Loot Table and Dynamic Table Question

Hello,

I’ve just recently started using the modding tools and in an effort to lay some groundwork for some general randomized Epic level items, I came across something that I haven’t been able to test yet, but want to run by folks.

On a Loot Table, if I set the array to have two entries at say, level 8 (like in the image below) will it randomly pick between the two or try to distribute both when called by the Master Table?

Mainly trying to determine the best place to put the pointers and wanted to see if anyone had any insight before I got too far ahead of myself.

http://imgur.com/winIzDd

Thanks

I did release my mod in May instead of April due to some related issues.

Don’t use the official tools for editing the dbr files.
With a bit of text editor experience you will save a lot of time and have a much clearer understanding of the layout required when you look at the files the game actually uses.
I wish I could get back the hours I wasted fiddling with the dbr editor.

Unless i missed how to enable the log, there is no visible error if a dbr file is malformed, so any edits might never register. And yes, the official tools allow malformed dbr files.

to answer your question:
it will probably pick one. otherwise we would drown in loot, i think.

As a follow up after a lot of testing, it looks like this doesn’t work unless I have somehow implemented it all wrong. Putting two different tables, lt_feet and lt_hands at the 1 entry in the array (so 1;1;8;65) caused no loot to drop from the test corpse. Removing one of the two made it function again.

Given slot limits in existing tables of various types, unless I can get a dynamic table to reference another dynamic table, there seem to be some hard limits of what can be added without a complete overhaul of the loot system.

The example of what I am trying to do, to clarify, is as follows:

The Dynamic Loot table for, say, Hands could have entries ‘gloves1’, ‘gloves2’, and so on, but there is a limit of about 70 items for Dynamic Loot tables. I would love to be able to have the Dynamic Loot table point to sub Dynamic Loot tables rather than specific items in order to segregate out new items and such without having to edit loot Master Tables so that my mod would be more compatible.

Resurrecting this with the new patch in hopes of a Dev answer.

Testing again today and it looks like, even if the same level is set, it will pick the 2nd most record at that level range, so tdyn_hands rather than test_tdyn hands. Outside of editing the masterloottables, is there any way to have these pick ‘either or’ at a given level? It looks like the lt_torsoall did something similar, but I haven’t been able to find any instances of it being used.

The goal of all this is to hopefully not need to edit the master loot table files; namely because the misc_all loot tables, which are used quite often, only have 30 entries, 20 of which are used in the cases of Epic and Legendary loot. In order to put my new randomized Epics and Legendaries in as separate from original loot, I would have to combine two categories of items into the same Loot table, which has a trickle down problem of limiting space in the eventual TDYN Loot Table, leaving only 35 of each type in each DYN. I know that sounds like a lot of each type of item right now, I kind of want to ‘future proof’ my mod a bit AND make it play nicely with what others have been making. Getting the LTs to pick either/or at a given level would go a long way to making that possible, or even eliminate the problem all together.

Thanks for any help or insight you can provide!