Is there a debug tool for modders so their users could send the crash log to them? That way it would be easier to trace what causes the problems / crashes.
I think Grim Dawn has crash logs, however we donāt really know how to read Grim Dawn crash logs anyway.
I think the cause of the Hydra transmuter crash also impacts the Blood Golem transmuter. Normal golem works fine, but the moment I try the Blood Golem transmuter I get a hard crash when I try to summon it.
Hey everyone,
Absolutely fantastic mod! Love it.
Just a random question⦠Iām sure that i currently have version 2.4 installed, however if I was to install version 2.5, will my characters/progress remain?
Thanks
Thanks. Yes, they will.
Can I ask Grimer, do you have a development road map?
Or a way of us fans of your mod to see what you are working on, and what updates we can expect in 2.6?
Thanks
Well that is a big shame, its a great mod, any idea what happened with the D3 Barbarian?
Couldnāt find a post as to why it was not added to the mod?
Too similar to the vanilla GD classes afaik, but someone wants to make that mastery still, just not Grimer
Yes okami is picking up for Grimer to add the barbarian⦠The reason it wasnāt added is what you said but also⦠I mean, how is it barbarian without leap slam, whirlwind or furious charge. Half the skills would be cut. That is, until FG adds those new skill types
true, didnāt care much for D3 so never really looked into the Barbarian skills
Bug fixes. Buffs to Command Skeletons, Ray of Frost, Armor of Akkhan and Raiment of the Jade Harvester. Patch 2.5 is updated.
Download it here or at Nexus website.
Changelog:
Patch 2.5 - Update 3:
General:
- Added a skillmodifier to Mythical Gabrielās Vambraces.
- Added a new relic to the Blacksmith: Kanaiās Cube: Gabriel.
- Added HUD counting number for Command Skeletons and Skeleton Archer.
Wizard:
- Sleet Storm: Added 5-60% increased Fire Resistance while Sleet Storm is active. Cold damage increased from 12-120 to 16-192. Bonus cold damage removed.
- Snow Blast: Bonus cold damage removed. Crit damage increased to 12-60%.
- Black Ice: Added 12-100% Cold damage. Energy cost reduced from 2-24 to 2-12. Frostburn Damage increased from 22-120 to 24-156 over 3 seconds.
- Magic Missile: Energy cost increased at ultimate hanks (After you get 2 additional missiles).
- Charged Blast: Energy cost increased.
- Conflagrate: Burn damage increased from 60 to 80 over 3 seconds. Energy cost increased from 15 to 20.
- Glacial Spike: Freeze duration increased from 1 to 1,5 seconds.
- Wave of Force: Energy cost changed from 26-70 to 16-82 at regular ranks and reduced at ultimate ranks.
- Unstable Anomaly: Cooldown reduced by 1 second.
Necromancer:
- Command Skeletons: Health and armor scaling of skeletons were increased. Now they have the same behavior as the GD Necroās skeletons.
Monk:
- Fists of Thunder: Lightning damage slightly reduced.
- Thunderclap: Now it hits up to 3 targets with enlarged angle and increases Fists of Thunderās damage. Chance to knockdown enemies was reduced from 100% at all ranks to 6-50% at ranks 1-12.
- Epiphany: Added 4-15% offensive ability.
Crusader:
- Akaratās Champion: Bonus offensive ability increased from 12-120 to 35-200.
Witch Doctor:
- Soul Harvest: Vitality damage reduced from 36-310 to 28-204. Cold damage reduced from 24-185 to 24-156.
- Chilled to the Bone: Added 16-104 Frostburn damage over 3 seconds.
Sets:
- Ulianaās Stratagem: Bonus to Fire damage removed.
- Raiment of Jade Harvester - Haunt: Added -20% cold/vitality resistance. Flat Cold/Vitality damage increased from 35 to 60.
- Raiment of Jade Harvester - Soul Harvest: Flat Cold/Vitality damage increased from 60 to 150.
