[MOD] Diablo 3 Classes: Patch 5.3 Released



I have some problems with chtonians are there any items that give some Vitality resistance ?

Are there crafting items added for these awesome classes, that you combine and give +1 to all skills?

I’ll make blueprints for some items on the next patch. :wink:

Greetings.

I had some doubts about how I could include the Necromancer’s poison skills. Bone Spear, Corpse Explosion, Path of Bones and Bone Spirit will have alternative poison versions:

Bone Pillars: Poison version of Frost Spikes.

Panic Attack: Poison version of Bone Spirit. It explodes dealing poison damage over 3 seconds and causing enemies to flee in fear for 3 seconds.

Blighted Marrow: Changes the visual effect of Bone Spear and adds acid damage.

Poison Explosion: Poison version of Corpse Explosion.

These new skills and modifiers will work with daggers and 2h melee weapons only. The D3 one-handed scythes will be a “dagger” type. The number of magic daggers in the game will be increased to make sure that is going to be easy to unlock the poison modifiers/skills.

Note: Frost Spikes, Corpse Explosion, Bone Spirit, Crystallization and Shatter will no longer work with daggers and 2h melee weapons.

To support this alternative build, here’s the legendary Pestilence Master’s Shroud set.

Monk

Monk will get changes on 3 skills:

Crippling Wave: It’s no longer an active skill. Now it’s a passive triggered 180° weapon attack skill, which can hit up to 8 targets in front of you, dealing holy (Fire + Lightning) damage to enemies and reducing their attack and movement speed for 3 seconds. Different from Nightblade’s Whirling Death, Crippling Wave works with one-handed and 2h melee weapons.

Tsunami: After attacking with Crippling Wave, you are surrounded by a tidal wave that deals cold and frostburn damage to nearby enemies over 3 seconds.

Cyclone Strike: Now with the spin animation and different visual effects, it pulls enemies towards you and deals holy damage. “Sunburst” no longer deals fire damage, instead it burns enemies over 3 seconds. Sunburst’s level 12 will unlock the RoP Soothing Breeze, healing all nearby allies after using Cyclone Strike.

Exploding Strike: No longer will cause bleeding (just one skill with this damage type… is not worth it). It will deal some elemental damage, not yet decided which one.

Monk has some good cold and lightning skills: Sweeping Wind, Tempest Rush and Tsunami. These skills can make a good combo with Trozan’s Sky Shard and Olexra’s Flash Freeze. Here’s the (unfinished) Monk/Arcanist epic set: The Thaumaturge

Some other mixed class sets are in mind:

The Immortalist (Witch Doctor + Occultist)

The Demonblade (Demon Hunter + Nightblade)

The Lightbringer (Crusader + Demolitionist)

Items

  • More vanilla items will grant +skill points to D3 classes.
  • Blueprints will be added for crafting some of the new D3 items and those which are in the mod already.

That’s all, for now.

Looks fantastic. Your work is greatly appreciated. I am excite!

Any ETA for 1.08 ?

No. I’ll continuously add things to 1.08, so the ETA is “when I have no more ideas” :eek:

I’m going to post more about 1.08 next weekend though.

So, I played as an Angelic Wizard (Wizard+Crusader), and when I was grinding through the Port Valbury, my caster reached the 86th level! And 4 skill points were assigned.

So, I wonder: were levels higher than the 85th added in the most recent mod’s update and will they be available in Grimmarillion after mod merge in v0.5.2.?

I forgot to mention, the level cap was increased to 100 on 1.07. Yes, they will.

4 skill points sounds wrong though, shouldn’t it be two ?

It’s 2, maybe Militarist hasn’t used the skillpoints from lvl 85.

OK what’s about increasing DC to 59 or even higher and enabling DS on all difficulties

Greetings.

Some of the D3 legendary gems will be added on next patch. They will be rare components that grant +skillpoints to masteries and a passive skill. Blueprints will be available to buy, so you can craft these new components.

Visual effects:

After spending so much time balancing skills, making items, modifying textures, creating pets… I think everything is ok now (?) and I can have some good time creating new visual effects, well, at least changing some things like colors, size, position, etc.

For example, here’s the new golden shields from the Crusader’s Shield Cross:

That’s all… for now.

Hey, nice mod) One question, i found recipes for wizard set at outcast quartermaster, where i can found recipes for other classes sets?

more will be added next patch.

Download link for 1.07 updated with some fixes:

• Justice: Fixed the skill description text. It was saying that Justice deals holy damage, when actually it deals physical damage.

• Burning Wrath: Fixed the distance from the hero.

• Frost Spikes: Fixed the skill description. It was saying that “Sudden Impact” is unlocked at skill level 16 when actually it’s unlocked at skill level 12.

• Decrepify: Now it lasts for 1 second, instantaneously affecting monsters. Visual effect improved.

• Leech: Visual effect improved. The decal symbol starts to fade away only after the skill duration is over.

• Bone Armor: Added new visual effect.

• Skeleton Mage: Fixed a v1.0.1.0 issue with skills like the Skeleton Mage’s Aether Tendril and Drain Life.

• Tal Rasha’s Rentless Pursuit: Fixed a “tagnotfound” error.

Grimer, thanks! Could you please tell me how to update your mod so that my saves are intact

Edit… just noticed this

Some of the D3 legendary gems will be added on next patch. They will be rare components that grant +skillpoints to masteries and a passive skill. Blueprints will be available to buy, so you can craft these new components.

what a brilliant idea. Nice addtion! Just a small typo in Pain Enhancer - ‘except’ instead of ‘expect’. And can you make Mirinae usable for dual -weilding monks as well? I would like to be able to use it on my 1 h weapon monk :slight_smile:

Just delete the old ‘Diablo III’ folder before copying the new one, don’t replace it.

Ok, I’ll make Mirinae work with all melee weapons :wink:

Thanks a lot ) Please, can you give the estimation date of 1.0.8 release? Will those legendary gems be available in 1.0.8?

And one quesion - is it possible to fix Tag not found: tagSkillClassName to actual name of a class? I mean that box in the lower right corner of the main menu where the character list is.

  1. Yes, they will. No release date ETA, a lot of changes coming.

  2. No. You need to play with one of the chars first, then return to main menu and you’ll see the class names.