[MOD] Diablo 3 Classes: Patch 4.1 Reuploaded | pt-BR | de-DE |

Don’t you guys have phones???

  • 23 new legendary items supporting GD/D3 classes combo.
  • 12 new epic items.
  • Changes to Set Skills and Set Bonuses.
  • SFX/VFX Improvements.
  • A few balance changes and more bug fixes.

Patch 4.1 is available now. Click on the image to download it.

4.1

Grim Tools now supports this mod:

German Translation - Credits: @RalfDenner

Patch Notes 4.1

Bug Fixes

  • Fixed an issue with Strafe, the skill granted by the Gears of Dreadlands Set, it was not working properly after Patch 4.0.
  • Fixed the FX effect of Dreadland’s Automail Forearm with male characters.
  • Fixed the description and icon of the Bone Storm skill granted by the Grace of Inarius set.
  • Removed old FX effects from Monster Hunter and Wildwood swords.
  • Kanai’s Relic: Tall Man has been removed. Now the amulet is an unique item as its description says.
  • Fixed an issue where Guard of Johanna and Bracers of Fury didn’t have the ‘Mythical’ prefix on its Level 94 versions.
  • Fixed an issue where the “of the Decrepit” suffix was called “of the Shattered Grounds”
  • Fixed an issue where the “of Shivers” suffix was not granting points to Bone Spikes.
  • Fixed an issue where Robes of Rydraelm had wrong textures and model.
  • Fixed an issue where the Soul Harvest’s FX effect wasn’t working properly.
  • Fixed an issue where Blazar and Supermassive didn’t have the new cast sound effect.
  • Fixed an issue where Inner Sanctuary displayed a blue FX effect.
  • Fixed the name of Kanai’s Cube: Tzo Krin.
  • Updated several Kanai’s Relics with corrections to damage bonuses and skill modfiiers.

Game:

  • Added D3 sound effects to crossbows.
  • Personal rift has a new visual effect now.
  • Fixed or added light color scheme for several skills.

FX Improvements to:

  • Crusader’s Smite, Shatter and Justice.
  • Barbarian’s Seismic Slam.
  • Demon Hunter’s Entangling Shot, Chakram, Immolation Shot and Shatter Shot.
  • Necromancer’s Bone Spikes, Grim Scythe, Bone Armor, Bone Spirit, Final Service, Blood is Power and Death Nova.
  • Wizard’s Diamond Skin, Frozen Orb and Frost Nova.
  • Witch Doctor’s Piranhas.
  • Fires of Heaven, skill granted by Fate of the Fell.
  • Slash when modified by Mythical Pinto’s Pride, Mythical Swami and Remorseless.
  • Spectral Blade when modified by Mythical Spiritguards.
  • Electrocute when modified by Mythical Quetzalcoatl and Mythical Bonds of C’Lena.
  • Weapon Throw and Condemn when modified by Mythical Drakon’s Lesson.
  • Consecration when modified by Mythical Maximus.
  • Cluster Arrow when modified by its transmuter Maelstrom and Mythical Uskang.
  • Bone Spikes when modified by Grace of Inarius full set.

SETS
All secondary effects on set skills were removed. They were causing game crashes and there was no viable fix for it.

Seeker of the Light

  • Set Skill - Falling Sword: Added Weapon damage and Electrocute/Burn damage.

Embodiment of the Marauder

  • Evasion Fire: Now it reduces target’s damage for 5 seconds.

The Shadow’s Mantle:

  • 2/5: Added Frostburn damage bonuses.
  • 3/5: Added 60 Defensive Ability.
  • 4/5: Added +2 to all Demon Hunter skills. Chaos/Vit resistances removed. Bonuses to single skills removed.
  • 5/5: Cold damage increased.
  • Hand Piece Modifier | Cluster Arrow: Pierce damage increased from 60 to 150.
  • Set Modifier | Shadow Power: Physical resistance increased from 8% to 15%.
  • New Set Skill | Frost Shot: Shoots a frost projectile that splits on impact into 8 fragments of ice.

