No overlap in areas.
The mine is overlapping two gray zones, as highlighted by my red scribbles. They add to 2588, which looks about right for what the mine is reporting.
Darn. Nvm Zan, me being an idiot again! Since when did mines get work areas?
Sand and clay pit’s don’t. They have to sit directly on the pits. Coal, Iron and Gold have a radius and just need their radius to overlap the radius of the mine.
My latest map has a massive deposit of Coal, but it’s located too close to my housing area - will reduce the Desirability of the nearest homes by mega-amounts. Read this, went back to the game, and discovered I can move the mine to the far side of the deposit’s work area and still access the coal without affecting the houses.
Happy, happy, joy, joy - it’s the only Coal on the map!
I was just about to file a different kind of bug that contradicts this. In placing a coal mine near my shelters, there is no red highlight on the shelters. After the mine was built, I checked the desirability of the shelters and they had no affect from the coal mine.
v0.8.0 Live
This is definitely not normal - at least in my experience. In 3 different Coal deposits/mines in 2 games, any residence within about 10 - 11 tiles of the Mine gets a major Desirability hit. In fact, as near as I can tell, the hit from a Coal Mine is worse than from any other mining operation: Iron, Gold, Sand Pit or Clay Pit.
I noticed with any other mine that in the placement mode, you can drag it near or even over existing homes and see this red area but not with the coal mine. I think it’s behaving more like the clay mine instead though I was able to set it down much farther away from the coal deposit just in case things change the next time I load the game. I checked again and it turns out none of the mines trigger any desirability penalties, at least with the highlight indicators. Hitting G to show the desirability heat map doesn’t show any sudden shifts near the coal mine either.
The land in the surrounding area was already in the yellow to orange region. The green you see near the homes is due to other objects placed to increase desirability. The heat map is clearly red near my industrial buildings down by the saw mill so I know it works on them.
I’m wondering if perhaps the devs decided that since resources crop up in random locations and mines have to be placed near them, we shouldn’t get a penalty for them. I don’t really know. How does this appear in your game?
Started a new game this morning, partly to check some of things that have come up in the Forum. This was one.
When I placed an Iron Mine over a deposit well away from the nearest housing, still got a solid red tint to the Desirability stretching for about 11 - 15 tiles from the placement. Nearer, my first Composter also showed a red tint stretching around it, which I used to place it just outside of any effect on the houses. Industrial structures also placed well away from Housing, also showed red on the Desirability map as normal. This is pretty much the same effect I observed previously, so as of about 6 hours ago, there is no change in any of the Desirability effects that I can see.
Tomorrow will test with various mines, because I didn’t have any Coal or Gold or Sand within any reasonable distance of the starting residential block, but unless there is something really gnarly going on, I don’t anticipate any change from previous games.
Will confirm by this time tomorrow.
If it matters, I used the Trail blazer lowland lakes setting with hostiles on (pacifist mode off) and my Townhall level was at 3. I ran another test using Alpine Valleys map, same settings. As soon as I got to TH 2 and built the wagon shop, I placed a coal mine as close to my shelters as I can. In this case, only one square separates the coal mine from the shelters. Again, there was no red glow warning of any penalization for placing this, and after construction, this time, there was a -20% penalty in the desirability list in the shelter but placing another coal mine still shows no red highlight. Strangely enough, having placed four coal mines within a few tiles of the same house did not change this. The penalty is static regardless of how many mines there are. On this same map, the house 7x2 tiles away from the mines is the closest that is not penalized. On the previous town I discovered this on, the shelter was 9 tiles away so clear of the penalty.
I guess the bug here then is the move or place action does not show the highlight of desirability penalties on the shelters even though they are affected once placed. You can’t move a mine, so you’ll have to move the shelters.
The issue is that mines would need to display two different overlays at the same time: one for ores and the other for desirability.
We have some ideas for how to potentially rectify this, but for now that is the issue. The desirability summary on homes will show whether a nearby mine is affecting them.
How about making [Key Command:G] available when building mines?
I think the overlay of the ground surface and colors can still be combined with the highlights of the buildings as they are different objects.
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