I’ve got Devouring Swarm bound to the left click of my current build and it’s working great except for any time that there is an object that requires direct damage to destroy- crates, barrels, doors, remains, etc.
It’s extremely frustrating to click towards enemies and instead click on a destructible object and watch the swarm of bugs slam into it uselessly. It’s nearly gotten me killed a few times when attempting to avoid ground AOE or telegraphed strikes, because rather than moving out of the way after the first cast destroys the box I accidentally clicked on it just keeps casting rapid fire for a few critical seconds. I’ve even found the occasional door which takes zero damage from both Devouring Swarm and Drain Essence, requiring me to keep a weapon set on swap just for the default attack.
To my knowledge, this is the only direct damage ability I’ve used which is foiled by cheap wooden crates. It would just be a huge quality of life improvement if it could destroy objects in the world.
You’re not the first to make this suggestion and I wouldn’t mind Devouring Swarm destroy objects either.
The problem is that Devouring Swarm works as a debuff. For it to destroy objects, it would have to be changed into a direct damage attack. I’m not 100% certain on the ramifications this would have on it except that Devouring Swarm would be able to miss as an attack - as of now, it being a debuff means it can never miss/will always apply it’s resist reduction reliably.
If you’ve got another skill like Entangling Vines on the RMB just use that instead. It is annoying though. Since it has 100% chance to pass through enemies you’d think it would pass through breakables as well, shattering them as it does so. :undecided:
They probably could allow Devouring Swarm to destroy breakables. Though I believe they would have to flag every single debuff individually. People would probably get annoyed if everything wasn’t consistent I suppose so it creates a bit of work having to go around to every damaging debuff.