“I put a shock to your system!”
- New Demon Hunter’s skill: Ball Lightning.
- New Bakkan Caster legendary crossbow.
- New Unhallowed Essence 4-pieces legendary set.
- A few balance changes and bug fixes.
Patch 5.6 is available now! Click on the image to download it:
Patch Notes 5.6
BUG FIXES:
- Fixed an issue where Mythical Zunimassa’s Marrow wasn’t recognized as part of the Zunimassa’s Haunt set.
- Fixed an issue where the ZanQax runeword didn’t have an icon.
- Fixed an issue where the Shadow Clones from Echoing Shade were not working properly.
- Fixed and issue where Firebomb’s conversion made by Belial’s Gaze isn’t working at all.
- Now Reaping properly heals 20% of health per second while using PocXan runeword.
- Fixed the size of the icon for Seabreeze’s Touch.
- Fixed an issue where the normal version of Cosmic Strand also had skill modifiers.
BLOOD KNIGHT
- Wave of Blood: Weapon damage scaling increased.
- Death Blossom: Damage reduction increased from 25% to 30% by Rank 22.
CRUSADER
- Laws of Hope: Physical resistance increased.
DEMON HUNTER
- Added a new skill called “Ball Lightning” and two modifiers, a ranged-only shooting skill that scales with casting speed.
- Entangling Shot: Offensive ability’s reduction scaling increased.
MONK
- Mantra of Conviction is no longer an exclusive skill.
- Wave of Light: Weapon damage scaling increased.
EPIC ITEMS
- Velvet Camaral: Added +2 to Ball Lightning to empowered and mythical versions.
- Mythical Stormcrow Visage: Added +2 to Lightning Bolts.
- Eye of the Storm: Added +2 to Living Lightning to empowered and mythical versions.
- Mythical Odyssey’s End: Added +4 to Magic Weapon.
- Mythical Elusive Ring: Added +2 to Piercing Gale.
- The Johnstone: Added +2 to Power of the Deeps.
- Mythical Talisman of Aranoch: Added +2 to Cascade.
- The Magistrate: Added +2 to Wave Edge to empowered and mythical versions.
- Visage of Gunes: Added +3 to Wind Edge.
- Mantle of Channeling: Added +2 to Vortex to empowered and mythical versions.
- Mythical Death Watch’s Mantle: Added +2 to Slicing Gale.
- Jacket of the Dark Night: Added +2 to Wind Edge.
- Mythical Shi Mizu’s Vestments: Added +2 to Flowing Strike.
- Raiment of the Garwulf: Added +2 to Blade Dance.
- Mythical Frostburn Bracers: Added +2 to Wave Edge.
- Mythical Gungdo Gear: Added +2 to Cascade.
- Kyoshiro’s Soul: Added +2 to Wind Edge to empowered and mythical versions.
- Sash of Knives: Added +2 to Blade Dance to empowered and mythical versions.
- Sacred Harness: Added +2 to Ball Lightning.
- Thundergod’s Vigor: Added +2 to Lightning Bolts.
- Umbral Oath: Added +2 to Flowing Strike.
- The Grandfather: Added +2 to all Blood Knight’s skills.
LEGENDARY ITEMS
- Gloves of the Worship: Added +2 to Ball Lightning.
- Mask of the Swami: Added +2 to Elemental Strike.
- Mythical Wraps of Clarity: Added +2 to Wave Edge.
- Hergbreash’s Binding: Added +2 to Wind Edge.
- Mythical Zoey’s Secret: Added +3 to Piercing Gale.
- Mythical Bryner’s Journey: Added +2 to Piercing Gale.
- Mythical Rivera Dancers: Added +2 to Ball Lightning.
- Rimeheart: Added +2 to Wintry.
- Vengeful Wind: Added +2 to Wind Edge.
- Death Wish: Added +2 to Wave Edge.
- Lord Greenstone’s Fan: Added +2 to Blade Dance.
- Arcstone: Added +2 to Ball Lightning.
- Halo of Arlyse: Added +3 to Flowing Strike.
- Rakoff’s Glass of Life: Added +3 to Power of the Deeps.
MI ITEMS
Added skill modifiers supporting Ball Lightning to:
- Chosen’s Mask
- Ugdenbog Sparkthrower
- Overseer’s Eye
- Enslaved Wrath
- Ulraprax Sting
- Kymon’s Badge
AFFIXES:
- Thunderstruck (All Armor, Jewelry and One-Handed Weapons): Added +2 to Ball Lightning.
