[Mod Compilation] [DAIL]

trying to find the baron wradlith. might be missing. anywnays im done everything else. see this changelog only 1 asterisk left

also big change. no more base folder modding so MP should be more “possible” even beetween different versions of DAIL if the maps are identical.


0042 - planned stable release
component vendors not selling anything .. sorry about this. anyway its fixed.
ADD Trevor Manson to credits for names, and use up a component vendor placeholder slot with his name
ADD Oleg Martynov to credits for names, and use up a component vendor placeholder slot with his name
review cornucopia affixes -> need to remove "corn" or "_corn" from them. we are overwriting not duplicating mk - it was an item skill. just one. rifthound.
Release the (H)arlequin. update it later - its released. weird icon in upper left seems to be problem with original files. leaving it there for future repair / updates.
the Soul Collector NPC in the rift hideout appears to be bugged. Clicking on him currently does nothing. 
	Thats a DAIL issue.
	Because I believe Davood is checking this thread: Probably a conversation asset missing otherwise the NPC wouldn't appear at all.
	got it and fixed it thanks wanez ;o
Feedback from Mood
	A loading-screen hint for the "Good looking mod" that tells you to check the corpse outside Devil's Crossing (that feature was changed and the npc was moved to Outcast room) - oops fixed.
	A loading-screen hint for the omega-mod tells you to talk to the NPC in Devil's Crossing to start the quest - but it omits the detail about it only working in Ultimate - should probably be added! - oops fixed
	Would you consider adding an 1-million iron bits option to buy exp for from your custom characters (seeing as 100 000 bits is the highest at the moment).
	regarding the xp.. there is a 1 million iron bit option isnt there??? anyways ill add a 1 million 10 million and 100 million option :D  ok i also threw in a 1 billion option just in case for DGA leveling later on :P
	Will you invent a new use for the skeleton key now that it's completely obsolete with SoT/BoC gates gone? - from my understanding DGA uses skeleton keys for some of the portals you can spawn. so im happy with that, correct me if im wrong and ill add a use for them or just remove them ($$$ or XP probably)
	I saw you are going to correct the custom-mastery aug vendors in the next version - will you also correct their vendor formulas? Yesterday I could sell a belt to them for 4.1 million iron bits. They buy all gear at very high prices. I'm currently at 40 million iron bits due to this "bug" (while I should have been at around 5 million otherwise). It invalidates bothering to open chests and sell to normal vendors completely. I hope it will be changed!  should be ok now
rebuild all the DAIL folders and updaters and set it up with 21 folders (yuck YUCK YUCK YUCK) so that version compatibility can actually happen no more base game modding - this was a doozy. tested seems to work. enjoy MP peoples
*check for baron wradlith in spined cove - fix if needed


Firestrike works with all weapons, even unarmed. And staves are not considered 2h weapons because… they aren’t, they are staves.

Hi, I have a question about Epic/ Legendary affixes , are the affixes generate random on the whole?, meaning an axe could spawn with a daggers only affixes?
Because it seem like so, i just found a belt with of the slayer suffix .
Searching on Gracefuldusk show that belts can’t get that. and the maximum value it grant is 15% Chance of +430% Pierce Damage for lvl 74 twohandle, but mine is + 586% @@

p/s sorry for potato english

It works with all weapons, but its modifiers very much do care about what type of weapon you are using. Brimstone only releases fragments with a ranged weapon, and using a staff it does so.

And I don’t quite follow you on staves not being 2h weapons. It occupies both hands just like a rifle or crossbow, so why wouldn’t it be considered a 2h ranged weapon?

Still doesn’t address the fact that they aren’t even considered a ranged weapon for Ranger/Engineer ranged skills.

Do you really think the game uses logic to determine what a weapon type is? Lol.

Weapons have classes, and skills have weapon dependency checks to determine what weapons can be used. A staff is not 2h, it is a staff. Not a 2 handed rifle, not a 2 handed melee weapon, it is a staff. For any skill to have support for staves, a developer/modder has to tag it to have a staff weapon dependency, unless it has no dependencies, like firestrike.

Firestrike is a rare case with it’s modifiers and such, because Brimstone’s fragmentation only requires a projectile. If you could have a melee weapon that released projectiles, it would work with brimstone. That is the only thing that is keeping melee weapons from fragmenting, atm. The point of my other post is that the skill works with all weapons, not that weapons work differently, that’s completely irrelevant to the fact that it has no weapon qualifiers whatsoever.

No, of course not. But from a player/design perspective it is, and should be handled as such. Though I must admit I thought there was some sense and that weapon types had some basic tags like melee/ranged/1-handed/2-handed so that adding a new weapon type and giving it the correct tag would make it seamlessly work with all correct skills instead of manually checking the new weapon type for each specific skill. Grim Quest must have been a huge hassle with that.

