[MOD] Diablo 3 Classes: Patch 5.5 Released

Thanks anyway.

This mod looks pretty interesting but also looks about 40x harder to come up with a build (something I grandly fail at in just the regular game :cry::o:furious::(:mad:).

Would anybody be kind enough post/PM some tank and/or summoner builds?

Sixth Sense from monk doesn’t seem to work, Doesn’t say it activates on some condition so it should be active all the time.
No physique, dodge or movement speed get added

Edit: Also seems Demon Hunter Ballistics is providing no bonus

Grimer,

Does the Demon Hunter’s “Elemetal Strike” a default weapon skill or not as it does not proc skills like “Bursting Rounds”.

On the contrary, “Hungering Shot” does proc “Bursting round”.

Thanks

Cyclone (T9 Monk enhancement of Sweeping Wind) sadly scales with Pet bonuses which probably isnt how it should scale?

I was hoping to make the classic sweeping wind cyclone monk from vanilla D3 untill i encountered this issue. stacking electrocute or elemental damage did nothing, equipting pet all damage increased their dps. (sweeping wind and inner storm scale properly with player bonuses)

also, rank 8 teleport on wizard is… something special. you can traverse the entire game regardless of queststate easily in under 5 minutes by blinking around the map :,D

Some ideas to make sweeping wind/cyclone more like D3:

Duration of sweeping wind can be increased by weapon attacks and cyclone procs from weapon damage attacks during sweeping wind. (if thats possible to do in the engine)
thats how it works in D3 (i think it had a chance on crit, but that whould be pretty bad in this game) and thats also what made cyclone so satisfying to play in vanilla. You basicly build a tank (which monk already is) and scaled attackspeed+crit chance to get cyclones.

My bad. It will be fixed.

It’s gonna be nerfed soon.

¯_(ツ)_/¯

Bug report: selecting “sudden impact” in the D3 necro tree (which says it “requires one of the following skills: bone spear”) will freeze the game even after the red requirement text disappeared when selecting bone spear.

another bugreport kinda post:

Deathbolt from skeleton archers in the D3 necromancer mastery does… about no damage at all. im looking at the skill tooltip on my from the main game copied level 100 summoner. he has shitty gear but its alot of +summon damage still.

however, when i remove gear the tooltip damage of “deathbolt” doesnt change at all. the damage is also barely increased with additional levels, so im guessing they need some tweaks :smiley: maybe it scales with player bonuses? or has no scaling attached to it at all. im pretty sure it does actually scale ingame and is just a tooltip bug.

furthermore, theres some funky stuff with +levels that im guessing comes from the class having the exact same name as the vanilla(AoM) class.

as i said before, im using a character i copied from AoM (all vanilla items) and one of his items (Bonescavenger’s Deathgrips, gloves) gives +1 to all skills in necromancer. this is activated (not grayed out) and actually boosts my skills… while another vanilla item (mythical dreadguard, shield) has +1 to all skills in necromancer aswell, isnt giving me any + levels at all.

Thank you Grimer for your work on this mod.I have a lot of fun trying new masteries (in Grimarillion).

Forst nova radius could be a little increase at higher levels to match the FX effect (or the Fx effect should be reduced, it is confusing to see it not affect ennemies it should).

Thanks for the tip, radius will be increased.

New patch next week (halleluya)

About time! :stuck_out_tongue: Kidding (sort of). I’ve been waiting for this patch. Any previews to share? Can’t wait! Keep up the great work!

Always in the main page: “Changelog”

you shouldnt forget to update “cunning” to cold damage increased instead of chaos damage if you’re going trough with it.

but i really hope that you’re not changing him to be cold instead of chaos since he’s the only class in grimarillion to have anything with chaos besides necrotic and vanilla classes. i really enjoy purifyer gameplay style with chaos instead but besides DH or basegame occultist, there isnt a single combination that’s possible. Also chaos fit’s the tone of the class really well.