Wrath of the Wastes

  • Cyclones: Base damage increased. Weapon damage removed.

Jade Harvester:

  • Physical resistance reduced from 15% to 12%. OA increased from 6% to 7%.

Armor of Akkhan

  • 3/5: Aether/Vitality resistances increased from 25% to 28%.
  • 4/5: Added +2 to all Crusader skills. Bonuses to single skills removed.
  • 5/5: Health increased from 10% to 15%.
  • Now it has a set modifier for Condemn as intended on Patch 4.0.
  • Hand Piece: Weapon damage to Slash reduced from 40% to 20%.

Tal Rasha’s Elements

  • 3/5: 25% Poison/Bleeding resistance replaced with 28% Elemental Resistance + 10% Physical Resistance.

Natalya’s Vengeance

  • Level requirement of normal version pieces increased to 68.
  • Natalya’s Slayer: Armor piercing changed to 50% on both versions.
  • 3/4: Vitality resistance replaced with 15% Health on normal version and 22% health on the mythical one. Bleeding resistance increased by 5%.
  • 4/4: Armor piercing changed to 30% (normal) and 50% (mythical). Crit damage removed.

Zunimassa’s Haunt:

  • 4/4: Aether resistance replaced with 8% physical resistance on both versions.

Trag’Oul’s Avatar:

  • 5/5: Added 24-34 vitality damage.
    Blood is Power | Set Modifier: Health increased from 15% to 20%.

Gears of Dreadlands:

  • 3/4: Resistances and Crit damage removed. Added flat Offensive Ability and Energy Regeneration.
  • 4/4: Added 15% chance to Avoid Projectiles to both versions.

Immortal King’s Call:

  • 3/5: Health increased from 800 to 2000.

Legacy of Raekor

  • Hand Piece: Now it properly converts Earthquake’s Fire damage to Cold.

Raiment of a Thousand Storms

  • Set Skill | Pillar of the Ancients: No longer reduces target’s resistances, it reduces target’s damage instead.

Grace of Inarius:

  • Added an icon to its Set Skill.
  • Modifier | Bone Spikes: Extra radius reduced from 2.0 to 1.5.

Helltooth Harness:

  • Vitality/Chaos resistances reduced from 28% to 20% (normal) and 30% to 28% (mythical).
  • Modifier/Firebomb - Reduction to target’s resistances removed.
  • Modifier/Firewall - Burn damage increased from 200 to 280 over 2 seconds.

NEW ITEMS

Epics:

  • Primordial Soul
  • Orb of the Infinite Depth
  • Exarian
  • The Zweihander
  • Cam’s Rebuttal
  • Stalgard’s Decimator
  • Scrimshaw
  • Echoing Fury
  • Sun Keeper
  • Hallowed Bulwark
  • Sublime Conviction
  • Umbral Oath
  • Denial

Legendaries:

  • Lord Greenstone’s Fan
  • Kmar’s Tenclip
  • Longshot
  • Demon’s Demise
  • Empyrion’s Messenger
  • Blood-Magic Blade
  • Earthshatter
  • Vo’Toyias Spiker
  • Ivory Tower
  • Aetherwalker
  • Coven’s Criterion
  • Doombringer
  • Shard of Hate
  • Gazing Demise
  • Etched Sigil
  • Warmonger
  • Won Khim Lau
  • Jekangbord
  • Sickle of Jairo
  • Sever
  • Unrelenting Phalanx
  • Baleful Remnant
  • Standoff

NEW KANAI’S RELICS

  • Kanai’s Cube: Longshot
  • Kanai’s Cube: Demon
  • Kanai’s Cube: Lord
  • Kanai’s Cube: Votoyias
  • Kanai’s Cube: Aetherwalker
  • Kanai’s Cube: Ivory
  • Kanai’s Cube: Earthshatter
  • Kanai’s Cube: Doombringer
  • Kanai’s Cube: Shard
  • Kanai’s Cube: Gazing
  • Kanai’s Cube: Etched
  • Kanai’s Cube: Won Khim Lau
  • Kanai’s Cube: Sever
  • Kanai’s Cube: Baleful
  • Kanai’s Cube: Standoff

ITEM CHANGES

Doombringer (Vanilla amulet)

  • Renamed to Warbringer. Granted skill renamed to Herald of War.