- Thunderstruck (Two-Handed Weapons): Added +4 t Ball Lightning.
- of Leadership (All Jewelry and Belts): Added +3 to Zephyr.
- of Voidfire (All Armor and Jewelry): Added +2 to Wave of Blood.
Patch Notes 5.5
BUG FIXES
- Now AhuThul runeword properly prevents you to use Evade.
- Now the PocXan runeword is properly available for crafting.
BARBARIAN
- Avalanche: Damage scaling increased.
- Call of the Ancients: Duration increased from 20 to 25 seconds.
- Cleave: Weapon damage scaling reduced. Internal trauma damage scaling slightly increased from Rank 16 to Rank 20.
- Eartquake: Physical damage scaling reduced.
- Molten Fury: Bonus physical and fire damage increased to 144% by Rank 12.
- Furious Charge: Weapon damage scaling increased.
- Battering Ram: Internal Trauma and Burn damage scaling reduced.
- Ancient Spear: Cooldown reduced to 2.5.
- Ignore Pain: Damage absorption reduced from 30-70% to 15-40%. However, now it has a fixed cooldown of 16 seconds.
- Battle Rage: Physical damage scaling increased at ultimate ranks.]
- Impunity: Defensive ability scaling considerably increased.
- Leap: Weapon Damage scaling and bleeding damage considerably increased. Distance increased from 16 to 18 meters. Now it has a fixed cooldown of 3 seconds. Radius increased from 3.5 to 4.0.
- Launch: Increased the amount of offensive ability reduced on enemies.
- Weapons Master: Flat physical damage reduced. Bonus physique scaling granted by Pound of Flesh increased at ultimate ranks.
- Rend: Bleeding damage duration reduced from 5 to 3 seconds, however, its scaling was increased at ultimate ranks. Life steal from Blood Lust reduced from 12% to 10%.
- Seismic Slam: Internal trauma damage duration increased from 3 to 5 seconds. Weapon Damage scaling increased.
- Falter: Bleeding resistance reduction increased from 3-25% to 6-40%.
- Weapon Throw: Weapon damage changed from 100-200% to 40-250% at regular ranks, scaling up to 400% at ultimate ranks, instead of 260% as before. Fire/Physical damage scaling considerably increased.
- Balanced Weapon: Total Damage multiplier reduced from 120% to 55%.
- Stupefy: Burn damage scaling reduced. Chance to confuse reduced to 5-15%.
BLOOD KNIGHT
- Blood Hunt: Chance to avoid projectiles, granted by Night Vision, increased from 30% to 50%.
- Blood Rush: Damage overall considerably increased.
- Trails of the Void: Vitality decay duration increased to 3 seconds.
- Mephitic Cloud: Damage scaling increased.
- Hemoplague: Vitality damage increased. Bleeding resistance reduction increased from 3-25% to 4-45%, scaling up to -55% at ultimate ranks.
- Ravage: Damage scaling increased.
- Shadow’s Edge: Bleeding damage scaling increased.
- Lethal Projection: Vitality Decay damage scaling increased.
- Shroud of Night: Defensive Ability scaling increased.
- Siphon Blood: Cooldown reduced from 18 to 15 seconds. It no longer has a fixed 18% life steal, now it scales from 15% to 30%, going to up 35% at ultimate ranks.
- Swarm of Bats: Damage scaling increased.
- Death Blossom: Vitality decay damage scaling considerably increased.
- Deadly Tide: Vitality decay damage scaling increased.
CRUSADER
- Akarat’s Champion: Resistance to control impairing effects changed from 30-50% to 12-50%.
- Blazing Wrath: Burn damage reduced.
- Bombardment: Cooldown reduced from 18 to 14 seconds.
- Condemn: Flat damage reduced. Weapon damage increased from 60-180% to 100-280%. Electrocute damage scaling increased at ultimate ranks. Energy reserved increased from 25-100 to 30-150.
- Consecration: Fire and Lightning damage changed from 60-130 to 32-164 each. Damage scaling considerably increased at ultimate ranks.
- Shattered Ground: Burn damage scaling increased at ultimate ranks.
- Divine Fortress: Armor scaling slightly increased.
- Iron Skin: Physical retaliation from Reflective Skin considerably increased.