- Armor of Akkhan: Flat damage absorption against Chthonics and Undead increased from 1000 to 1250 while Akaratās Champion is active. 200% increased Fire/Physical/Lightning damage removed. Added 10% increased total damage.
Bug fixes: (Thanks to @mamba)
[ul]
[li]Fixed an issue with the skillmodifiers from Mythical Wrath of the Bone King and its Kanaiās Relic version.[/li]
[li]Fixed an issue with the skill augments from The Barber and its Kanaiās Relic version.[/li]
[li]Fixed an issue with the skill augments from Shukraniās Triumph and its Kanaiās Relic version.[/li]
[li]Fixed an issue with the pet bonuses from Golemskin Breeches.[/li]
[li]Fixed an issue with the textures from Mythical Nayrās Black Death.[/li]
[li]Fixed an issue with the attributes requirements of Fate of The Fell.[/li]
[li]Fixed an issue with the bitmap of Deadly Rebirth.[/li]
[li]Fixed an issue with the Arcane Hydraās texture.[/li]
[li]Fixed an issue with the strength requirement of Crusaderās Soulsplitter.[/li]
[li]Fixed an issue where Bone Golem transmuters was causing the game to crash.[/li]
[/ul]
Grimer,
I tested the Necro blood golem transmuter changes and no more crash. Also, wonderful change with the skeleton controller. The archers will actively move to avoid obstacles now. That plus the hud counter are incredible QoL boosts.
Thank you for the amazing mod!
Iāve been enjoying this mod a lot for a while, currently running a smiting exemplar and having a blast! Just wanted to chime in and say thanks for your hard work, this is bloody brilliant
so in Grimmer, I just went Necro/Necro buildā¦what an army
Question for anyone willing to answer:
Iāve been putting the 1.0.7.1 patch on hold for now as it was the likely cause of the Blood Golem crash before Grimmer fixed it. Iāve been aching to play with the new D3 patch and the 1.0.7.0 changes, but Iāve been waiting for Grimarillion to update before I take the plunge. Is there a way I can download the D3 patch and insert it into my Grimarillion file so I can play with the new changes before the new Grimarillion update happens?
Iāve been putting my guide on hold for the time being because some of my builds are reliant on some of the new items from 1.0.7.0, and I want to test them out for maximum efficiency before posting them. I do have write-ups ready for several builds now, so once the update happens, youāll see some big activity in rapid fashion.
Right now, the biggest gripe from me is Crusaderās Phalanx being nerfed when it was a pretty bad skill before, but outside of that, everything has been wonderful. Thanks again for everything!
Hi! I do not see any changes when gevouring shot stacks up or down. So how it works? Its 16 lvl Hungering shot on pic.
Pro-tip: Modifiers for the same skill stack when theyāre combined together, so definitely watch out for what happens when you combine the weapon and the Kunaiās cube relic together.
Combining 2 Shadowhooks with the Kunaiās Cube relic means that you have 90 Elemental Resist Reduction with 1 move. Iād definitely change the modifier from 30 for each blade to 18-20, as Elemental Storm + Relic already makes for a similar Resist Reduction value.
Iām going to test the other relics to find any other crazy combos.
EDIT: More bugs to report:
Kanaiās Cube: Fate and Kanaiās Cube: Elusive have their class bonuses mixed up: Elusive has Crusader bonuses when it should be Demon Hunter and Fate has Demon Hunter instead of Crusader.
Kanaiās Cube: Triumph has -1 Second Recharge for Tag Not Found: Invalid Skill Profile
Queen Spiderās Grasp still has %Pierce damage despite the Corpse Spiders ability no longer having Pierce damage. Replace the %Pierce with %Vitality.
Awesome that you allow your mod in grimarillion!
Do I need to find the Kanaiās Cube blueprint or did I do something wrong as I donāt have it on my blacksmith?