Mythical Sacred Harvester

  • Modifier | Bone Spear: Weapon damage reduced from 12% to 8%.

Cosmic Strand

  • Lightning resistance removed.

Hellskull

  • Racial bonus defense changed from Aetherials to Chthonics as it was supposed to be.

Fate of the Fell

  • Now it’s properly converted to Crusader’s one-handed weapon with all latest improvements.

Wrath of the Bone King

  • Damage conversion removed.

The Lidless Wall

  • Aether damage increased.
  • Modifier | Shield Bash: Aether damage increased from 100 to 180.

Frydehr’s Wrath

  • Fixed the retaliation values for its mythical version. Fire retaliation increased from 650 to 1850. Bonus to all retaliation increased from 40% to 100%.

Akanesh, Herald of the Righteousness

  • Modifier | Cyclone Strike: 50% weapon damage removed. Added 120 Fire | 120 Lightning damage and 420 Burn Damage over 3 seconds.

Wisdom of Kalan

  • Bug Fix: Removed Aether Retaliation from modifiers.

Drakon’s Lesson

  • Modifier | Shield Bash: Weapon damage increased from 40% to 60%.

Mythical Night’s Reaping

  • Modifier | Death Nova: Weapon damage reduced from 50% to 20%.

Tikilandian Spellblade

  • Frightening Aspect: Removed negative stats.

Mythical Nayr’s Black Death

  • Now it also converts Corpse Explosion damage: Aether and Cold to Acid.

Mythical Kridershot

  • Elemental Strike | Modifier: Weapon damage increased from 24% to 80%.

Mythical Kyoshiro’s Blade

  • Wave of Light | Modifier: Flat damage removed. Added 36% Weapon Damage.

Mythical Guard of Johanna

  • Racial bonuses removed. Lightning retaliation removed. Fire retaliation increased from 1320 to 1720-2200. (720-1200 on the normal version).
  • Blessed Hammer | Modifier: Retaliation Added to Attack reduced from 20% to 8%. Reduced resistances and crit damage removed.
  • Wave of Light | Modifier: Electrocute damage removed. Burn damage increased. Crit damage removed.

Lidless Wall

  • Added 1700 Physical damage retaliation and 65% to all Retaliation damage. Bonus attack speed removed.

Convention of Elements

  • Granted skill is now a debuff spell.

Mythical Trag’Oul’s Fang:

  • Modifier | Whirlwind: Life steal increased from 10% to 20%.

Mythical Uskang

  • Cluster Arrow | Modifier : Electrocute damage increased from 600 over 3 seconds to 1500 over 3 seconds.

SKILL CHANGES:

WITCH DOCTOR

  • Phantasm: Damage overall reduced.
  • Languish: Vitality Decay duration reduced from 5 to 3 seconds.

WIZARD

  • Blazar: Mana and damage are no longer increased.
  • Obliteration: Electrocute/Burn damage increased at regular ranks and slightly reduced at ultimate ranks.
  • Arcane Orbit: Damage reduced.
  • Frozen Orb: Now it releases 4 spinning fragments on impact.
  • Mirror Image: Now they properly disappear when their living time expires. No longer shows icons on left-upper corner.

DEMON HUNTER

  • Elemental Strike: Weapon damage changed from 90-116% to 30-170% at regular ranks and from 132% to 250% by Rank 22. Energy cost now scales from 4 to 28. Fire damage massively increased.
  • Immolation Shot: Burn damage increased. Fire damage bonus moved to Withering Fire. Burning ground damage reduced.
  • Withering Fire: Fire damage increased. Fire/Burn damage bonuses increased from 5-60% to 8-96%.
  • Steady Aim: Added 20% Crit Damage.
  • Ball Lightning: Lightning damage increased. Electrocute damage reduced.
  • Chakram: Damage scaling reduced at regular ranks and increased at ultimate ranks. Number of summoned chakrams reduced to 2 per cast. Spinning speed increased.
  • Serpentine: Chance to freeze reduced from 20% to 10%. Freeze duration reduced from 2.0 to 1.5.
  • Rain of Vengeance: Bleeding damage reduced. Pierce damage scaling reduced at early ranks.

