Melee Style Class Play

Is there any melee style of play that isn’t as difficult as playing ranged? I had no issues playing my vitality arcanist, easily disposing of large mobs with ease…but damn if my conjurer at the early stage…i now just hit level 24…die quite a bit compared to my arcanist/shaman. What am i missing…

Not sure exactly what you mean, but
If you’re playing melee, you should have life leech.
You should also have a good mix of cc
You should also have reasonable HP regen
If you want to be facetanking everything… you need crap loads of all the above! :smiley:
If you’re pet conjurer, look at the pokemon build in the build section. really well thought out :slight_smile:

Going melee is quite tougher. You need high resistances, armor, speed, CC and, AND an active healing source.

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There’s a lot you’ll need to manage for a melee. And you’ll really need to juggle all of them, slack on one area too much and you’re toast. Comes down to:

(Based on ultimate SC, adjust down for elite and below)

*Resists (need near 80% for everything except maybe vit and acid)
*HP - 10k+
*DA - 1800+ min
*Melee/projectile avoidance - as much as you can without gimping dmg
*Healing (life leech/skills/pots/ect) - As much as you can w/o gimping dmg
*Armor & especially armor absorbtion - 100% absorb + As much as you can w/o gimping dmg
*Crowd control & damage reduction (war cry, ect.) - War cry or similar is likely all you really need if everything else is good.

Get all of that in check and then get solid defensive item abilities (fateweaver legs/golemborn greaves) add in some devotion procs in there and you’ll face-tank most everything.

Basically, you’re pretty gear dependant. Pretty standard for melee in these sort of games.

And i thought soldier is the easiest…