I’d like to create a droppable component where, when 30 or 40 of then are combined, create a potion that grants the player 1 devotion point.
What would be the fastest way of doing this using existing textures/dbrs?
I’d like to create a droppable component where, when 30 or 40 of then are combined, create a potion that grants the player 1 devotion point.
What would be the fastest way of doing this using existing textures/dbrs?
Unfortunatelly you can not directly detected component completion.
You’d have to make a recipe for the blacksmith that allows turning a full component into your potion.
As for fast creating just reuse any existing texture of your choice or copy paste entire existing components and adjust them to your needs.