CRUSADER

  • Bombardment: Fire damage increased at ultimate ranks.
  • Shield Bash: -20% Weapon damage by Rank 12 and -40% by Rank 22. Retaliation added to attack increased from 20% to 25% by Rank 22.
  • Holy Bolt: Flat restored health removed. % Health restored increased to 6%.
  • Blessed Hammer: Rotation speed of hammers increased by 33%. Now hammers are more pale and shiny to look a bit different from Targo’s Hammer.

NECROMANCER

  • Mastery: Spirit scaling reduced.
  • Bone Spikes: Weapon damage increased from 10-40% to 30-210%. Pierce damage reduced from 6-126 to 5-84. Cold damage reduced from 12-228 to 10-180. Radius increased from 3.0 to 3.5. Energy cost reduced.
  • Frost Spikes: Frostburn damage increased from 20-152 to 26-180. Vitality damage scaling increased at ultimate ranks. Energy cost reduced.
  • Sudden Impact: Total damage modifier reduced from 100% to 50%. Weapon damage increased from 30% to 100%.
  • Bone Spear: Energy cost increased by Rank 16.
  • Bone Spirit: Ranks increased from 12/22 to 16/26. Energy cost scaling reduced. Flat damage overall increased, however the damage bonuses and life reduction were removed.
  • Panic Attack: Damage scaling reduced. Now it adds energy cost to Bone Spirit.
  • Frailty: Reduction to target’s Defensive Ability nerfed.
  • Cursed Scythe: Reduction to target’s Defensive Ability buffed.
  • Blood is Power: Vitality retaliation removed.
  • Land of the Dead: Bonus to all retaliation removed.

BARBARIAN

  • Bloodthirst: Health regeneration reduced to 60 by Rank 10 and to 132 by rank 20.
  • Seismic Slam: Weapon damage nerfed. Physical damage reduced as well.
  • Cleave: Internal Trauma damage reduced. Weapon damage reduced at ultimate ranks.
  • Leap: Physical Damage increased. Energy Cost scaling reduced at ultimate ranks.

MONK

  • Wave of Light: Weapon damage increased from 85-220% to 90-270% at regular ranks and from 270% to 330% by Rank 26.
  • Crippling Wave: Weapon damage slightly increased.
Patch Notes 4.0 - Update 1

BUG FIXES:

  • Fixed an issue where the Kanai’s Cube: Lakumba didn’t have the proper modifier for Ray of Frost.
  • Fixed an issue where the tier requirement for Medusa Spiders wasn’t working properly.
  • Fixed a bug where Bastion’s Revered wasn’t converting the Avalanche’s damage and VFX to Cold as intended.

SETS:

Tal Rasha’s Elements

  • Proc Skills were also reworked just like the Wizard’s Meteor skill.
  • Modifier | Meteor: No longer adds cooldown with increased damage. Now it just converts damage to Elemental and adds 30% weapon damage.

Might of the Earth

  • Now the set pieces also have internal trauma damage bonuses.
  • Set Skill - Trembling Stomp: Now it deals Physical/Fire/Burn damage. Added a secondary skill called “Giant Stride”. After striking enemies with Trembling Stomp, you cause earthquakes wherever you step on over 5 seconds.

Firebird’s Finery

  • Firebird’s Ascension: It’s no longer a full set skill, now it’s granted by the head piece. Damage bonuses were nerfed by 50% and cooldown increased by 10 seconds.
  • New Set Skill - Disintegrate: A fire beam skill similar to the one from Conflagrate’s relic, however it has a secondary skill called “Chaos Nexus”. Chaos Nexus splits half of Disintegrate’s damage with a fiery chain that jumps to up 4 additional targets.

