This is the method how i created and loaded a copy of the original world:
- use the asset manager and extract all game files
- this creates a bunch of folders within the database and the resource folder of your GD installation
- create a new mod with the asset manager, i named it “MyTestMod”
- move/copy all exportet folders from the database folder into the “…/mods/MyTestMod/database” folder
- move/copy all exportet folders from the resource folder into the “…/mods/MyTestMod/source” folder
(IMPORTANT: the target folder is “source”, not “resource”) - launch the editor, it prompts you for a mod to load:
- pick “MyTestMod” (or whatever you named it)
- highlight the levels folder from the directory-list
- check the “Open an existing world” option
- type world001.map in the file name box
- hit the OK button