yesterday i was going over a build, checking where i could snag points from and wanted to confirm my spirit requirement on jewellery, and got confused when i noticed, on my same 2x Mythical Belgothian’s Sigil, that they had differing spirit req, 389 and 392 respectively - big source of confusion
I have then casually gone over some other jewellery in my inventory and found mismatching and differing spirit requirement, not just according to what grimtools says it should be, but what their duplicate partners in stash require too
is this a bug or am i missing something totally obvious?
GD has inherited this from Titan Quest. The spirit requirement on jewelry can vary based on stats. The same applies to belts’ physique requirement - I understand Crate used the same template, when they added them to the game.
so a “high” rolled ring could then actually require a wee bit more spirit than it’s duplicate partner is what you mean?
granted the stats aren’t identical, and the regular spirit req Belgothian sigil is a little lower in the stats than the 392 one - it does just seem weird tho, so little making a difference
once again thanks for your insights in clearing things up prinzess
ooohhh you mean the “gambling” ones?
so like they give random “craft” bonus too? and that then changes the value of the item giving it higher spirit req?
oh yea i see there is random “health regen” on 1 spellscourge but not the other, and a bunch of my other rings with mismatching spirit have health regen too…
sry folks, guess this falls in the “yea not a bug, you’re missing something obvious” category
man, before that transmute system i’ve sunk soooo mane mats into gambling praying RNGesus would be generous there with what he didn’t from drops
specially that guy in steelcap Cathedral tomb pre FG