[MOD] Diablo 3 Classes: Patch 5.3 Released

Oh also not sure if this is intended or not but some runewords are not craftable at the runewright. Eg “CemTun” (Enhanced), and “AhuQax”. The wording on the smithing bonus also seems to imply the crafted runeword will get a res but I haven’t noticed that either.

Crusader’s Heaven’s Fury skill tooltip doesn’t show its stats, be it dmg or its -res%amount

I have question,it is posible to swap hp regen increasing and regeneration per second in Blood knight Iron Will (Rive) and Shroud of Night(aura) abilities ?
I like to play pet builds,would be nice to see this aura play posibility with minions like skeletons.
Also physical increase percentage wouldnt be useles. Maybe even change rune effect for this aura ability,for like mogdrogen aura outcome. Mogdrogen aura makes your minons like triple stronger.
Berserker aura Battle rage also feels nice

And tnx for patch, serafim finaly feels balanced.

One more update to Patch 5.2, with the following changes:

  • Fixed several issues with All Hail The Queen rune effect. Fixed the model size of the Spider Queen at ultimate ranks and now it properly requires Corpse Spiders level 16 to summon the Spider Queen. Spider Queen’s damage multiplier increased from 300% to 400%.
  • Fixed an issue where Blood Knight + Demon Hunter didn’t have a combo class name (Blood Hunter).
  • Fixed an issue where CemTun (Enhanced) and AhuQax weren’t available at Damara’s crafting list.
  • Fixed an issue with the Heaven’s Fury stats on its skill tooltip.
  • Fixed armor piercing ratio for MI swords.
  • Armor piercing increased from 50% to 100% to Natalya’s Slayer, Yang’s Crossbow and Calamity.
  • Added 16% Chaos and Vitality resistances to Runewords.
  • Heaven’s Fury is now permanent; 2 beams at Rank 7, 3 at Rank 18. KaaTec now just adds the holy chains from the rune effect.
  • Mirror Image is now permanent. However, it summons just one Illusionary Wizard and “Duplicates” increases it to 2.
  • Mythical Cosmic Strand now grants +1 summon limit to Mirror Image.
  • Blood Knight’s Rive now grants % health regeneration and Shroud of Night grants flat health regeneration.
  • Monk + Nightblade is now called Soulblade.
  • Barbarian + Oathkeeper is now called Gallant.
  • Barbarian + Monk is now called Pathfinder.
Preview of the class combo titles for the Berserker
  • Barbarian = Battlerager
  • Blood Knight = Bloodshaper
  • Crusader = Banneret
  • Demon Hunter = Revenger
  • Monk = Brawler
  • Necromancer = Decimator
  • Tempest = Scavenger
  • Witch Doctor = Skinwalker
  • Wizard = Metamorph

Full Version: Download

Hotfix only (extract it into Grim Dawn/mods and overwrite the files): Download

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Couple times/different characters/different difficulties got a crash when activating the Burrwitch estates shrine OR a totem nearby to the west, right up the waterfront.
(in such scenarios of a crash, is there a protocol you’d like me to go through, to help with establishing crash cause?)

Does Hellfire Amulet drop normally? I have been killed many times in Shattered Realm but nothing dropped. If there is no problem, could you please tell me the specific drop probability?

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I remember that it used to be a sure drop when killing Diablo, but now it doesn’t drop anymore.

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Hey thanks for the adding the runewords I mentioned! I will say though I believe ‘Thunderbearer (Enhanced)’ is the exact same effect as ‘Thunderbearer’, not sure if intended.

“NeoTec” (Enhanced) is also missing from the vendor I realized

As for the Rakoff’s Glass of Life issue I mentioned before, I seem to have narrowed down the crash to when trying to relog with a Health Globe on the screen. Perhaps related to the proc not having a name?

I will also echo sctoo’s feeling that Hellfire amulets appear to be impossible to obtain at the moment.

Also (sorry for long post all over the place post) just wondering if there’s a plan to make the boss MIs from the D3 Shrine bosses farmable? Keep up the amazing work!


Are the skill icons here misplaced?

no, that’s the new runeword stuff

Paraphrase.
Are the runeword stuff icons there misplaced?

No, it’s where Grimer put them. Looks like that for me too, on every mastery.


The icons overlap.

yeah they do. It’s because these are 2 alternate versions of the same runeword. It might be alternate=different dmg element or alternate=enhanced, more powerful version. Since it’s effectively same talent, the icons are close to each other.
And in case it isn’t clear; to get a runeword, you have to:

  1. craft a runeword
  2. put this runeword on your helmet component slot
  3. go to your mastery and put a point into the runeword of choice.
    Only this way you can actually get a runeword going. This means you will have only 1 runeword at the time (because there is only one helmet slot)

dont like the changes made to the undead faction. those new enemies just spam healing leech ground. just evade spam.

hate these too. It’s only one enemy from two added; Dark SERAPH: gotta focus it always, but if there are 3+ of them, good luck with it :stuck_out_tongue:
Still, I don’t necesarilly mind these; extra flavor to the fight is nice, so that the gameplay doesn’t feel all the same across all the enemy types. And it’s still less of a bullshit than skeleton knights, who for some reason can deal 3/4 of your hp in one bonk.

Trying out Bleed barbarian, it’s pretty good! just hit 84 and gotta wear Skull of Resonance; it’s proc is ‘chance on get hit to apply RR’, which is a huge dud; not only RR is not something I’d like to have on ‘on being hit’, but also its cd is 5sec with 3sec duration. Essentially, this proc doesn’t exist; I can’t rely on it for RR, so I have to get the RR from other source. That means the Skull’s proc is not doing anything. I’d suggest to remove its proc completely or change the effect.

edit: actually, its RR value is pretty high, twice than the RR I have otherwise; so when it procs, it’s very much a help. I like it now :slight_smile:

LMAO i thought i was the only one who thought the knights just deleting large portion of health was BS.

ok I just went to SoT on ultimate for the first time, it IS bullshit. My 170k dps bleed barb with decent aoe had an absolute nightmare time because of all those seraphs everywhere. It was NOTdiverse and engaging’, it was cancerous. Not going SoT anymore.

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