The last hungering shot subskill that is supposed to have a piercing chance, also doesnt work. it never pierces. maybe with enough points to make it 100% it could but before that it just never does.

another thing: are the level 94 sets already included rn? because i’ve never seen one, only dropped 3 items while leveling different characters in grimarillion, never found one at level 100.

What do you mean with ‘cunning’? Cold it will be, Chaos has no sinergy with Piercing damage.
Gonna check the piercing effect.
Sets available only after releasing next patch.

as far as i know no damage type has inherent synergy with another one besides physical into pierce because thats on every non caster/elemental weapon.

and by cunning i ment the tier 1 passive that incrases all damage types and crit damage when maxed out, wasnt on my pc when i wrote it.

Ah, Balistics, yep thanks for the heads up.

Synergy, I mean on items, several vanilla items have piercing/cold bonuses together, since there are no D3 items yet, you can use these vanilla ones to burst the DH dmg. Also the ‘shadow’ theme is related to piercing/cold damage.

Ah, Ballistics, yep thanks for the heads up.

Synergy, I mean on items, several vanilla items have piercing/cold bonuses together, since there are no D3 items yet, you can use these vanilla ones to burst the DH dmg. Also the ‘shadow’ theme is related to piercing/cold damage.

I dropped this Helm (Stalwart Ascend Cowl of Readiness) that add modifiers for Necromancer skills the other day.
Does this mod add affix / suffix for D3 skills on helm/rings…?
I didn’t find this information.

I decided to work on that huge pack of items only after the release of next GD expansion, so this update is different than I expected.

Reworked sets, nerfs on Teleport and FoT, new skill for Monk, cold build for Demon Hunter and more. Patch 2.1 is available now.

Click on the image to download it.

Nexus Mods link here.

Changelog:

Demon Hunter:

  • Added mixed class names with Inquisitor and Necromancer: Executioner | Hellborn
  • Shaman + Demon Hunter mixed class renamed to Wildstalker (Savage Hunter).
  • Pinpoint Accurracy and Shade: They now convert 75% Piercing damage to Lightning.
  • Shadow Power: Bonus health regeneration reduced from 75-450 to 70-235.
  • Shadow Power’s Gloom: Damage absorption reduced from 35% to 20%.
  • Arsenal: Piercing damage reduced from 15-70 to 12-56. Fire damage reduced from 9-42 to 8-30.
  • Hungering Shot and Spray of Teeth: Chaos damage turned into Cold. Visual effect updated.
  • Serrated Shot: Added chance to reduce enemy’s current health. Removed a slow effect that was not intended.
  • Puncturing Shot: Added % bonus to Cold, Piercing and Vitality Decay damage. Chaos and Physical damage bonuses removed.
  • Chakram: Chaos damage turned into Physical. Visual effect updated. Added a new transmuter called Serpentine.
  • Razor Disk: New Chakram’s modifier (Shuriken Cloud removed). Adds bleeding damage and slows enemies for 3 seconds.
  • Serpentine: Chakram’s damage is converted to Piercing and Cold. Adds chance to freeze enemies.
  • Flying Strike:Chaos damage converted to Cold. Visual effect updated.
  • Entangling Shot: Physical damage removed. Added Cold and Vitality damage. Visual effect improved.
  • Ballistics: Flat physical damage removed. Added 4-26 flat piercing damage and 10-120% bonus piercing damage. Bonus fire damage replaced with bonus elemental damage.

Wizard

  • Added mixed class names with Inquisitor and Necromancer: Truenamer | Necromage
  • Teleport: Cooldown increased from 5-0 seconds to 7.0-3.5. Energy cost changed from 152-0 to 100-300.
  • Frost Nova’s radius increased by 1.0 at higher ranks.
  • Active duration of the Hydra’s Fire Spit reduced by 1 second.
  • Archon: Maximum rank increased to 12. Additional move speed and cooldown reduction removed. Added 5-15% to physical resistance and 10-40% to all other resistances. Added maximum resistance to control impairing effects.

