Make Single Class Viable/Possible

In theory nothing prevents you from going single class. You max out your selected mastery bar and spend points into skills. However health does matter in later difficulties, and as a result of health shortage you will die.

Yes, you can go for secondary mastery and invest in mastery points only. In reality this is a dual class build, not pure single class build, and there are some differences. It’s safe to conclude that only dual class warriors are viable, thus being possible 15 combinations to make. Those differences are:
1.) class name
2.) attribute, health and energy points.

PASSIVE SKILLS AND EQUIPMENT ARE EXCLUDED FROM THIS CALCULATION
2.) With the current possibility of mastery points allocation Warder class has the most health - 4075.
With double points for single class Soldier would have 4550.
With current possibility of mastery points allocation Warlock class has the most energy - 3100.
With double points for single class Arcanist would have 3500.
The same applies for physique, cunning and spirit.

How to make this possible?

You are about to fill your mastery bar to the maximum: https://s11.postimg.org/v1wq0shw3/image.jpg

When you reach mastery bar cap, you get two options. Choose your secondary mastery, or start filling the same class mastery below the existing mastery bar: https://s22.postimg.org/a3tmp1235/image.jpg

Investing in the same mastery bar continues providing you with the same amount of attributes, and will disable your secondary mastery selection, but will offer you to undo current class selection, since you became pure Soldier class: https://s10.postimg.org/ugrd4fmjt/image.jpg

Pros
We get additional 6 viable classes, 21 in total, instead of current 15.
Crate Entertainment gets to brag with 21 possible classes, plus later imagine that number of classes with the upcoming Inquisitor class and another one.

Cons
Crate Entertainment get more shit to do.

This has been brought many times before. This would be a lot of work for Crate with out much benefit. You can get the same effect of what you are talking about by just picking a second mastery and only fill the bar, as you said already.

The only downside is that you can’t keep the single classes name. And don’t think that is worth it, I’d rather Crate put more time into making the expansion as big as possible.

I don’t know why people want this so badly, is the class name really that important to you? The game is built from the ground up to accommodate two masteries, I doubt Crate is going to do anything to make single mastery characters better.

This is completely pointless. So what if yoy pick a second mastery and fill its bar instead of the bar of your one mastery twice ? It gives you what you are looking for without any additional development effort.

Sure, the classname is no longer Soldier but eg Warder, but that does not matter. Just because there are 15 class names does not mean there are 15 builds only, this is true for this one specific build as well.

Completely pointless waste of time.

Look at all those autistic kids, lol. Calm down kids, I wasn’t attacking anyone, I just made a suggestion. Read my post. It’s a lie you don’t get nothing, you get 6 additional classes with different amount of attribute points.

If I’m understanding your idea correctly, it would basically amount to letting the mastery bar for a single mastery go all the way to 100, right? Because if that’s the case, you’ll still have the same number of skill points to spend on actual skills as someone who took a second mastery, bought the mastery bar up to 50, and put all the remaining points into the first mastery. Like all you’re getting is a minor stat variation, calling that a separate class is overblowing it quite a lot.

You get nothing, you gain no builds. All you do is keep a single mastery class name. If you don’t get that, you are the autist here…

No. /10char

There are single classes already, they just need to get viable through this method, that’s all. And they will end up with different attributes at maxed-out mastery tree.

The entire main mechanic of the game is to combine two masteries. Making single masteries viable goes completely against that and i hope it never happens.

So no.

No, you don’t.
What you really get are 4 or 5 very limited classes and 1 or 2 more or less viable classes, depending on your build, your experience and your objective.

The classes are all too limited by themselves and got too many weaknesses to be self-sufficient by themselves. Only a soldier-only could make a pretty average tank and a demo-only could make an average ranged build and that’s pretty much about it.

You can focus on one class and get another just for the attributes and passives. Since the game core mechanics is the mixing of abilities and bonuses, making the game able to have self-sufficient classes would tend to break most other mechanics.

Let them handle first what is more important: a better balance of abilities and bonuses and resistances among the damage types mess.

You literally have no idea what are you talking about.

Pretty much this. The defining feature (for me at least) of Grim Dawn and even Titan Quest is the mix and match ability of masteries to effectively create your own class.

I’ve come across quite a few players that only level Soldier on their first char and ask why they have to pick a second mastery, seems like people like the flavor. Speaking of flavor, does no one else want to be an overleveled Nightblade who can match Ulgrim? Personally, I have too many builds to try out to spend time leveling a single-class char, but if there was a simple way to buff single-class like that I’d be all for it. It’s not like it takes away from others’ enjoyment of the game (assuming the change doesn’t take Crate very long to implement). Maybe something like if they hit 50 mastery points without picking a second mastery then they have the option to overlevel like op said, but would be locked out of a second class forever and maybe the mastery bar could just empty and the numbers at the bottom change instead of adding a whole new bar.