- Justice: Weapon damage changed from 30-45% to 10-55%, scaling up to 85% by Rank 26.
- Burst: Chance to pierce through enemies now scales up to 100% by Rank 12.
- Blunt: Crit damage increased from 8-30% to 8-40%.
- Punish: Shield Damage Blocked increased from 5-20% to 4-50%, scaling up to 70% by Rank 26. Bonus physical damage increased from 4-50% to 10-90%.
- Fury: Bonus Lightning and Internal Trauma damage increased from 4-50% to 10-90%.
- Shield Bash: Retaliation damage from Shattered Shield reduced from 20% to 15%. Weapon damage scaling increased at ultimate ranks.
- Slash: Weapon damage changed from 100-150% to 50-170%. Fire damage slightly increased at regular ranks and considerably increased at ultimate ranks.
- Carve: Burn damage increased.
DEMON HUNTER
- Ballistics: Flat and % bonus piercing damage increased.
- Loaded for Bear: Crit damage increased from 10-50% to 12-70%.
- Elemental Strike: Weapon damage scaling increased.
- Whitering Fire: Fire damage scaling increased at ultimate ranks. Target’s damage reduction decreased from 4-25% to 2-20%.
- Entangling Shot: Decreased the scaling of the reduction to target’s offensive ability.
- Shock Collar: Bleeding resistance increased from 4-25% to 6-40%.
- Fan of Knives: Bleeding damage increased.
- Multishot: Weapon damage increased at ultimate ranks, scaling up to 50% by Rank 26.
- Full Broadside: Lightning damage considerably increased.
MONK
- Dashing Strike: Weapon damage increased from 90-230% to 90-315%. Damage overall increased.
- Blinding Speed: Electrocute damage scaling increased.
- Crippling Wave: Weapon damage increased from 110-135% to 125-180%. Lightning damage scaling increased at ultimate ranks.
- Cyclone Strike: Fire/Lightning damage reduced.
- Sunblast: Burn damage considerably increased.
- Exploding Palm: Weapon damage changed from 110-132 to 100-145%, scaling up to 170% by Rank 26. Cold damage scaling slightly increased at ultimate ranks.
- Mantra of Conviction: Scaling of the reduction to enemy’s Defensive Ability increased at ultimate ranks.
- Mantra of Healing: Added energy cost.
- Mantra of Retribution: Bonus to all retaliation damage increased.
- Mythic Rythym: Lightning/Electrocute damage scaling increased. Damage bonuses scaling increased.
- Sweeping Wind: Now it uses energy reserved as activation resource.
- Wave of Light: Weapon Damage scaling reduced. Physical/Lightning damage scaling considerably increased.
NECROMANCER
- Swift Harvesting: Energy Reserved reduced.
- Bone Spear: Weapon Damage scaling increased at ultimate ranks.
- Bone Spikes: Damage scaling overall considerably increased at ultimate ranks.
- Frost Spikes: Frostburn damage reduced.
- Death Nova: Damage overall increased.
- Blight: Poison damage increased.
- Unstable Compound: Damage penalty increased from -55% to -65%.
- Decrepify: Cold damage reduced at early ranks, but its scaling is increased at higher and ultimate ranks.
- Grim Scythe: Weapon Damage increased.
TEMPEST
- Blade Dance: Damage overall scaling reduced.
- Mist Touched: It no longer increases your armor at hardcapped level, it was not-intended.
- Cascade: Now it properly deals frostburn damage.
WITCH DOCTOR
- Acid Cloud: Added 5-55% Weapon Damage. Damage overall increased.
- Slow Burn: Damage scaling considerably increased at ultimate ranks.
- Corpse Spiders: Damage scaling increased.
- Confidence Ritual: Offensive Ability scaling increased.
- Grasp of the Dead: Acid damage scaling reduced at ultimate ranks. Poison damage considerably increased.
- Desperate Grasp: Poison damage scaling increased at ultimate ranks.
- Piranhas: Damage massively increased.
- Spirit Barrage: Weapon Damage and Vitality Decay increased.
- Well of Souls: Damage scaling increased at ultimate ranks.
WIZARD
- Blizzard: Cooldown reduced to 15 seconds.
- Electrocute: Weapon Damage scaling increased at ultimate ranks.
- Meteor: Fire damage increased.
- Spectral Blade: Damage overall considerably increased.
