Minor UI / UX QoL Suggestions

A bunch of stuff that crossed my mind while playing:

  1. Clone building. Rather than opening the building menu, pressing ‘c’ and clicking on a building should let me build an identical copy elsewhere. Including all the storage / production ratios / etc… settings. In fact, let me copy those settings from one building to another of the same type.
  2. Copy crop rotation from one crop field to another. With also the option to slide the whole rotation by one or two years.
  3. Seeing the Environmental Fertility Factor as an overlay would be handy. That’s much more important than field fertility when making new crop fields because it can’t be changed. Having to scan for it tile-by-tile is kind of a pain.
  4. The calendar on the crop field menu doesn’t match the calendar on the top bar of UI. They’re not aligned, one will show winter starting before the other. More importantly, for the first few days of a new year in spring, the crop rotation will have rotated to the new year’s crops, but the year progression bar on top of it is full as if it was the very end of the year. Confused me more than once.
  5. The “report for last 12 months” graphs are also out of sync with the main calendar, and year changes (and year numbers) that are off by one at the start / end of a year.
  6. A keyboard shortcut for those graphs would be handy too.
  7. The bee overlay when moving beehives doesn’t seem to work properly. Also slightly odd that the overlay can’t be viewed from the overlay menu, only by building / moving beehives.
  8. Once unlocked, let me build the upgraded version of a building straight away. Having to build and then manually upgrade after the first construction is finished is unnecessary.
  9. The “animals are attacking” pop up should only be shown when animals are actually attacking. Half the time clicking on it tells me that boars ran away from my villagers. That’s the exact opposite of attacking!
  10. Show some icon if a deer herd has been killed off, but it will still respawn there later (maybe a greyed out version of the icon, or one with a red chevron mark). At the moment it’s hard to tell if it’s been permanently killed off / chased away, or is just temporarily down to 0.
  11. Give the option to temporarily hide trees and/or foliage. Building stuff or fighting in a forest can be super annoying just because the trees make it hard to click on what I actually want to click.
  12. Seeing friendly military units and raiders (and dangerous animals) can be tough. Without the unit widget displayed they blend into the background, and with it on they can be lost amidst the sea of villagers. It doesn’t help that raider flags aren’t always displayed on the minimap (specially after loading).
  13. Clicking on the minimap doesn’t seem to work when I’ve got units selected. (The minimap also has its icons / visibility shading misaligned).
  14. Giving military units an order to attack something they’re already attacking sometimes makes them cancel that attack.
  15. Moving military units in formation keeps the original direction of that formation, even if moving sideways. Would be far more natural for the formation to match the direction of movement IMO. Option to change the breadth/depth of the formation would be nice too.
  16. Save the F2/3/4/5 widget settings, along with game speed. Having to cycle through them to get them how I want every time I boot up the game is a minor nuisance.
  17. Deactivated buildings should stay deactivated when moved.

Okay, a few of those are probably bugs or beyond purely UI / UX, but I didn’t want to spam a bunch of minor threads. I’ve been playing the playtest version but, AFAIK, these issues are in the open version of the game too.

2 Likes

Agreed to all of this! Especially your first point, I’ve been wanting the clone building feature for a long time now, ever since they implemented it in the Augustus mod for Caesar 3 :slight_smile:

Oh, one more for good measure:

Can we have the amount of available iron on the top bar? It’s as much of a building material as clay or planks. If anything, it deserves to be there more than firewood which is a pure consumable.

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An example of the calendar confusion I was talking about:

The top bar says I’m at the start of year 22.
The notification welcomes me into year 23.
The graph shows what happened up to the end of year 23.

Some thing’s not quite right…

2 Likes

Make the top bar interchangable, like in Anno 1800, so the player can choose the full setup.

2 Likes

Yep, that would be awesome!