Lookingfor help to tweak my DoT Vit/Bleed Conjurer.

I haven’t been playing GD for a while but now I want to come back to it.

Been trying conjurer vs the bigger bosses and higher crucible now and well what can I say, I’m having a hard time.

For example I’ve been able to kill ulti mad queen a few times but I seem to take rly long to kill her and still take lots of dmg… why is that?

Here’s the char I’m talking about: https://www.grimtools.com/calc/DV9AvlLV

The way I deal dmg is, I set down my Wendigo Totem when needed vs tougher enemies, then debuff with curse and apply my dots in this order: Devouring Swarm -> Bloody Pox -> Grasping Vines and then kite around while reaplying curses & dots if needed.

Any help / tips / suggestion are very welcome but please do me a lil kind favour and try to keep things simple since english isnt my mother tongue & I would consider myself still fairly new to the game.

Edit: I also feel like I rly lack mobility & my energy regen rate is also fairly slow, so I have to use alot energy pots… anything that can be done there as well?

Cheers, Mergo! :slight_smile:

Well it’s lacking OA by quite a bit. t would help if you dropped the bleed part and go dying god.

OR rings with OA at least.
Put survivior’s ingenuity in all jewels. %dmg won’t help if you don’t have OA to back it up
Otherwise I wouldn’t do anything too dramatic until 0.6 hits :wink:

I am still not sure if Mergo’s Wet Nurse was a Great One or was she simply trying to protect the infant Great One - Mergo.
The entire Nightmare of Mensis confuses me a little

As to your build as Fluff mentioned Drop the Bleed part, it’s not too impressive. Wildblood’s main strength is the Vitality part imo

https://www.grimtools.com/calc/RZRnvxjZ

The gear that I changed can be found at various faction vendors

Thanks for the fast help guys!
Really apreciate it! :slight_smile:

I hope I don’t come over as rude or ungratefull (cuz that not what I intend!) but there’s something that I dislike with your suggestion.

I would rly like to keep this build being a DoT char that kites stuff, keeps mobs at range… and if I see right (unless I totaly miss something here, if I do please tell me!) my build was changed into a vitality based savegery melee build that makes use of swarm & pox as debuffs acting as pseudo curses, right?

I’m not a melee guy at all I’m afraid to say… :o :slight_smile:

Wildblood is a melee set, sort of. Definitely not designed with a dot caster in mind. Those are better off with a dagger and off hand combo usually.

Having said that, you can tweak a few things:

  • change ring and amulet augment to survivors ingenuity, your hp and vitality damage % are high enough, more OA at this point is more effective than more damage
  • think about dropping fevered rage, you don’t have the DA for it at all, I would not be comfortable with this DA without fevered rage, let alone with it
  • lack of energy is easily fixed by using a caster chest armor (like valguurs if you have it)
  • your medal is an obvious slot to improve, current one is weak

Since you said wildblood is better suited for melee I also wouldnt mind completely changing around my set / gear or even reroll the whole thing to make a better vit dot char.

What set pieces or other items would you recommand?

About fevered rage: Yeah it really is risky, not gonna lie… dunno how often I died thx to it… :rolleyes:

I only used it so I would crit mobs more often and kill things faster cuz as you mentioned I also felt like my OA is kinda low and fever kinda (not rly) fixed this…

Imo Wildblood is caster first. Only as cabalist with max BH+transmuter and buruuk reaping and vines ofc would it be a nice hybrid

Wildblood can be used to great effect in a melee build but it seems pretty obviously to be built with a dot caster in mind too, in light of how it buffs Swarm and Vines. Once I level up my warder I think I am going to try a build like this: https://www.grimtools.com/calc/lNkgvv6N doing dot casting with Swarm and Vines and melee with Blade Arc. Who knows, it may be terrible but I feel like it has potential.

I’ve managed Gladiator 149 with the build in my signature. It may help you to check it out. Farming Gladiator from 100-130 is easy for me, and goes pretty fast. I think I could probably manage 150 if I switched to using Dark One’s set for that sweet, sweet damage reduction mod on the gloves, plus the DA on the set bonus. I don’t have difficulty with campaign content though.

For your energy troubles I suggest either Bard’s Harp or Harvestman’s Scythe. I use Harp and it brought my pot usage down to nearly 0.

I think the amulet from the new Blood Knight set will be perfect for this kind of build. I might start using it once the new patch comes out.