SETS
ALLAGAST’S MASTERPIECE
- Allagast’s Stormbinder: Added +3 skill points | 30% Weapon Damage | -0.4 cooldown to Riptide.
- Allagast’s Stormgem: Added +3 to Crushing Depths.
- Allagast’s Full Set: Now it grants +3 skill points | 100 Aether Damage | 100% Cooldown Reduction | 6% Life Steal to Vortex.
VEILKEEPER
- Veilkeeper’s Mask: Added +3 to Breaker. New modifier:** 220 Aether Damage to Breaker.
- Veilkeeper’s Crest: Added +3 to Flowing Strike. New modifier:** 40 Aether Damage + 15% Crit Damage to Flowing Strike
- Veilkeeper’s Full Set: Added +3 to Cascade. New modifier:** -20% Aether Resistance + 240 Aether Damage + 100% Cold damage converted to Aether.
MI ITEMS:
- Servitor’s Slicer: Added +2 to Zephyr Surge and Slicing Gale. New Modifier:** 30 Piercing damage + 100% Cold damage converted to Pierce to Zephyr Surge.
SUFFIXES
- of Rotations: Added +2 to Vortex
- of Insight: Added +2 to Zephyr
Patch Notes 5.4
BUG FIXES:
- Fixed an issue where Shared Burden didn’t reduce Demon Hunter’s resistances.
- Fixed an issue with Leaping Smash animation while dual-wielding melee weapons.
- NeoTec’s upgrade now is properly called “NeoTec” (Enhanced).
- YaxNer: Now it reduces Leap’s energy cost by 65% as it should.
GENERAL
- Necromancer + Wizard now is called “Death Mage”.
ART
- Wizard, Crusader and Barbarian now have new artworks on the class selection screen.
VFX’s rework to:
- Storm Armor.
NEW RUNEWORDS
- BacEom (Furious Charge)
- CemYom (Berserker Rage)
- YaxMot (Rend)
- CirTun (Vicious Lift)
- MoniXan (Whirling Strike)
- NocWat (Wave of Blood)
- YulVex (Shield Bash)
- PocXan (Smite)
- TamLum (Stormbreaker)
- FeoXal (Dashing Strike)
- LithGar (Wave of Light)
- BacKry (Cyclone Strike)
- MoniMot (Blood is Power)
- KaaQax (Bone Spear)
- NeoLac (Bone Armor)
- NocLum (Final Service)
- PocTal (Grim Scythe/Dark Reaping)
- TamEom (Pierce the Veil)
- CirThul (Swampland Attunement)
- YaxQax (Firewall)
- XolNer (Zombie Dogs/Gargantuan)
- YulGar (Storm Armor)
- ZanLac (Ice Armor)
- AhuEom (Energy Armor)
- YaxVex (Stormfury)
- AhuThul (Squall)
- BacLum (Wave Edge)
NEW ITEMS
- Galedancer’s Coat
- Zephyrguard Armor
- Waverider’s Leggings
- Mistweaver’s Legwraps
- Seabreeze’s Touch
- Seafarer’s Walkers
- Depthsdrawn Mantle
- Frozen Tundra’s Shoulderpads
- Windwaker’s Cowl
- Atlantium
- Windweaver
- Amulet of Endless Currents
- New 5-piece set item: Raiment of the High Seas.
CRUSADER
- Divine Fortress: Flat armor scaling increased.
- Laws of Hope: DA scaling increased at ultimate ranks.
WIZARD
- Unstable Anomaly: Cooldown reduced from 15 to 10 seconds.
- Snow Blast: Crit damage scaling increased.
DEMON HUNTER
- Elemental Strike: Weapon Damage considerably increased. Fire and Physical damage scaling increased at ultimate ranks.
- Immolation Strike: Fire damage from the flame patch increased at ultimate ranks.
BLOOD KNIGHT
- Wave of Blood: Damage overall increased.
- Death Tide: Chaos and Vitalty % damage bonuses increased.
- Blood Rush: Weapon damage scaling increased.
- Trails of the Void: Vitality Decay damage considerably increased.
- Shroud of Night: Radius increased to 30. Flat health turned into % bonus health.
- Emissary of Chaos: Bonus health changed to flat health.
- Annihilation: Vitality decay damage considerably increased.
MONK
- Wave of Light: Weapon damage increased at higher ranks.
