That’s how it is. Once you have the full set, just play it, only mess with the inventory whenever you can quit the game and log back in right after. Players must hardly avoid keep testing other items, putting/removing, while wearing the set. This is what causes the crashes. I’m not going to change anything.
it does for sure changes alot but nonetheless autocasts from gearitems will cause issues you can even create a new mod with basegamefiles only and ONLY change a single basegame item to have an autocast, then you enter the game with this mod and then you try to let the engine compare that item with another and there you have another crash ;D have tested long time ago, i can do this again to be sure ;D not saying it can NOT be anything else
EDIT1: and it is fixed on my end by simply doing the above said thing, to swap this to skillaugment only and NOT autocast ;D as this is, in my opinion, mostly for enemies casting it this way.
EDIT2: to see what i say is true, you can check this tiny mod, there is nothing changed except that you get 2 epic items as a new character, you have to quicklevel this char (console, GDstash etc.) and then put them on. both gearitems have a simple autocastskill added, nothing more nothing less. then visit any vendor you like and compare these items with others and put them into inventory while comparing, it will crash
→ https://www.mediafire.com/file/s1fo7ercjcmu8ej/zz_crashmod.zip/file
Here’s the hotfix, it also fixes an issue with Spectral Blade not using the main hand damage. Just extract into the “Diablo_III” folder and overwrite them: Winter Fix
Hi @Grimer,
I’ve recently noticed the dagger “Shard of Hate” has not stat requirements in Grimtools & in-game (i.e cunning, siprit). I assume this is not intentional?
In Grimtools:
In game:
Cheers.
Hi @Grimer,
Speaking of the Shard of Hate earlier, is it possible to change the “Lightning-to-Vitality” on Storm Armor to Lightning-to-Chaos"? And, change the flat Choas damage to Vitality (Basically switch them around). Would integrate much better with Doom Bolt and/or Chaos Bolt procs on gear, & Chaos-based builds in general, in my opinion. It’s already difficult to design Chaos builds across the D3 classes, as support is limited.
The alternative to the above is to provide further modifiers on gear/D3 class skills (Chaos/vit conversion/res reduction), & prefixes/suffixes to open up more opportunities for chaos related builds.
What’s your thoughts?
Hi @Grimer,
More possible bugs to squash.
In Grimtools, the “perfectionist” skill (DH) is granting crit damage (Though not stated in descritpion) & is calculated in the Char Stat Sheet, but “Ballistics”, which grants crit damage from rank 12, does not calculate in the Char Stat Sheet.
Ballistics:
Perfectionist:

Cheers.
Balistics is “ranged weapon bonus”, you are not holding ranged weapon = you are not getting any bonus.
Good point. Silly I did not notice this.
Only works for a single-handed ranged weapon & not a two-handed ranged, which is odd. A shame actually.
Did you test it? Because it should I think. Although it grants the ability to dual wield it also says it’s for ranged weapons; no qualification for them being dual wielded for it to work.
Ballistics works with all ranged weapons. The issue is crit damage on Perfectionist, I should have removed it.
In-game, ballistic’s is calculated on the Char Sheet for both one-handed & two-handed ranged weapons.
In Grimtools, it’s not calculated.
So long my good friend crit damage
Tyvm. i loved that skill. The sorceress skills look great too.
D4 ITEMSKILLS PREVIEW: NECROMANCER
Necromancer is… more of the same. Curses, bones, waves, it’s a classic. But I decided to bring some of D4 concepts.
Death’s Embrace
Toogled debuff. Granted by Requiem Cereplate chest armor.
Blood Wave
Name describes itself. It will be granted by Bloodsong Raiment and Trag’Oul’s Scythe.
Blight & Shadowblight
These are smaller waves, however they apply curses. The poison version will be granted by the Blightwave Blade and shadow version by Reilena’s Shadowhook.
Corpse Tendrils
This skill will be like OK’s Judgment, but casted on enemy’s death location. It will be granted by the Corpsewhisper Pauldrons.
Barbarian and Druid have nothing special, so I’ll not make a post about them, not even create too much itemskills based on them.
That Blood Wave looks disgustingly glorious!
Blood wave looks glorious. Dont you want to make some of these a class skill instead of item skill?
Currently reworking the visuals of Bone Spirit, it looks way better using the Eldritch Wraith model:
Poison Spirits will work a little different. Now they will cast poison novas as their default attacks.
There’s also a new player scaling pet granted by Leger’s Disdain amulet: Living Corpses
And here’s a few more itemskills:
Way of the Falling Stars - Ranged WPS granted by the Starspine crossbow.
Spellportal - Chance on attack. Granted by the Cosmic Strand off-hand.
Inferno - Chance on attack. AOE with Fire RR. Granted by The Grand Vizier scepter (Scorching Meteor moved to Nilfur’s Boast boots).
Is there build guides anywhere with these classes? I really like this mod and its classes, however I am awful at building good builds that can push sr levels.
Currently reworking the affixes on Hellfire amulets, each class will have 10 skills modified by Hellfire affixes.
Also, the Storm Cleric is getting buffed with the addition of support for Primal Strike and Shaman’s 2h Passives to some Crusader Weapons. This feature will work better with the epic ones (e.g. Alvarick’s Rebuke), since they have all skill modifiers slots available. Legendaries will lack support to some Shaman passives, unfortunately. Not all weapons will have this feature, only the weapons that support any of the mentioned Shaman skills or their damage type.
Here’s a preview of Crusader’s Ulto’s Stormseeker working with Primal Strike:
And the Temple of Twilight itemskill, inspired on the bubble from Vigo’s Amulet of Protection in Diablo 4.
New patch arrives next week.
Anything that fills the screen with lightning is a thumbs up from me!