[MOD] Diablo 3 Classes: Patch 5.3 Released

Runeword for Land of the dead doesnt seem to work.
And would it be possible to increase the movement speed for the big spiders from runeword? It’s somewhat counterproductive that i have to wait for them bcs im running faster then them.

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I am able to confirm that this Runeword works, at least the Enhanced edition, anyways.
Make sure you have the proper Runeword component equipped.
Put the skill point ONLY in the D3 Necro skill tree that grants this perk.

My problem was that I had points in both runeword skills so the energy problem was preventing me from casting the skill because I didn’t have the regular runeword. But Enhanced runeword + Enhanced skill = Land of the Dead boon is working properly.

Big spiders had charge ability it either 16 lvl or medusa spiders skill pasive, and summons as well appear near you when you run away from them . I had necro summon with demon hunter running rune, i had no problem when my character run like sonic

where is Damara ? the rune say she in Devil Crossing but i cant find she there.

at the entrance to the town, on the right from the point you start a new game from.

Lots of bug fixes for runewords and buffs to some skills.

Patch 5.3 is available now, click on the image to download it:

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Patch Notes 5.3

BUG FIXES

  • Fixed an issue where Slow Time and some Demon Hunter skills had a weird interaction with the Rune Effects description.
  • Fixed an issue where Army of the Dead rune effect and its enhanced version weren’t working properly.
  • Fixed an issue where the NeoTec runeword couldn’t be enhanced.
  • Fixed an issue where Aeromania rune effect could be used without its runeword.
  • Fixed damage numbers and resistance reduction of Aeromania rune effect.
  • Fixed an issue where the attack speed buff icon from I Can Do This All Day rune effect wasn’t being displayed properly on enemies debuffs line.
  • Fixed damage numbers for the Enhanced Thunderbearer rune effect.
  • Fixed damage numbers for Siphoner’s Carnage and its enhanced version.
  • Fixed an issue where LithXan runeword didn’t increase cooldown to skeletons summon skills.
  • Fixed an issue where the CemKry runeword didn’t work properly, removing the total damage penalty from Leaping Smash as intended.
  • Fixed an issue where Spiritual Discharge rune effect wasn’t applying the resistance debuff on enemies.

ITEMS

  • Removed Eberli Charo’s modifier for Heavens Fury.
  • Removed Rakoff’s Glass of Life itemskill (for sure this time).

CRUSADER

  • Punish: Flat physical damage and weapon damage scaling increased.
  • Added a 20 seconds cooldown to Heavens Fury.

MONK

  • Cyclone Strike: Weapon damage scaling increased.

DEMON HUNTER

  • Fan of Knives: Bleeding damage scaling increased.

WITCH DOCTOR

  • Firebats: Fire and burn damage scaling increased.
  • Hungry Bats: Vitality damage scaling increased.
  • Haunt: Damage scaling overall increased.
  • Draining Spirit: Vitality decay damage scaling increased. Cold/Vitality damage bonuses increased.

BLOOD KNIGHT

  • Trails of the Void: Vitality Decay damage scaling increased.

WIZARD

  • Teleport: Distance increased from 13 to 18 meter radius.
3 Likes

Could it be that the last patch version number was written incorrectly?

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I started playing witch doctor and spent 16 pts on spiders and spent a point on the bottom lane in “All hail the queen” and I still don’t have a single spider, do I still need to use a given rune word on the helmet or is there a bug with that?

yes, it was

1 Like

LvL 50 Demon’s Demise has the wrong name when crafted. Mine was named fleshwarped frostspreader. Dunno if the names are given randomly.

What do you use to make it?

Tempest, The Bladedancer of the High Seas.

Tempest is the newest class for Diablo Immortal, released in 2024. I decided to give it a shot back then, and had a lot of fun playing it. Totally different from bad experience I had with the boring Spiritborn class in the Diablo 4 DLC free trial.

So, after the successful port of Blood Knight to this mod, why not bring the watery assassin as well? Tempest is a bladedancer focused on dual-wielding melee weapons that uses the power of water and wind. Let me show some of the skills that will help the Tempest to flow through the enemies in the world of Cairn.