- Mantra of Healing: DA scaling increased at ultimate ranks.
Patch Notes 5.3
BUG FIXES
- Fixed an issue where Slow Time and some Demon Hunter skills had a weird interaction with the Rune Effects description.
- Fixed an issue where Army of the Dead rune effect and its enhanced version weren’t working properly.
- Fixed an issue where the NeoTec runeword couldn’t be enhanced.
- Fixed an issue where Aeromania rune effect could be used without its runeword.
- Fixed damage numbers and resistance reduction of Aeromania rune effect.
- Fixed an issue where the attack speed buff icon from I Can Do This All Day rune effect wasn’t being displayed properly on enemies debuffs line.
- Fixed damage numbers for the Enhanced Thunderbearer rune effect.
- Fixed damage numbers for Siphoner’s Carnage and its enhanced version.
- Fixed an issue where LithXan runeword didn’t increase cooldown to skeletons summon skills.
- Fixed an issue where the CemKry runeword didn’t work properly, removing the total damage penalty from Leaping Smash as intended.
- Fixed an issue where Spiritual Discharge rune effect wasn’t applying the resistance debuff on enemies.
ITEMS
- Removed Eberli Charo’s modifier for Heavens Fury.
- Removed Rakoff’s Glass of Life itemskill (for sure this time).
CRUSADER
- Punish: Flat physical damage and weapon damage scaling increased.
- Added a 20 seconds cooldown to Heavens Fury.
MONK
- Cyclone Strike: Weapon damage scaling increased.
DEMON HUNTER
- Fan of Knives: Bleeding damage scaling increased.
WITCH DOCTOR
- Firebats: Fire and burn damage scaling increased.
- Hungry Bats: Vitality damage scaling increased.
- Haunt: Damage scaling overall increased.
- Draining Spirit: Vitality decay damage scaling increased. Cold/Vitality damage bonuses increased.
BLOOD KNIGHT
- Trails of the Void: Vitality Decay damage scaling increased.
WIZARD
- Teleport: Distance increased from 13 to 18 meter radius.
Features:
- All classes from Diablo 3 and its expansions + the Blood Knight and Tempest from Diablo Immortal, all of them adapted with the standards of Grim Dawn masteries.
- Almost all Diablo 3 set items included.
- Over a thousand new items added.
- Regular gems and some of Legendary gems added as components.
- Several new modifiers to MI items supporting D3 classes.
- Bosses from Diablo 3 can be found, spawning from desecrated shrines or in the Shattered Realm.
- New blacksmith, Haedrig, located at Devil’s Crossing’s prison, near Constance from “The Seamstress” quest.
- Forgotten Souls imported as a crafting item, used by Haedrig to grant you a random Epic or Legendary D3 item.
- Exclusive Crusader’s ability to wield two-handed weapons with a shield. The 2h→1h weapon conversion can be done at Haedrig as well.
Installation:
- Extract the “Diablo_III” folder to Grim Dawn\mods.
If the ‘mods’ folder doesn’t exist in your game directory, just create one by yourself.
Requirements:
- This mod requires both Ashes of Malmouth and Forgotten Gods expansions.
You can check all content from this mod on Grim Tools:
You can also download it from:
Credits and Sources
• Artwork used on Soul Harvest’s visual effect made by Protecnika.
• The FX Effect from Akarat’s Champion and Smite was made by cftx for his Cenobite mastery.
• Loading screen artwork created by [i]Goshun[/i].
• Necromancer’s class selection image made by [i]Jeon Tae Kang[/i].
• Crusader’s class image made by [i]Gathen9[/i]
• Witch Doctor’s class selection image made by [i]congbu[/i].
• Witch Doctor’s class image made by adlovett.
• Wizard’s class selection image made by [i]MarkoTheSketchGuy[/i].
• Wizard’s class image original art from the e-book “Diablo III: Heroes Rise, Darkness Falls” created by Blizzard.
• Demon Hunter’s class image made by [i]KristinaToxicpanda[/i].
• Demon Hunter’s class selection image made by snatti89.
• Monk’s class image original art created by Blizzard.
• Monk’s class selection image made by 0BO.
• UI images used on this mod were found at the following pages: atanichi and diabloii.net.
• All the items, skills icons/decals and some 3D models clearly come from Diablo 3.
Enjoy it and give your feedback!