Seeker of the Light

  • Set Skill | Falling Sword: Falling Sword already had a secondary skill to deal damage in a radius, it was changed a bit though. After striking enemies, you apply “Part the Clouds” to them, reducing their resistances and hitting them with a holy bolt that replicates the damage from the impact over 5 seconds.

Helltooth Harness

  • Set Skill - Explosive Beast: Improved some stats to prevent Explosive Beasts from living too long, ruining the dynamic of the skill.

Bones of Rathma

  • Set Skill | Army of the Dead: Now the body of skeletons quickly disappears after their death.

Grace of Inarius

  • New Set Skill | Bone Tornado: Involves yourself in a tornado of bones that deals cold and vitality damage to nearby enemies and reduces their resistances.

Pesilence Master’s Shroud

  • Set Skill | Poison Mages: Improved their behavior and cast FX effect. Now the body of skeletons quickly disappears after their death.

Zunimassa’s Haunt

  • Pet Bonuses: Added 160/200% Fire/Burn damage.

Embodiment of the Marauder

  • Sentry skill is now granted by the head piece.
  • New set skill | Evasive Fire: Creates an explosion that burns nearby enemies and push you backwards. Whenever an enemy is hit by Evasive Fire, you will also leave grenades in the area, dealing half damage of the initial explosion.

Delsere’s Magnum Opus

  • Wave of Force | Set Modifier: Elemental damage increased from 100 to 120. Added 210 Frostburn/Burn/Electrocute damage over 3 seconds.
  • New set skill | Time Shell: Cast a version of Slow Time that attaches to a target, dealing elemental damage and slowing all enemies close to the target.

Patterns of Justice

  • Set skill | Tempest Rush: Now it has a secondary skill called “Electric Field” → Whenever you hit an enemy while spinning, leaves a patch of electricity on the ground.

Immortal King’s Call

  • Wrath of the Berserker | Set Modifier: Bonus duration increased fron 5 to 12 seconds.
  • New set skill | Overpower: Call forth a bolt at your target location, dealing physical and bleeding damage to nearby enemies. The bolt activates “Crushing Advance”, increasing your total speed and damage and granting you 10% damage absorption over 10 seconds.

Raekor’s Legacy

  • Furious Charge | Set Modifier: Frostburn damage increased from 900 to 1050 over 3 seconds.
  • New set skill | Run Like The Wind: Create cold tornadoes at enemy’s location, slowing and dealing damage to the target. Tornadoes activates “Sprint”, increasing your movement speed and cold damage, and granting you 10% chance to avoid enemy attacks.

The Shadow’s Mantle

  • Cluster Arrow | Hand Modifier: Frostburn damage increased from 300 over 3 seconds to 1250 over 5 seconds.
  • Sentry | Granted Skill: Now it’s granted by the head piece.
  • New set skill | Vault: Dash quickly to a target location, leaving behind a Spike Trap that explodes when enemies get close of it, dealing piercing and cold damage to nearby foes, and slowing them for a few seconds.

Roland’s Legacy

  • New set skill | Sweep Attack: Hit a 180 degree arc in front of you, dealing lightning damage and a portion of your retaliation as damage to enemies. After performing Sweep Attack, you are blessed with Holy Shock, an aura that grants you bonus damage and lightning retaliation over 10 seconds. It also restores 10% of your health (7 seconds cooldown for the healing).

Natalya’s Vengeance

  • Multishot | Crossbow Modifier: Pierce damage removed. Weapon damage increased from 12% to 22%.
  • New set skill | Shadow Beasts: Summon a group of flying shadow beasts that pass through enemies, dealing piercing and bleeding damage to all foes in the way.

Raiment of Jade Harvester

  • New set skill | Lingering Spirit: The same skill from Mundunugu’s set, it was moved to this one. However, it was added a secondary skill called “Communing with Spirits” → summon a circle of spirits that deals cold and vitality damage to enemies and may fear them for a few seconds.

