Sorry if this is the wrong place. I looked at the build section and that looks like it’s used for builds that people want to promote.
I’ve been making my own builds exclusively. They generally do well enough - I can do SR30-31 in 4-10 minutes (varies by build and layouts), I have no real issues with full ascendant altars on ascendant difficulty, including all roguelike dungeons, The Dread, etc., I can clear Crucible on the highest difficulty, often without the buffs. But they still feel lacking in various ways.
Here is my most recent build: Witchblade, Level 100 (GD 1.3.0.8) - Grim Dawn Build Calculator
Will post some other builds if helpful.
I actually have this complete except for the medal, where I’m using Mythical Brand of the Crimson Company - Legendary Medal - Grim Dawn Item Database instead until I find it. But I basically consider this build complete, since the medal is not that different. I do have ascended mods on all items, but they aren’t optimized - I basically just rerolled until I got something useful, like OA/leech, -all res on curse, etc. I view these as a nice bonus and I want builds to be good without them; they should make good builds even better, but not be a requirement (maybe I’m wrong, but considering they’re new…).
This build in particular is a bit squishier than I’m used to (deliberate, I wanted to try a more offensive build, and I think I’m generally good at building defenses when I want to), and I have to pay more attention or avoid certain attacks. But the real issue I have with it is the damage just doesn’t impress me. In general I would say this is my biggest issue with my builds - on paper, they looks like they should perform great (and maybe they do, maybe my expectations are bad since I have no comparison point other than things like “Ravager killed in 7 seconds”). For something like The Underking on ascendant with a full altar I’m looking at maybe 10-20 seconds for a kill? Similar times against bosses in SR30 and 31. Some die faster, some slower, but I would say no more than a minute for anything other than The Dread.
I’ll post my build process below, but this is already long, so questions:
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What does a good build look like? Is this build actually good and I have unrealistic expectations?
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How can I improve this build in particular, and maybe any general advice on making builds? (see my process below for possible deficiencies in what I do for easy improvements)
How I make builds:
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Pick a skill. I’m not looking for power necessarily, I just want to focus on a skill and see if I can make it work. Make it works means doing SR30-31 and a full ascendant altar.
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Look at what the skill is capable of. Does it have mutators in the tree? Can the class debuff its own damage type(s)? What skill modifiers does it have?
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Pick a damage type for the skill. In the example build here, I wanted to make a physical build. Easy, it’s already physical so I don’t need a mutator, and now I’m going to try to use items with good skill modifiers for this damage type and what I expect the skill plays like (I don’t always know what a skill does in game, and I often pick a skill completely blind).
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Look at other skills the build will use (start making the skill build itself, but the skills won’t be finalized until later). Since I’m going phys, I want break morale. War Cry doesn’t have 100% uptime, so I need to look at making that happen. Oh, there are helms with -3 seconds on the CD. Make a list of the items and their slots and a brief on why they’re strong/potentially helpful for the build.
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Go through my list from 4 and start making choices. In this build, I could have used a MI helm with the same -3 second CD, but I like the Warborn helm over the Warborn shoulders (and I like the Iron Maiden’s shoulders over the MI helm), so I picked the Warborn helm. This is a pretty fuzzy process where I’m just trying to analyze a big group of items and pick the best thing for a given slot, considering tradeoffs of other items.
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After 5, those items are basically fixed. I then look at the devotion tree and try to pick things to make the build better. In this case I knew I wanted a lot of flat physical damage so I tried to grab that. Sometimes I focus on regen for sustain so I will pick the Behemoth constellation, etc. I always focus on a -% RR as well if available, and -RR. Other constellations are picked generally for things like OA, stun/freeze resists, etc. - whatever I need to get the higher priority constellations.
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Search for items with specific stats I want, like flat physical damage, for the remaining item slots. I typically look for items with other good stats like physical resistance, health/% health, OA/% OA, etc. But I have some kind of priority system (varied by build) where I want a specific stat and then look for the best combinations of stats that include that, basically. Not all slots have the particular things I’m looking for, so they stay empty for now. I also look for strong proc items, such as the two -% phys resist rings in this build.
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Look at what the holes in the build are. What resists do I need to cap, how much health do I have, what is my OA/DA, etc.? I write this down and then repeat (7) for the remaining slots, trying to fill the holes. For MIs, I assume 1 affix only (the second is normally a damage focused bonus, rather than a mandatory stat like stun resistance).
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Pick components and augments for everything. Hopefully by this point I can just default to the % health augment, otherwise I pick resists as needed. For components, I try to focus on DPS ones for weapons and jewelry, and fill any remaining holes for other slots - if no holes, more DPS.
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Finalize the skill points. Look at what skills gain with each point (find soft caps?) and adjust based on my +skills from items.
I may be missing something, but this is the general process. I know this is long and I appreciate anyone that read this far. Any advice on how I could change my approach to building to make better build would be appreciated.
I should note: I don’t want to make the best build/a top 20 build/whatever. That would be cool if it happens naturally, but see my previous comments about how the build starts. It sets out to make a skill work, not to make an uber build.