[MOD] Diablo 3 Classes: Patch 5.3 Released

Really having a lot of fun with this mod, thanks a lot for your hardwork! I bought The Incredible Adventures of Van Helsing during the Steam Sales, but I find myself coming back to this instead, over and over again. :smiley:

Quick question though: I’m not sure I understand how dominance (wizard skill) works. It says that at level 8, it will increase all damages by 50%. Well, I have meteor at level 7 currently doing 1451 damage. With dominance turned on, it reaches 1629. Shouldn’t it be around 2176 instead? What am I missing? :confused:

It must apply persent boost to base meteor damage.

+% bonuses are additive, not multiplicative.

Let’s say the skill itself deals 100 damage and you have +% 500 for that damage type, then you deal 600 damage. If you get another +% 50 to it, you deal 650 damage

Well, I’ve never realized that was the case in Grim Dawn. But I still don’t get it (that explains why I’ve failed at math!).

500% of 100 is 500. 500+100 = 600. Okay, so I get your example.
However, 50% of 1491 is 725,5…So why shouldn’t I add that to 1491?..
Or what would be the math to go from 1491 to 1629, with that 50% thing?

As long as it states ā€œ+% total damageā€, this total damage bonus is ADDED to all the other total damage bonuses. Say if you have a skill that deals 500 damage flat without any bonuses, and you have +200% total damage for pets on your gear, and you pick the skill that gives another +50% total damage for pets, your +% total damage for pets becomes 250. So instead of taking 50031.5, it takes 500*(1+(2+0.5).

It means that base damage was 1629-1491=138*2=276

then you simply did not pay enough attention, it is the same in vanilla GD :wink:

500% of 100 is 500. 500+100 = 600. Okay, so I get your example.
However, 50% of 1491 is 725,5…So why shouldn’t I add that to 1491?..
Or what would be the math to go from 1491 to 1629, with that 50% thing?

your damage increased by 138, so your base damage must have been twice that, ie 276, and you already had (1491/276 - 1)*100 +% bonus, ie 440%.

So we have a base damage of 276 and +% that went from 440 to 490

Does that make it clearer ?

Actually, the base damage for Meteor at level 7 is 355. Don’t bother doing math with the GD bonuses, I’ve never trusted them :rolleyes:

Note: 275 at level 5, maybe Xss wrote the wrong level.

It’s impossible to determine base values for players. Even at level one, your base attributes will skew the values ever so slightly. The main point was to demonstrate the math involved,.

Is it ? I thought the attributes also increase it by +%, so if a +%50 increases the damage by X then the base must be 2*X, as neither is affected by any ā€˜distortion’ from attribute bonuses

Just by glancing at the skills will not show you base values unless you calculate it by hand but many players won’t bother with it. The 50 points in spirit or cunning will cause a slight distortion.

Grimer,
What do you think about increase the spawning animation of wall of death ?
It takes 2 seconds to zombies to really begin the attack.

Haha, yes indeed! ^^ I’ve never bothered really doing the math, I was always seeing the +% in skills and equipment, so I was simply thinking ā€œOooh! That bonus looks good! I should take it.ā€
Then I saw that dominance was at +50%, so I was like ā€œHoly cow, that’s going to add half of the damage!ā€

Thank you all for the explanations, but…Yeah, I still don’t get everything: I’m definitely NOT good with numbers! :smiley: I think I got the part where it depends on the basic flat damage.

Wait a second, so…the flat damage that shows on your skill tree depends on your stats, devotion points and equipment, as ASYLUM101 says. I have removed all the equipment from my character, and the damage showed 1090-something instead of 1491.
…I have NEVER realized that, and I’ve been playing Grim Dawn since day 1 (yeah, I’m talking about the alpha here!), and Titan Quest before it for years! :rolleyes:

Sorry to reply so late, but i was talking about a skill in the Mastery not an item that grants a skill.

Let’s say you have 12/12 in the ā€œSummon Gargantuanā€ skill, the ring adds let’s say +2 so we have 14/12, 14 points would grant a bonus to the skill where instead of summoning 1 you summon 3 gargantuans.

That is, if the skill and the ring would be considered.

Ok I dunno I guess I misread the post then. shrug

I understand what you mean, but every improvement (RoP) comes at max level, not ultimate levels. With a Gargantuan skill this wouldn’t be different. I wish GD had this mechanic that allows items to modify skills (As in D3, where the Crudest Boots allow Monk to have 3 Mystic Allies by his side.)

Umm, there’s a way i think. Make the skill have some impossible requirement at 10/12 skill points and then it should work out… likely. But then again why get the ring when you can just get +2 skills from other items. Idk i thought it was a cool idea, seems it’s not:d

Yes, it woudn’t be something exclusive.

preparing an epic set item for Wizard: The Firebird’s Finery

Amazing.

/10char