Mundunugu’s Regalia

  • New set skill | Manitou: The same skill from The Voo’s Juicer’s item, it was moved to this set. Manitou’s attack speed is increased and its bolts now release fragments just like Spirit Barrage with Well of Souls modifier. Voo’s Juicer no longer has the skill.

Vyr’s Amazing Arcana

  • Now it has 5 pieces, however the skill modifiers are still granted when you have 4 pieces. The new set piece are boots that are supposed to be worn only when Archon is active (Because the set skill granted by the complete set is intended to work only while Archon is active as well).
  • New Set Skill | Archon Stacks: While attacking enemies when Archon is active, stacks will be dropped, increasing your total damage, OA, DA and physical resistance. Up to 50 stacks can be collected.
  • Modifier | Teleport: Removed.
  • New Modifier | Arcane Orb: Adds 100% chance to pierce through enemies. Arcane Orb releases Energy Twisters on impact.

ITEMS

Jesseth’s Skullscythe:

  • Modifier | Command Skeletons: -50% Energy Cost removed.

Bastion’s Revered:

  • Added an itemskill called “Snowcapped Mountain”.

The Grand Vizier:

  • Added an itemskill called “Scorching Meteor”.

Nayr’s Black Death

  • Removed pierce ratio.

Scepter of Chiroptera

  • Firebomb | Modifier: Removed.
  • Wave of Force | New Modifier: 540 Burn damage over 3 seconds | 100% Cold/Lightning damage converted to Fire/Vitality.

Mirrorball

  • Magic Missile | Modifier: Additional projectiles removed. Added 16% Weapon Damage.

The Grand Vizier | Wilken’s Reach | Winter’s Flurry

  • Modifier | Meteor: Damage numbers were rebalanced according to the way Meteor works after the rework.

Hellfire Amulet

  • Skill Modifiers: Removed some unbalanced modifications such as additional projectiles, total damage modifier, high cooldown reductions and projectile fragments.

Zunimassa’s String of Skulls

  • Zombie Dogs | Modifier: Reduction to target resistances removed. Added 15% Physical Resistance.

CLASSES

Monk

  • Wave of Light: Added weapon damage. Flat damage reduced.
  • Empowered Wave: Added 4-25% crit damage.

Witch Doctor

  • Burning Dogs: Burn damage increased at ultimate ranks.

Barbarian

  • Call of the Ancients: Reduced the total speed of Ancients, in order to make their actions and attacks look more smooth rather than frenetic as before.
  • Berserk: Sidearm’s cooldown reduced from 1.0 to 0.5 second.

Crusader

  • Shield Bash: Animation was changed in order to make it work with off-hand’s damage only. Weapon damage slightly increased.

VFX & SFX UPDATES TO:

Barbarian:

  • Call of the Ancients
  • Cold Whirlwind
  • Wrath of the Berserker
  • Berserker’s Rage
  • Threatening Shout
  • Battle Rage

Necromancer

  • Ice Golem
  • Death Nova

Demon Hunter

  • Vengeance’s Shadow Projectiles.

Witch Doctor

  • Firebats (SFX only).

Wizard:

  • Mirror Image (SFX as well)
  • Energy Armor
  • Spectral Blade
  • Ray of Frost (SFX as well)
  • Sleet Storm
  • Ice Armor (SFX as well)

Lakumba’s Ornament:

  • Ghostly Ray of Frost.

Patterns of Justice:

  • Tempest Rush Set Skill.

Trag’Oul’s Avatar:

  • Blood Rush Set Skill.

Mythical Blade of the Ascended:

  • Fire Shield Glare conversion.
Patch Notes 4.0

https://drive.google.com/file/d/1p7Wrh0ygZPt7f6GBoQnQdFftbce9JJo3/view?usp=sharing
BUG FIXES

  • Fixed an issue where Karlei’s Point had the same bitmap as Tiklandian’s Spellblade.
  • Fixed an issue where Staggering Shield, from The Final Witness, didn’t bounce to other enemies.
  • Fixed an issue where the “of the Reanimator” suffix didn’t grant skillpoints to Skeleton Archer and Zombie Dogs as intended.
  • Fixed an issue where Heaven’s Fury stops working while wielding the Azurewrath sword.
  • Removed burn damage bonuses from Roland’s Legacy set, it was not intended.

