No Disintegrate anymore.
Diamond Skin, maybe… There are no skill slots available.
Thanks for the feedback.
No Disintegrate anymore.
Diamond Skin, maybe… There are no skill slots available.
Thanks for the feedback.
No Disintegrate anymore.
Diamond Skin, maybe… There are no skill slots available.
Thanks for the feedback.
Are you not using the custom template that allows up to 99 skills in a mastery?
I forgot about this, where can I find it?
I’m not sure it’s publicly available somewhere easy to get, so I’ll just stick it here. It’s in a zip because the forums only allow certain file types to be uploaded.
Thanks, man!
So you said seven-sided strike is not possible. We have shadow strike in this game, can you trigger it by yourself after it attacks? I dunno but isnt like an event listener that listens finish of a strike then you can randomly use spell again. Thus seven-sided strike = Shadow strike multiple times and random enemy(use pathing maybe)?
No that is not possible.
meh… d3 did only 1 thing good. Gameplay and animations(gameplay mechanics)… rest failed.
Two of the recently Necromancer skills revealed by Blizzard got some adaptation already.
Leech drains the enemies life for 3 seconds.
Blood Nova deals vitality damage to all nearby enemies and is free to cast. You lose 5% of the current health per cast. After every cast you take 1 of bleeding damage over 4 seconds, so you have time to heal yourself using Leech or any other healing source before losing constitution.
Oh wait… Thanks, Crate. I’m officially on vacation! lol
How do you merge this with Grimmest? Tried searching and couldn’t find out how.
These masteries are incredible Grimer, the best I have ever seen and better than the default in the game. The monk skill tree looks a little empty in the early levels though. Is it possible to add a couple more skills to their tree?
Thanks for the words, man… I hope this could help you
http://www.grimdawn.com/forums/showthread.php?t=38422
Try to check on DAIL, it has the Grimmest, Demon Hunter and Witch Doctor merged together. Unfortunately there aren’t any skill slots available for Wizard and Monk on DAIL yet (at least last time I checked)
Edit: About Monk, I’m currently working on some changes to the Wizard for the Patch 1.05. So Monk will probably get some improvements on Patch 1.06.
Not a single conflict to resolve between these 2 mods. Here is the binary merge:
https://mega.nz/#!xFhgDDzS!nJkTor7npN8MjNpg1XDaQtcumAiGGAKK_dsT_RGhYgc
I kept the mod named like the regular Diablo_III mod, so your saves should be compatible. But backup stuff, it is tested for a whopping 2 minutes or so.
ty for this. much appreciated!
Changelog updated with what has been done so far for the Patch 1.05.
The lack of fire skills is a problem for the Wizard. Next patch will give a few more fiery options to the players.
Grimer the extra passive skills granted after putting a large amount of skill points into a skill are incredible. This really is better than every class mod in Titan Quest and Grim Dawn and i’ve played them all. The amount of depth you added to character customization is on par or even more so than the actual diablo games.
Grimer I started a new Wizard character and noticed the same problem with fire skills but also Frost ray seems like it costs too much energy compared to the other skills when you start to level it up.
Would it be possible to add Hydra and Arcane Orb to the Wizard? Frozen Orb and Arcane Orbit builds were always really fun. Same with Fire Hydra builds, super cool to play.
Is it even possible to add a secondary effect to passive skill upgrades?
Thank you, man.
Hydra will be added on next patch.
The high mana cost is intended, you need to make a build focused on mana regen. The mana cost of Ray of Frost with all its modifiers is the same of Albrecht’s Aether Ray with Disintegration.
That’s funny…
When you create a ProjectileOrbiting skill with 4 projectiles, for example, all the 4 projectiles hit a single enemy. Ok, it’s obviously. But after you put a cooldown to reactive the skill, only 1 projectile hit the single target, you have to wait it to go around.
Crate, please…
Yup, orbiting skills have a bunch of issues, if you can help it, avoid them. Too problematic imo.
I have one orbiting skill for GQ (rogue mastery) and it works, most of the time… I had to set it as a stationary orbit (doesn’t follow you) because it randomly disappears. Now the only issue I have is it randomly DOESN’T disappear which causes you to hit the limit. -_-