Are there crafting items added for these awesome classes, that you combine and give +1 to all skills?
Iâll make blueprints for some items on the next patch.
Greetings.
I had some doubts about how I could include the Necromancerâs poison skills. Bone Spear, Corpse Explosion, Path of Bones and Bone Spirit will have alternative poison versions:
Bone Pillars: Poison version of Frost Spikes.
Panic Attack: Poison version of Bone Spirit. It explodes dealing poison damage over 3 seconds and causing enemies to flee in fear for 3 seconds.
Blighted Marrow: Changes the visual effect of Bone Spear and adds acid damage.
Poison Explosion: Poison version of Corpse Explosion.
These new skills and modifiers will work with daggers and 2h melee weapons only. The D3 one-handed scythes will be a âdaggerâ type. The number of magic daggers in the game will be increased to make sure that is going to be easy to unlock the poison modifiers/skills.
Note: Frost Spikes, Corpse Explosion, Bone Spirit, Crystallization and Shatter will no longer work with daggers and 2h melee weapons.
To support this alternative build, hereâs the legendary Pestilence Masterâs Shroud set.
Monk
Monk will get changes on 3 skills:
Crippling Wave: Itâs no longer an active skill. Now itâs a passive triggered 180° weapon attack skill, which can hit up to 8 targets in front of you, dealing holy (Fire + Lightning) damage to enemies and reducing their attack and movement speed for 3 seconds. Different from Nightbladeâs Whirling Death, Crippling Wave works with one-handed and 2h melee weapons.
Tsunami: After attacking with Crippling Wave, you are surrounded by a tidal wave that deals cold and frostburn damage to nearby enemies over 3 seconds.
Cyclone Strike: Now with the spin animation and different visual effects, it pulls enemies towards you and deals holy damage. âSunburstâ no longer deals fire damage, instead it burns enemies over 3 seconds. Sunburstâs level 12 will unlock the RoP Soothing Breeze, healing all nearby allies after using Cyclone Strike.
Exploding Strike: No longer will cause bleeding (just one skill with this damage type⌠is not worth it). It will deal some elemental damage, not yet decided which one.
Monk has some good cold and lightning skills: Sweeping Wind, Tempest Rush and Tsunami. These skills can make a good combo with Trozanâs Sky Shard and Olexraâs Flash Freeze. Hereâs the (unfinished) Monk/Arcanist epic set: The Thaumaturge
Some other mixed class sets are in mind:
The Immortalist (Witch Doctor + Occultist)
The Demonblade (Demon Hunter + Nightblade)
The Lightbringer (Crusader + Demolitionist)
Items
- More vanilla items will grant +skill points to D3 classes.
- Blueprints will be added for crafting some of the new D3 items and those which are in the mod already.
Thatâs all, for now.
Looks fantastic. Your work is greatly appreciated. I am excite!
Any ETA for 1.08 ?
No. Iâll continuously add things to 1.08, so the ETA is âwhen I have no more ideasâ :eek:
Iâm going to post more about 1.08 next weekend though.
So, I played as an Angelic Wizard (Wizard+Crusader), and when I was grinding through the Port Valbury, my caster reached the 86th level! And 4 skill points were assigned.
So, I wonder: were levels higher than the 85th added in the most recent modâs update and will they be available in Grimmarillion after mod merge in v0.5.2.?
I forgot to mention, the level cap was increased to 100 on 1.07. Yes, they will.
4 skill points sounds wrong though, shouldnât it be two ?
Itâs 2, maybe Militarist hasnât used the skillpoints from lvl 85.
OK whatâs about increasing DC to 59 or even higher and enabling DS on all difficulties
Greetings.
Some of the D3 legendary gems will be added on next patch. They will be rare components that grant +skillpoints to masteries and a passive skill. Blueprints will be available to buy, so you can craft these new components.
Visual effects:
After spending so much time balancing skills, making items, modifying textures, creating pets⌠I think everything is ok now (?) and I can have some good time creating new visual effects, well, at least changing some things like colors, size, position, etc.
For example, hereâs the new golden shields from the Crusaderâs Shield Cross:
Thatâs all⌠for now.
Hey, nice mod) One question, i found recipes for wizard set at outcast quartermaster, where i can found recipes for other classes sets?
more will be added next patch.
Download link for 1.07 updated with some fixes:
⢠Justice: Fixed the skill description text. It was saying that Justice deals holy damage, when actually it deals physical damage.
⢠Burning Wrath: Fixed the distance from the hero.
⢠Frost Spikes: Fixed the skill description. It was saying that âSudden Impactâ is unlocked at skill level 16 when actually itâs unlocked at skill level 12.
⢠Decrepify: Now it lasts for 1 second, instantaneously affecting monsters. Visual effect improved.
⢠Leech: Visual effect improved. The decal symbol starts to fade away only after the skill duration is over.
⢠Bone Armor: Added new visual effect.
⢠Skeleton Mage: Fixed a v1.0.1.0 issue with skills like the Skeleton Mageâs Aether Tendril and Drain Life.
⢠Tal Rashaâs Rentless Pursuit: Fixed a âtagnotfoundâ error.
Grimer, thanks! Could you please tell me how to update your mod so that my saves are intact
Edit⌠just noticed this
Some of the D3 legendary gems will be added on next patch. They will be rare components that grant +skillpoints to masteries and a passive skill. Blueprints will be available to buy, so you can craft these new components.
what a brilliant idea. Nice addtion! Just a small typo in Pain Enhancer - âexceptâ instead of âexpectâ. And can you make Mirinae usable for dual -weilding monks as well? I would like to be able to use it on my 1 h weapon monk
Just delete the old âDiablo IIIâ folder before copying the new one, donât replace it.
Ok, Iâll make Mirinae work with all melee weapons
Thanks a lot ) Please, can you give the estimation date of 1.0.8 release? Will those legendary gems be available in 1.0.8?
And one quesion - is it possible to fix Tag not found: tagSkillClassName to actual name of a class? I mean that box in the lower right corner of the main menu where the character list is.
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Yes, they will. No release date ETA, a lot of changes coming.
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No. You need to play with one of the chars first, then return to main menu and youâll see the class names.