NEW ITEMS:

  • Bone Ringer: Amulet that supports Necromancer summoning skills.
  • Hellskull: Shield that ‘removes’ the damage penalty from Heavenly Strength. Made for Physical and Bleeding damage builds.
  • Blood Brother: 2h Sword that supports shield bonuses. Made for Physical/Bleeding/Life Steal builds.
  • Ambo’s Pride: 1h Sword made for an alternative Bleeding Whirlwind build.
  • Cosmic Strand: Off-hand that gives the huge travel distance back to Teleport.

WITCH DOCTOR:

  • Corpse Spiders: Removed the annoying default spawn animation they gained after the counter changes. Damage considerably reduced at regular ranks, pratically unaltered at ultimate ranks.
  • Medusa Spiders: Poison damage decreased.
  • Gargantuan: Now it has an icon as a counter, like the Spiders, and it’s always on aggressive mod to prevent bugs with the Big Stinker aura.
  • Mass of Confusion: Resistance Reductions decreased from 30% to 25% by rank 10.

BARBARIAN

  • Whirlwind: Cyclones now deals physical and fire damage. Internal trauma damage removed.
  • Threatening Shout: Elemental/Bleeding Resistance Reduction decreased to -25% by Rank 12 and -35% by rank 22.

MONK

  • Mantra of Conviction: Radius reduced to 7.0 by Rank 10 and 8.0 by rank 20. Elemental Resistance Reduction decreased to -25% by Rank 10 and -35% by rank 20.

WIZARD:

  • Fire Hydra: Firebolts now pierce through enemies. Damage reduced. Elemental RR from Elemental Exposure reduced from 35% to 25%.
  • Frost Nova: Elemental RR from Bone Chill decreased from 40% to 25%.

FX EFFECTS

The following items received new visual effects:

  • Sacred Harvester
  • Azurewrath
  • Lai Yui’s Persuader
  • Tiklandian’s Spellblade
  • Flying Dragon
  • Fulminator
  • Wrath of the Bone King
  • Torch of the Grand Temple
  • Chantodo’s Will
  • Inviolable Faith
  • Darklight
  • Homunculus
  • The Final Witness
  • Scourge
  • The Bastion’s Revered
  • Ice Climbers
  • Genzaniku
  • Harvest Moon
  • Last Breath
  • Anajinn’s Spellblade
  • The Three Hundredth Axe
  • Starspine
  • Etrayu
  • Shield of Fury
  • Vengeful Wind
  • Windforce
  • Skorn
  • Rimeheart
  • Mad Monarch
  • Nayr’s Black Death
  • Trag’Oul’s Fang
  • Blightwave Blade
  • Schaefer’s Hammer
  • Fury of the Vanished Peak
  • Telranden’s Hand
  • Unstable Anomaly
  • Eberli Charo
  • Griswold’s Perfection (Now it’s perfect)
  • Dagger of Darts
  • Scarbringer
  • Starmetal Kukri
  • Night Reaping

The following damage conversions received new visual effects:

  • Mirrorball: Elemental Soul Harvest.
  • Soulsmasher: Aether Spectral Blade.
  • Lidless Wall: Aether Shield Bash.
  • Freeze of Deflection: Cold Shield Bash
  • Ursua’s Trodden Effigy: Poison Blizzard
  • Last Breath: Cold Firebomb.
  • Rimeheart: Cold Wave of Force
  • Dagger of Darts: Poison Horrify/Haunt.

The following skills also had their vfx updated:

  • Whirlwind’s Cyclones.
  • Hydra’s Firespit.
  • Corpse Spiders Spawn Effect.
  • Skysplitter’s itemskill.

You can also download it from

Credits and Sources

• Artwork used on Soul Harvest’s visual effect made by Protecnika.

• The FX Effect from Akarat’s Champion and Smite was made by cftx for his Cenobite mastery.

