Logistics and priorities

I don’t understand the priorities of the in-game builder. I have priority on the road. It is located far from the city center. But the builders have not wanted to build it for me for many years. There are a lot of resources in stock.

Give the opportunity to influence priorities. Add a building for builders, inside which you could choose priority tasks (repair, road construction, building construction).

I would like to have more influence on logistics. For example, stupid shopkeepers filled the market with too many pottery, resulting in not enough room for meat. I would like to be able to set limits on the stored resource in buildings, and not just prohibit or allow its storage.

I would like to speed up the construction time of buildings in certain areas of the map. Add porters to help move resources for building roads, buildings, repairs, carrying resources to the warehouse, and also from warehouses to the points of use of these resources. In a building where porters are hired, it should be possible to select a priority task. I think this is necessary for more efficient work of residents of different professions, if porters help them, they will be able to devote more time to work, rather than carrying things.

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