May I order some HP bars above the heads of our enemies, please?

In a game where the word ‘chaotic’ can’t even begin to describe amount of visual noise on screen, it’s difficult to keep track of your enemies’ movement.

Having to glance at the top of the screen to gauge how alive or dead the person I’m attacking is further exacerbates this issue.

Would be easily fixed if we had a tiny lil’ hp bar above the heads of our enemies.

LMK what ya’ll think.

Bars would add to the clutter to such extent it won’t be worth the investment.

I agree that in some fights, being able to keep track of health without having to mouse-over would be advantageous (ex. council boss fight in Port Valbury), but I simply nuke and run when it gets too hazardous and eventually they go down.

For much larger (white & yellow) mob packs, they usually go down so fast there is no need to know their individual health.

This.

When we presently can’t even see Hero Stars amidst all the chaos, what good would floating health bars do for anyone?

I lose track of the mouse icon quite often … :o

It might be important to track the health of some bosses in some cases, but the main character’s health bar above the head would be far more useful.

^This then. HP bar on nemeses, and purple bosses perhaps?

Also, you could make the hp bar an obnoxious neon green. :stuck_out_tongue:

I’m sure I won’t lose sight of that.

If only we had HP bars over main character and Team mates on screen/pets even?

You could try this mod:

http://www.grimdawn.com/forums/showthread.php?t=53629

It also comes with autopickup for components and has hpbars that you can customize.

Holy shit. THANK YOU.

Please add health bars to the game , as an option for those who want them.

I really dont understand people which are against it. It should be an option like in D3 or PoE.

You dont like , keep it OFF

you like it , turn it ON.

Just use Grim internals as mentioned above.