Yes, I know that. That’s why I’m asking staff to be added to the weapon dependency check for the appropriate skills, as they are in masteries that obviously didn’t include staff support. So yes, I’d like to be able to use Marksmanship from Ranger with a staff, or Primal Strike. If checking and updating all the relevant skills is too much, that’s fine, I’m okay with that. It’s only a request after all.

everything is fine. enjoy the loot :smiley:

the hype is real. serious bug fixing. smaller installer. no more base foldler modding and AND MP compatibility between didfficulty and spider/nospider modes.

check nexus later… if there are bugs. i will release immediate hotfixes… this should be a stable release for a while :smiley:


0042 - 2:12 AM 7/5/2016
Seriously, and I mean SERIOUSLY cleaned up NSIS installer.
	old method would have put this file @ 950 MB
	new method puts it at 517MB
	super ninja mode that I setup weighs in @ 311MB IE. black magic.
	NSIS installer was 312 lines, is now 477 lines
MP SHOULD NOW WORK BETTER. rebuilt all the DAIL folders and updaters so that version compatibility can actually happen no more base game modding - this was a doozy. tested seems to work. enjoy MP peoples
component vendors not selling anything .. sorry about this. anyway its fixed.
ADD Trevor Manson to credits for names, and use up a component vendor placeholder slot with his name
ADD Oleg Martynov to credits for names, and use up a component vendor placeholder slot with his name
review cornucopia affixes -> need to remove "corn" or "_corn" from them. we are overwriting not duplicating mk - it was an item skill. just one. rifthound.
Release the (H)arlequin. update it later - its released. weird icon in upper left seems to be problem with original files. leaving it there for future repair / updates.
the Soul Collector NPC in the rift hideout appears to be bugged. Clicking on him currently does nothing. 
	Thats a DAIL issue.
	Because I believe Davood is checking this thread: Probably a conversation asset missing otherwise the NPC wouldn't appear at all.
	got it and fixed it thanks wanez ;o
Feedback from Mood
	A loading-screen hint for the "Good looking mod" that tells you to check the corpse outside Devil's Crossing (that feature was changed and the npc was moved to Outcast room) - oops fixed.
	A loading-screen hint for the omega-mod tells you to talk to the NPC in Devil's Crossing to start the quest - but it omits the detail about it only working in Ultimate - should probably be added! - oops fixed
	Would you consider adding an 1-million iron bits option to buy exp for from your custom characters (seeing as 100 000 bits is the highest at the moment).
	regarding the xp.. there is a 1 million iron bit option isnt there??? anyways ill add a 1 million 10 million and 100 million option :D  ok i also threw in a 1 billion option just in case for DGA leveling later on :P
	Will you invent a new use for the skeleton key now that it's completely obsolete with SoT/BoC gates gone? - from my understanding DGA uses skeleton keys for some of the portals you can spawn. so im happy with that, correct me if im wrong and ill add a use for them or just remove them ($$$ or XP probably)
	I saw you are going to correct the custom-mastery aug vendors in the next version - will you also correct their vendor formulas? Yesterday I could sell a belt to them for 4.1 million iron bits. They buy all gear at very high prices. I'm currently at 40 million iron bits due to this "bug" (while I should have been at around 5 million otherwise). It invalidates bothering to open chests and sell to normal vendors completely. I hope it will be changed!  should be ok now

git hub will choke through my commit later :smiley:

not right now, but it doesnt mean I cant add something to it later, even if its just for opening a raid chest.

If I do, its something optional but rewarding enough to keep a few in your inventory, because they are so easy to make.

First of all sorry for my really poor english and thanks you and all other modder for this amazing job.

But i have an issue with the last stable build (42), when i run the .exe nothing happends :frowning: do you have an idea why ?

Maybe something to do with your windows defender if you are on Windows 10. It will ask you if you want to run nonpublished installer. Run it anyway. Worked for me. If it didn’t ask you to run or any window pop then look into security setting or something. Maybe your browser setting.

Arlequin:
Dance of Misdirection
already reported same issue with oslaught in gq thread
Charge Levels do nothing if skill without flat damage, it is pointless

Summon Zanni Sword
How it works? Summons have 0hp.

Storm Spirit
buff that can’t be used?

Rodeo Pig - its funny

generally, for now it looks a little empty, I really hope “update it later” mean many new skills in later

Frost Knight: Piercing Ice don’t conver Physical to Pierce

and say it again, for some reason[why?] it was ignored:
0040: extend all 9 GQ masteries to level 100 max w appropriate bonuses (FML) not working!

[@0042]

do the 9 GQ masteries not go to 100?

shit they go to 50

the skills are in place for up to 100. changing now will do a little hotfix ;o

Indeed i have W10 and defender said me that it’s a “risky” programme but i run it anyway but its don’t solve the probleme.

PS: i have the same issue with the build 41

(I have no idea if this actually applies here) But Charge Multipliers affect % Weapon Damage, too.

absolutely nope
ok, after a little test It seems that you are right

this is useful information

Yeah, I didn’t believe it at first either.

hotfix2 possibility deleted

thank RNGesus

No, it absolutely doesn’t. It’s really simple to see as such, and I distinctly remember discussing this when Shaman was first released on the mechanics of Savagery.

Of course in Onslaught’s case it doesn’t matter because its bonuses don’t scale up with more charges, charges just makes it last longer to make it easier to keep going.