Monk

  • Added mixed class names with Inquisitor and Necromancer: Runemaster | Soulbinder
  • Monk + Inquisitor mixed class renamed to Runemaster (Champion).
  • Fixed an issue causing Sixth Sense to work with dual wielding only.
  • Fixed an issue with Cyclone not scaling with player bonuses.
  • Fixed an issue with Mystic Ally’s rank 12 summoning old exploding allies.
  • Removed the visual effect on Cyclone’s death.
  • Removed energy cost from Exploding Palm’s passive (Impending Doom).
  • Exploding Palm’s energy cost slightly increased.
  • Mystic Ally now scales with player bonuses.
  • Fists of Thunder’s lightning damage reduced at higher ranks: from 30-292 to 30-210.
  • Fists of Thunder now uses the animation from Cadence.
  • Thunderclap’s electrocute damage reduced from 50-270 to 30-228 over 2 seconds.
  • Added spark max number to Bounding Light at ultimate ranks.
  • Near Death Experience cooldown time reduced from 60-46 to 50-30 seconds.
  • Harmony’s RoP Transcendence removed.
  • Crippling Wave’s slow effect increased by 10% at all ranks.
  • Tsunami removed.
  • Now Inner Storm reduces the enemy’s flat elemental resistance by 10-32 for 2 seconds. Electrocute damage duration reduced by 1 second. Fixed some issues with FX effect files.
  • Now Cyclone increases the Sweeping Wind’s damage by 8-96%.
  • Transcendence: New skill. Turns a portion of your energy into health every second while active.
  • Determination: Transcendence’s RoP unlocked at rank 12. All your damage (including the damage multiplied by bonuses) is increased by 20% while Transcendence is active.

Necromancer

  • Class name changed to D3 Necromancer.
  • Added mixed class names with Inquisitor and Necromancer: Death Emissary | Lord of Undead
  • D3 Necromancer + Soldier mixed class renamed to Dark Commander (Death Knight).
  • D3 Necromancer + Wizard mixed class renamed to Black Wizard (Dark Wizard).
  • Fixed an issue causing Osmosis to work only when Command Skeletons is unlocked.
  • Fixed some issues with Sudden Impact.
  • Fixed an issue with Skeleton Archers not scaling with pet bonuses properly.
  • Added mana limit reserved to Bone Armor: 30-85.

Witch Doctor

  • Added mixed class names with Inquisitor and Necromancer: Runepriest | Soul Harvester
  • Mixed class name with Occultist changed to Ceremonialist (Subjugator)
  • Mixed class name with Shaman changed to Subjugator (Beastmaster)
  • Pyrogeist: Active duration reduced from 3 seconds to 1 second.
  • Fetish Army: Added ultimate levels to ‘Fetish Warriors’. Fixed scaling energy cost; from 250 at all ranks to 150-260 (Ranks 1-12)

Crusader

  • Added mixed class names with Inquisitor and Necromancer: Sacred Guardian | Dread Knight
  • Shaman + Crusader combo name changed to Wild Gladiator (Storm Cleric).
  • Demolitionist + Crusader combo name changed to Flamewatcher (Grand Inquisitor)
  • Occultist + Crusader combo name changed to Mediator (Grand Cabalist)
  • Soldier + Crusader combo name changed to Centurion (Fanatic)
  • Nightblade + Crusader combo name changed to Holyblade (Purifier)
  • Heavens Fury: FX Effect improved.
  • Hardened Senses: Added 12-90 defensive ability.
  • Fury: Bonus crit damage reduced by 5% at all ranks. Added 8-52 Lightning Damage and 16-104 Electrocute damage over 2 seconds.
  • Reciprocrate: Added ultimate ranks (100% up to 150% reflected damage). Added 12-100% bonus to all retaliation damage.
  • Smite: Mana cost slightly increased.
  • Reaping: Now its bonus damage affects all skills for 3 seconds. Bonus health regeneration increased from 16-60 to 26-92. It no longer adds energy cost to Smite.
  • Fervor: Total damage bonus increased from 3-30% to 5-50%.