Flowing Strike
Nothing new, just a default attack replacer, like Fire Strike, however, with some different modifiers. Flowing Strike can hit multiple targets with its Deep Waters modifier and even summon waves to your location every second, with the Tidal Crush modifier. Tidal Crush is just fragments like Fire Strike’s Brimstone, however it doesn’t need ranged weapons to work.

flowing

tidal crush

Wind Edge
Wind Edge is… complicated. A mix of Shadow Strike’s with Amarasta’s Quick Cut with… no cooldown. It’s a non default attack replacer just like Primal Strike, higher energy cost, but more damage and a lot of mobility. Whenever you’re close to an enemy, it will normally perform three consecutive hits. If the enemy is far from you, it teleport to it before hitting him three times.

wind edge

Blade Dance
What’s a bladedancer without a modifier with this name, right? Every Wind Edge attack releases a flurry of spinning blades that travels a certain distance, before returning to you, dealing damage to all enemies on the way.

blade dance

Riptide
Not too much to say. Basically a Oathkeeper’s Judgment that can be casted far from your location. Summon a circular wave that pulls enemies towards its center.

riptide

Vortex
A Shadow Strike with no cooldown, but a Eye of Reckoning with cooldown, duration and larger range. That’s what Vortex is about. Become a living typhoon for 6 seconds, launching water blades at random directions, continuously dealing damage to enemies around you. This one needs to be used carefully, any other animation can cancel it and make it go into cooldown. To help it being more efficient, the Unstoppable Force transmuter maximize your resistances to crowd control effects while using the skill.

vortex

That’s all for now. I’ll keep working on it with no rush. Some other skills will be shown later.

12 Likes

Beautiful work. Youre sure going to make melee guys happy. Im not into melee but I can see this pairing well with nighblade or the wind devils. Tx for keeping this mod going. I do so love new classes to play with.

d3 weapon component from Haedric, Echoing Shade (the chaos one) is summoning shadow clones alright, but they don’t do anything; they just stand there motionless
other than that, enjoying blood knight quite a lot

It looks amazing omg !

Officer: Sir, are you high?
Me;
barbalian
barbalian2 (and I still have some slots open, so that phys res could be ~65%+ easily)

Tempest, The Bladedancer of the High Seas - Part 2

Wave Edge
One of the two WPS skills that Tempest will have. Nothing new, an 360º attack, just like the Nightblade’s Whirling Death.

wavedge

Cascade
Not a big deal, just a debuff in radius to reduce enemies’ resistances, just like Blood Knight’s Mephitic Cloud does.

cascade

Zephyr Surge
This ability is an aoe spell with 1 second duration that quickly deals multiple attacks to nearby enemies, but also can buff you while the animation is playing. Softcapping it will unlock the ultimate bonus called “Intangible Gale”, making you invulnerable while casting the skill.
zephyr surge

Power of the Deeps
Just like any other healing skill, Power of the Deeps restores your health and grants you some bonuses over 30 seconds. However, the goal here is to talk about its last modifier: Zephyrs. Every time you recast the skill, you summon two zephyrs to fight by your side for a few seconds. But what could make Zephyrs any different from Mirror Image or Mystic Allies? Well, Zephyrs will have some of the Tempest’s abilities: Flowing Strike, 2 WPS and Wind Edge. However, all of them will scale not only with player damage bonuses, but with the player’s weapon damage as well. Any stats from your weapon, such as DA shred, reduction to targets attack speed/resistances/damage and life steal, will be applied to Zephyr’s attacks. For balance purpose, all Zephyr’s damage is reduced by 70%.

zephyrs

6 Likes

After the FA update this is the class I’m most looking forward to playing here, and of course I’ve played this class in DI, but as grim dawn is still my favorite game, I prefer to play with it here, great job, beautiful effects…

A curiosity; will we see those familiar pets from the immortal Diablo here in this mod as well? It would be a very good thing if you put them here…

Uu it looks good :ok_hand::smirk::ok_hand:.