• Loading screen artwork created by [i]Goshun[/i].

• Necromancer’s class selection image made by [i]Jeon Tae Kang[/i].

• Crusader’s class image made by [i]Gathen9[/i]

• Witch Doctor’s class selection image made by [i]congbu[/i].

• Witch Doctor’s class image made by adlovett.

• Wizard’s class selection image made by [i]MarkoTheSketchGuy[/i].

• Wizard’s class image original art from the e-book “Diablo III: Heroes Rise, Darkness Falls” created by Blizzard.

• Demon Hunter’s class image made by [i]KristinaToxicpanda[/i].

• Demon Hunter’s class selection image made by snatti89.

• Monk’s class image original art created by Blizzard.

• Monk’s class selection image made by 0BO.

• UI images used on this mod were found at the following pages: atanichi and diabloii.net.

• All the items, skills icons/decals and some 3D models clearly come from Diablo 3.

Enjoy it and give your feedback!

13 Likes

Awesome man. I need to get the source files of GD back (modded over them), but once thats done, ill give it a go.

Dude Awesome. Your Demon hunter mod was great, I’m sure this will be good too. :slight_smile:

really cool, i enjoy it :wink:


does this mean there will be 9 dogs?

  • When you reactivate the “Zombie Dogs” skill, only one Zombie Dog will respawn. You need to disband all the Zombie Dogs who are still alive to spawn three new ones. If someone knows how to make it respawn all 3 pets at once, let me know.

If I’m understanding this query, you just need to set the summon skill to have the number of spawns you want in the burstspawn field. For example, if you want level 1 to spawn 1, level 6 to spawn 2 and level 10 to spawn 3, you would have your ‘burst’ array looking like this:
1;1;1;1;1;2;2;2;2;3,

That wouuld make levels 1-5 spawn 1 dog, 6 - 9 spawn 2 dogs, and 10+ SHOULD spawn 3.

Each Zombie Dog summon 1 Damned Dog (3 in total). Sorry for not making it clear at description.

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At all levels, the burst number is 3. It always spawns 3 dogs at once when you use the skill for the first time. The problem is when you reactivate, it ‘kills’ one dog and spawns another one, instead of killing all of them and spawning 3 new ones at once. :confused:

What is the limit? Is it also set to 3?

templateName,database/templates/skill_spawnpet.tpl,
ActorName,
Class,Skill_SpawnPet,
FileDescription,Spawns pets at the caster. Pets can have a life timer,
petBurstSpawn,3,
petLimit,3,
spawnObjectsTimeToLive,
instantCast,1,

The best things about the best class in d3(imo) put together wonderfully in a better…waaaaaayyyyyy better game…made my day, thankyou n beautiful job. /e brofist :cool:

Аre there new items in the mod to support new masteries?

Looks great. I honestly never thought the modding community for GD would reach these levels so quickly. I certainly hope Crate’s development team are watching these threads with great appreciation for what the community is capable of.

unfortunately, I haven’t learn how to create new items yet :undecided:

Easiest way I have found is to copy an existing item and make modifications.

I like this mastery so far, it’s a pretty good job.

Except for one thing that could be tweaked a bit: The Queen spiders.
I like everything about it but the fact that it’s slow to get into the fight because of two small delays that add up:
-The “throw jar” animation takes a bit of time but it’s cool as it is.

  • And the spiderlings summon animation.
    Only then they start engaging mobs, and ideally both could use overall faster animations or at least the latter.

Don’t know if it’s something doable, but it would suit the fast pace of the game better.

Well, it’s about a spamming skill, these delays are kind of necessary, but you’re right about the spiderlings. I’ll increase their spawn animation speed on next update :wink:

So… stupid question, but…

Do all the summons, inlcuding the temporary ones, scale of pet bonuses? None of them say.

Also, wheeeeree isss myyy gargantuan?!?

It seems to me Zombie Dogs to be overpowered for start of game.

Hi, great Mastery, I’ve player 840 hours of GD and it’s my first pet build ^^

I think it could be useful to state everywhere it is the case “scale with pet bonuses”