Item Sets

[ul][li]Natalya’s Vengeance: Now it’s a level 65 epic set. Added a level 82 Mythical Version that reduces Rain of Vengeance’s cooldown by 3 seconds and grants 35% reduced damage taken from Chthonics, Aetherials and Undead while Rain of Vengeance is active.[/li]
[li]Raiment of the Jade Harvester: Level requirement increased from 70 to 94. Bonuses to cold and vitality damage. Now it grants 600% all damage to Haunt and 600% all damage + 1 second cooldown reduction to Soul Harvest.[/li]
[li]The Shadow’s Mantle: Level requirement increased from 70 to 94. Bonuses to cold, piercing and vitality damage. Now it grants +60 seconds active duration and +30% damage to Chthonics to Shadow Power.[/li]
[li]Armor of Akkhan: Level requirement increased from 75 to 94. Bonuses to fire, lightning and physical damage. Now it grants -15 seconds cooldown and +50% reduced damage from Chthonics, Undead and Aetherials to Akarat’s Champion.[/li]
[li]Uliana’s Stratagem: Level requirement increased from 75 to 94. Bonuses to elemental, frostburn and electrocute damage. Now it grants +4 skillpoints to Exploding Palm/Shocking Grasp. +600% cold/frostburn damage and +10% crit damage to Cyclone Strike. +300% cold/lightning damage and +10 seconds active duration to Sweeping Wind.[/li]
[li]Zunimassa’s Haunt: Bonuses to all damage and pets. Added a mythical version (94) that grants +180 active duration and -50 seconds cooldown to Fetish Army. Each Fetish Warrior alive reduces the damage taken by you and your pets by 3%.[/li]
[li]Tal Rasha’s Elements: Level requirement increased from 70 to 94. Added 3 itemskills: Arcane Devastation, Falling Skies and Meteor. Now it grants +25% all resistances and +750% elemental damage to Magic Weapon.[/li]
[li]Grace of Inarius: Bonuses to physical, aether and vitality damage. Now it procs a Bone Nova every 5 seconds. Added a mythical version that adds 4 meter radius, 50% damage reduction from Undead/Chthonics/Aetherials, 120 physical damage and 80 vitality damage to Bone Armor, turning it into a tornado of bones.[/li]
[li]Fixed missing skill tags in all reworked sets listed.[/li]
[li]Added a set description to Grace of Inarius.[/li]
[li]Visual rework for some pieces of the Tal Rasha’s set.[/ul][/li]

General

  • Added custom loading screen and HUD bitmaps.
  • All D3 non-set items are currently removed from loottables.
  • Now all items from Ashes of Malmouth will drop normally.

I decided to work on that huge pack of items only after the release of next GD expansion, so this update is different than I expected.

Reworked sets, nerfs on Teleport and FoT, new skill for Monk, cold build for Demon Hunter and more. Patch 2.1 is available now.

Click on the image to download it.

Nexus Mods link here.

Changelog:

Demon Hunter:

  • Added mixed class names with Inquisitor and Necromancer: Executioner | Hellborn
  • Shaman + Demon Hunter mixed class renamed to Wildstalker (Savage Hunter).
  • Pinpoint Accurracy and Shade: They now convert 75% Piercing damage to Lightning.
  • Shadow Power: Bonus health regeneration reduced from 75-450 to 70-235.
  • Shadow Power’s Gloom: Damage absorption reduced from 35% to 20%.
  • Arsenal: Piercing damage reduced from 15-70 to 12-56. Fire damage reduced from 9-42 to 8-30.
  • Hungering Shot and Spray of Teeth: Chaos damage turned into Cold. Visual effect updated.
  • Serrated Shot: Added chance to reduce enemy’s current health. Removed a slow effect that was not intended.
  • Puncturing Shot: Added % bonus to Cold, Piercing and Vitality Decay damage. Chaos and Physical damage bonuses removed.
  • Chakram: Chaos damage turned into Physical. Visual effect updated. Added a new transmuter called Serpentine.
  • Razor Disk: New Chakram’s modifier (Shuriken Cloud removed). Adds bleeding damage and slows enemies for 3 seconds.
  • Serpentine: Chakram’s damage is converted to Piercing and Cold. Adds chance to freeze enemies.
  • Flying Strike:Chaos damage converted to Cold. Visual effect updated.
  • Entangling Shot: Physical damage removed. Added Cold and Vitality damage. Visual effect improved.
  • Ballistics: Flat physical damage removed. Added 4-26 flat piercing damage and 10-120% bonus piercing damage. Bonus fire damage replaced with bonus elemental damage.

