates another field entirely not even connected to the farm I wanted to expand. There are also targeting issues. Like say I want to extend the area of a farm. If you drag to select the existing farm, it won’t count the existing size into the allowance of the new area. The new expanded area has its own minimum size criteria.
There are so many issues with extending farms that it’s easier and better to just delete them and remake them from scratch.
That’s it. No idea if these are bugs, intended, unfinished stuff etc. Shared it just incase any of this helps.