Wizard

  • Added mixed class names with Inquisitor and Necromancer: Truenamer | Necromage
  • Teleport: Cooldown increased from 5-0 seconds to 7.0-3.5. Energy cost changed from 152-0 to 100-300.
  • Frost Nova’s radius increased by 1.0 at higher ranks.
  • Active duration of the Hydra’s Fire Spit reduced by 1 second.
  • Archon: Maximum rank increased to 12. Additional move speed and cooldown reduction removed. Added 5-15% to physical resistance and 10-40% to all other resistances. Added maximum resistance to control impairing effects.

Monk

  • Added mixed class names with Inquisitor and Necromancer: Runemaster | Soulbinder
  • Fixed an issue causing Sixth Sense to work with dual wielding only.
  • Fixed an issue with Cyclone not scaling with player bonuses.
  • Fixed an issue with Mystic Ally’s rank 12 summoning old exploding allies.
  • Removed the visual effect on Cyclone’s death.
  • Removed energy cost from Exploding Palm’s passive (Impending Doom).
  • Exploding Palm’s energy cost slightly increased.
  • Mystic Ally now scales with player bonuses.
  • Fists of Thunder’s lightning damage reduced at higher ranks: from 30-292 to 30-210.
  • Fists of Thunder now uses the animation from Cadence.
  • Thunderclap’s electrocute damage reduced from 50-270 to 30-228 over 2 seconds.
  • Added spark max number to Bounding Light at ultimate ranks.
  • Near Death Experience cooldown time reduced from 60-46 to 50-30 seconds.
  • Harmony’s RoP Transcendence removed.
  • Crippling Wave’s slow effect increased by 10% at all ranks.
  • Tsunami removed.
  • Now Inner Storm reduces the enemy’s flat elemental resistance by 10-32 for 2 seconds. Electrocute damage duration reduced by 1 second. Fixed some issues with FX effect files.
  • Now Cyclone increases the Sweeping Wind’s damage by 8-96%.
  • Transcendence: New skill. Turns a portion of your energy into health every second while active.
  • Determination: Transcendence’s RoP unlocked at rank 12. All your damage (including the damage multiplied by bonuses) is increased by 20% while Transcendence is active.

Necromancer

  • Class name changed to D3 Necromancer.
  • Added mixed class names with Inquisitor and Necromancer: Death Emissary | Lord of Undead
  • D3 Necromancer + Soldier mixed class renamed to Dark Commander (Death Knight).
  • D3 Necromancer + Wizard mixed class renamed to Black Wizard (Dark Wizard).
  • Fixed an issue causing Osmosis to work only when Command Skeletons is unlocked.
  • Fixed some issues with Sudden Impact.
  • Fixed an issue with Skeleton Archers not scaling with pet bonuses properly.
  • Added mana limit reserved to Bone Armor: 30-85.

Witch Doctor

  • Added mixed class names with Inquisitor and Necromancer: Runepriest | Soul Harvester
  • Mixed class name with Occultist changed to Ceremonialist (Subjugator)
  • Mixed class name with Shaman changed to Subjugator (Beastmaster)
  • Pyrogeist: Active duration reduced from 3 seconds to 1 second.
  • Fetish Army: Added ultimate levels to ‘Fetish Warriors’. Fixed scaling energy cost; from 250 at all ranks to 150-260 (Ranks 1-12)

Crusader

  • Added mixed class names with Inquisitor and Necromancer: Sacred Guardian | Dread Knight
  • Shaman + Crusader combo name changed to Wild Gladiator (Storm Cleric).
  • Demolitionist + Crusader combo name changed to Flamewatcher (Grand Inquisitor)
  • Occultist + Crusader combo name changed to Mediator (Grand Cabalist)
  • Soldier + Crusader combo name changed to Centurion (Fanatic)
  • Nightblade + Crusader combo name changed to Holyblade (Purifier)
  • Heavens Fury: FX Effect improved.
  • Hardened Senses: Added 12-90 defensive ability.
  • Fury: Bonus crit damage reduced by 5% at all ranks. Added 8-52 Lightning Damage and 16-104 Electrocute damage over 2 seconds.
  • Reciprocrate: Added ultimate ranks (100% up to 150% reflected damage). Added 12-100% bonus to all retaliation damage.
  • Smite: Mana cost slightly increased.
  • Reaping: Now its bonus damage affects all skills for 3 seconds. Bonus health regeneration increased from 16-60 to 26-92. It no longer adds energy cost to Smite.
  • Fervor: Total damage bonus increased from 3-30% to 5-50%.

Item Sets

[ul][li]Natalya’s Vengeance: Now it’s a level 65 epic set. Added a level 82 Mythical Version that reduces Rain of Vengeance’s cooldown by 3 seconds and grants 35% reduced damage taken from Chthonics, Aetherials and Undead while Rain of Vengeance is active.[/li]
[li]Raiment of the Jade Harvester: Level requirement increased from 70 to 94. Bonuses to cold and vitality damage. Now it grants 600% all damage to Haunt and 600% all damage + 1 second cooldown reduction to Soul Harvest.[/li]
[li]The Shadow’s Mantle: Level requirement increased from 70 to 94. Bonuses to cold, piercing and vitality damage. Now it grants +60 seconds active duration and +30% damage to Chthonics to Shadow Power.[/li]
[li]Armor of Akkhan: Level requirement increased from 75 to 94. Bonuses to fire, lightning and physical damage. Now it grants -15 seconds cooldown and +50% reduced damage from Chthonics, Undead and Aetherials to Akarat’s Champion.[/li]
[li]Uliana’s Stratagem: Level requirement increased from 75 to 94. Bonuses to elemental, frostburn and electrocute damage. Now it grants +4 skillpoints to Exploding Palm/Shocking Grasp. +600% cold/frostburn damage and +10% crit damage to Cyclone Strike. +300% cold/lightning damage and +10 seconds active duration to Sweeping Wind.[/li]
[li]Zunimassa’s Haunt: Bonuses to all damage and pets. Added a mythical version (94) that grants +180 active duration and -50 seconds cooldown to Fetish Army.[/li]
[li]Tal Rasha’s Elements: Level requirement increased from 70 to 94. Added 3 itemskills: Arcane Devastation, Falling Skies and Meteor. Now it grants +25% all resistances and +750% elemental damage to Magic Weapon.[/li]
[li]Grace of Inarius: Bonuses to physical, aether and vitality damage. Now it procs a Bone Nova every 5 seconds. Added a mythical version that adds 4 meter radius, 50% damage reduction from Undead/Chthonics/Aetherials, 120 physical damage and 80 vitality damage to Bone Armor, turning it into a tornado of bones.[/li]
[li]Fixed missing skill tags in all reworked sets listed.[/li]
[li]Added a set description to Grace of Inarius.[/li]
[li]Visual rework for some pieces of the Tal Rasha’s set.[/ul][/li]

General

  • Added custom loading screen and HUD bitmaps.
  • All D3 non-set items are currently removed from loottables.
  • Now all items from Ashes of Malmouth will drop normally.

If you find any bugs, please report.